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4860855cc8
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swap second shelly for a dreadtooth
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2023-03-01 09:13:53 -03:00 |
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b84ed69198
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integrate obelisk into alai
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2023-02-26 21:45:25 -03:00 |
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937e173fce
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thesis lvl fix
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2023-02-22 23:12:21 -03:00 |
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1a317042c2
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New lvl and related config
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2023-02-22 21:16:23 -03:00 |
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73b41dcde3
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disable monitor key if not debugging
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2022-09-22 16:47:51 -03:00 |
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b8146bd002
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allow anonymous player monitoring
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2022-09-22 16:42:24 -03:00 |
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aae40bf6e7
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update to version 1.1.0
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2022-09-22 16:01:09 -03:00 |
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0a54849e5f
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fix bug that causes monitor's start time to be higher than 0 when entering player info
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2022-09-03 22:46:35 -04:00 |
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729d808086
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ready for version 1.0.0
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2022-09-01 23:31:23 -04:00 |
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866944b784
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Added victory sound to assets
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2022-09-01 23:22:56 -04:00 |
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e7a1b4f2f8
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Added music to VictoryScreen
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2022-09-01 23:22:37 -04:00 |
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e62acd3ab1
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final changes to music
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2022-09-01 23:22:10 -04:00 |
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fa4cff9c57
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Added some visual details to the PrototypeR map
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2022-09-01 22:33:43 -04:00 |
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e6b170e4d8
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Remove unused signals
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2022-09-01 22:32:52 -04:00 |
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9388e6f6f5
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Added some enemies
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2022-09-01 22:21:13 -04:00 |
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346af5dd44
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Merge branch 'develop' into feature/Prototype_R_LEVEL
# Conflicts:
# godot/levels/Prototype.tscn
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2022-09-01 22:04:21 -04:00 |
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bc572df9f9
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Added coins and enemies to the PrototypeR map
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2022-09-01 22:01:45 -04:00 |
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8adf91247e
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Adjust jump volume
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2022-09-01 22:01:16 -04:00 |
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6c0b656d79
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change music file name
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2022-09-01 21:59:58 -04:00 |
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011a1b8007
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make the enemies use the event bus
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2022-09-01 21:59:21 -04:00 |
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3ca5f4e7b2
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improve coin counter HUD
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2022-09-01 18:34:37 -04:00 |
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c002528d49
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Merge branch 'develop' into feature/Prototype_R_LEVEL
# Conflicts:
# godot/Main.tscn
# godot/gui/GameOver.tscn
# src/gui/game_over/GameOverScreen.cpp
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2022-09-01 16:13:55 -04:00 |
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3f45f3f5a9
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Merge branch 'feature/Prototype_R_LEVEL' into feature/PROTOTYPE_R_SOUNDS
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2022-09-01 15:58:59 -04:00 |
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7236428157
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coin and bgm added, game over music still not done
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2022-09-01 15:55:02 -04:00 |
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083db48f04
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rename directory to lowercase
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2022-09-01 11:31:47 -04:00 |
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e29492447d
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change the way level gets loaded and use the event bus
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2022-09-01 11:30:01 -04:00 |
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cb81734279
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make enemies use the event bus
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2022-09-01 11:26:34 -04:00 |
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08216d061c
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add a win screen when the flag is reached
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2022-08-31 01:07:56 -04:00 |
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0f94363266
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refactor game over screen
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2022-08-30 23:58:02 -04:00 |
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5c671a2fec
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set coins and points back to 0 on start
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2022-08-29 21:44:08 -04:00 |
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0e4bad4823
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R prototype lvl made. Coins and coinHUD added
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2022-08-28 20:15:40 -04:00 |
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7e57e78205
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Revert "no changes"
This reverts commit b718c0f31b .
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2022-08-28 15:04:50 -04:00 |
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b718c0f31b
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no changes
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2022-08-28 15:03:53 -04:00 |
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07520324cb
|
lower default volume
|
2022-08-28 01:54:45 -04:00 |
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14d29bbc7c
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fix incorrect method name
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2022-08-28 01:25:50 -04:00 |
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3c8107ba9f
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disable monitor by default in development
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2022-08-28 01:04:47 -04:00 |
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3bcbde8161
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Game over screen finished
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2022-08-27 22:34:18 -04:00 |
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8b53f74929
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Merge branch 'develop' into feature/Coin
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2022-08-27 18:17:58 -04:00 |
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a27f968297
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add gameover
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2022-08-27 18:14:21 -04:00 |
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3eb3d8765a
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add event bus
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2022-08-27 18:10:36 -04:00 |
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a9f26a8408
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
# godot/project.godot
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2022-08-26 13:54:25 -04:00 |
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7083f680ee
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ignore delta since we don't use it
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2022-08-26 13:48:39 -04:00 |
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0c8c3f6d1b
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fix level not loading when monitor is disabled
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2022-08-26 10:51:16 -04:00 |
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bb0c4e302d
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submit form when enter is pressed
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2022-08-25 10:11:46 -04:00 |
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563cdade00
|
refactor code to be more decoupled
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2022-08-14 16:53:44 -04:00 |
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2a7b20ed54
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dynamically load monitor and crt shader
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2022-08-14 15:15:36 -04:00 |
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0000cd114c
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add default player info for quicker development
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2022-08-14 12:43:25 -04:00 |
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8e5c035675
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fix monitor bug where player info wasn't being sent
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2022-08-14 12:42:49 -04:00 |
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64102a992a
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GameOverScreen .h/.cpp made. Godot scene completed
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2022-08-12 21:50:48 -04:00 |
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5d1f634e08
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Merge branch 'develop' into feature/enemies
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2022-08-06 16:49:30 -04:00 |
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