alai/godot
2022-09-01 11:26:34 -04:00
..
addons/vnen.tiled_importer update tiled importer and fix camera bounds to work with it 2022-07-06 18:03:25 -04:00
assets add sounds and adjust music 2022-07-26 23:14:21 -04:00
characters make enemies use the event bus 2022-09-01 11:26:34 -04:00
collectables/coin Added two states, collected and not collected 2022-06-11 00:26:11 -04:00
gdnative add state machine and have player use it 2022-04-11 13:30:51 -04:00
goal changes to coinHUD 2022-08-01 15:05:09 -04:00
gui add a win screen when the flag is reached 2022-08-31 01:07:56 -04:00
GUI fix incorrect method name 2022-08-28 01:25:50 -04:00
hud ignore delta since we don't use it 2022-08-26 13:48:39 -04:00
levels lower default volume 2022-08-28 01:54:45 -04:00
monitor set coins and points back to 0 on start 2022-08-29 21:44:08 -04:00
parallax update maps and tilesets 2022-04-16 20:04:15 -04:00
shaders/crt add CRT shader 2022-08-03 21:38:13 -04:00
state_machine fix incorrect gdnative resource 2022-04-13 01:10:40 -04:00
tilesets update level2 2022-04-19 23:48:49 -04:00
alai.tiled-project rename tiled file name 2022-04-16 20:04:15 -04:00
CameraLimit.gdns add camera limit script 2022-04-20 11:48:11 -04:00
Event.gdns add event bus 2022-08-27 18:10:36 -04:00
icon.png prototype 2022-04-05 14:51:59 -04:00
icon.png.import reimport icon as lossless 2D pixel art 2022-04-06 22:50:07 -04:00
Main.gdns add state machine and have player use it 2022-04-11 13:30:51 -04:00
Main.tscn add a win screen when the flag is reached 2022-08-31 01:07:56 -04:00
project.godot Merge branch 'develop' into feature/Coin 2022-08-27 18:17:58 -04:00