GameOverScreen .h/.cpp made. Godot scene completed
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godot/GUI/GameOver.tscn
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47
godot/GUI/GameOver.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://GUI/botonreiniciar.gdns" type="Script" id=3]
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[sub_resource type="DynamicFont" id=1]
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size = 50
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=2]
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font_data = ExtResource( 2 )
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[sub_resource type="StyleBoxFlat" id=3]
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bg_color = Color( 0.0705882, 0.917647, 0, 1 )
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[node name="GameOver" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="ColorRect" type="ColorRect" parent="."]
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margin_right = 512.0
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margin_bottom = 288.0
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rect_min_size = Vector2( 512, 288 )
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rect_rotation = -0.338293
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color = Color( 0, 0, 0, 1 )
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[node name="Label" type="Label" parent="."]
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margin_left = 66.0
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margin_top = 17.0
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margin_right = 456.0
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margin_bottom = 71.0
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custom_fonts/font = SubResource( 1 )
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text = "GAME OVER"
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align = 1
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[node name="botonreiniciar" type="Button" parent="."]
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margin_left = 194.0
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margin_top = 150.0
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margin_right = 338.0
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margin_bottom = 180.0
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custom_fonts/font = SubResource( 2 )
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custom_styles/hover = SubResource( 3 )
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text = "REINICIAR"
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script = ExtResource( 3 )
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[connection signal="pressed" from="botonreiniciar" to="botonreiniciar" method="_on_botonreiniciar_pressed"]
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godot/GUI/botonreiniciar.gdns
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godot/GUI/botonreiniciar.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "GameOverScreen"
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class_name = "GameOverScreen"
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library = ExtResource( 1 )
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26
src/gui/game_over/GameOverScreen.cpp
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src/gui/game_over/GameOverScreen.cpp
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#include "gui/game_over/GameOverScreen.h"
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#include <Node.hpp>
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using namespace godot;
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void GameOverScreen::_register_methods()
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{
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register_method("_on_botonreiniciar_pressed", &GameOverScreen::_on_botonreiniciar_pressed);
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}
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GameOverScreen::GameOverScreen()
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{
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}
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GameOverScreen::~GameOverScreen()
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{
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}
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void GameOverScreen::_init()
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{
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}
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void GameOverScreen::_on_botonreiniciar_pressed()
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{
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get_tree().change_scene("res://monitor/GUI.tscn");
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}
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58
src/gui/game_over/GameOverScreen.h
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src/gui/game_over/GameOverScreen.h
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#ifndef ALAI_GAME_OVER_SCREEN
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#define ALAI_GAME_OVER_SCREEN
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#include <Godot.hpp>
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#include <Node.hpp>
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#include <Control.hpp>
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namespace godot
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{
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/**
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* @brief This class controls what happens when the Coin is in the collected .
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*
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*/
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class GameOverScreen : public Control
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{
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GODOT_CLASS(GameOverScreen, Control)
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private:
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public:
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/**
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* @brief This method registers classes with Godot.
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*
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* @details This method registers methods, properties, and signals with the Godot engine.
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*/
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static void _register_methods();
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/**
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* @brief Construct a new GameOverScreen object.
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*
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*/
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GameOverScreen();
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/**
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* @brief Destroy the GameOverScreen object.
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*
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*/
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~GameOverScreen();
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/**
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* @brief Initialize the class from Godot.
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*
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* @details This method is called just once when the Godot engine connects to the instance of the class.
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*/
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void _init();
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/**
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* @brief Called when the collected of the coin is entered.
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*
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*/
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void _on_botonreiniciar_pressed();
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};
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}
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#endif
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