dynamically load monitor and crt shader
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@@ -1,9 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Main.gdns" type="Script" id=1]
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[ext_resource path="res://levels/Level2.tscn" type="PackedScene" id=2]
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[ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3]
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[ext_resource path="res://shaders/crt/crt.tscn" type="PackedScene" id=4]
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[node name="Main" type="Node"]
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pause_mode = 2
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@@ -12,7 +10,3 @@ level = ExtResource( 2 )
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[node name="Level" type="Node" parent="."]
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pause_mode = 1
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[node name="Monitor" parent="." instance=ExtResource( 3 )]
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[node name="CRT" parent="." instance=ExtResource( 4 )]
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@@ -1,6 +1,9 @@
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extends Node
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signal monitor_loaded()
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export var monitor_enabled: bool = false
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export var development_url: String = "http://localhost:4050/api/v1"
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var url_real: String = "https://alai.cromer.cl/api/v1"
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@@ -101,6 +104,7 @@ func _physics_process(_delta: float) -> void:
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if monitor_enabled:
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if has_node("MonitorGUI") and not $MonitorGUI.visible:
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$MonitorGUI.visible = true
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emit_signal("monitor_loaded")
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if started and not get_tree().paused:
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var frame = empty_frame.duplicate(true)
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