GameOverScreen .h/.cpp made. Godot scene completed

This commit is contained in:
Martin Araneda 2022-08-12 21:50:48 -04:00
parent e54e3b0687
commit 64102a992a
4 changed files with 139 additions and 0 deletions

47
godot/GUI/GameOver.tscn Normal file
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://GUI/botonreiniciar.gdns" type="Script" id=3]
[sub_resource type="DynamicFont" id=1]
size = 50
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.0705882, 0.917647, 0, 1 )
[node name="GameOver" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 512.0
margin_bottom = 288.0
rect_min_size = Vector2( 512, 288 )
rect_rotation = -0.338293
color = Color( 0, 0, 0, 1 )
[node name="Label" type="Label" parent="."]
margin_left = 66.0
margin_top = 17.0
margin_right = 456.0
margin_bottom = 71.0
custom_fonts/font = SubResource( 1 )
text = "GAME OVER"
align = 1
[node name="botonreiniciar" type="Button" parent="."]
margin_left = 194.0
margin_top = 150.0
margin_right = 338.0
margin_bottom = 180.0
custom_fonts/font = SubResource( 2 )
custom_styles/hover = SubResource( 3 )
text = "REINICIAR"
script = ExtResource( 3 )
[connection signal="pressed" from="botonreiniciar" to="botonreiniciar" method="_on_botonreiniciar_pressed"]

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[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
[resource]
resource_name = "GameOverScreen"
class_name = "GameOverScreen"
library = ExtResource( 1 )

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#include "gui/game_over/GameOverScreen.h"
#include <Node.hpp>
using namespace godot;
void GameOverScreen::_register_methods()
{
register_method("_on_botonreiniciar_pressed", &GameOverScreen::_on_botonreiniciar_pressed);
}
GameOverScreen::GameOverScreen()
{
}
GameOverScreen::~GameOverScreen()
{
}
void GameOverScreen::_init()
{
}
void GameOverScreen::_on_botonreiniciar_pressed()
{
get_tree().change_scene("res://monitor/GUI.tscn");
}

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#ifndef ALAI_GAME_OVER_SCREEN
#define ALAI_GAME_OVER_SCREEN
#include <Godot.hpp>
#include <Node.hpp>
#include <Control.hpp>
namespace godot
{
/**
* @brief This class controls what happens when the Coin is in the collected .
*
*/
class GameOverScreen : public Control
{
GODOT_CLASS(GameOverScreen, Control)
private:
public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
/**
* @brief Construct a new GameOverScreen object.
*
*/
GameOverScreen();
/**
* @brief Destroy the GameOverScreen object.
*
*/
~GameOverScreen();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
/**
* @brief Called when the collected of the coin is entered.
*
*/
void _on_botonreiniciar_pressed();
};
}
#endif