allow anonymous player monitoring

This commit is contained in:
Chris Cromer 2022-09-22 16:42:24 -03:00
parent aae40bf6e7
commit b8146bd002
Signed by: cromer
GPG Key ID: FA91071797BEEEC2
1 changed files with 22 additions and 12 deletions

View File

@ -2,6 +2,7 @@ extends Node
export var monitor_enabled: bool = false
export var anonymous: bool = true
export var debug: bool = false
export var development_url: String = "http://localhost:4050/api/v1"
var url_real: String = "https://alai.cromer.cl/api/v1"
@ -58,9 +59,10 @@ func _ready() -> void:
game_version = get_parent().game_version
player["rut"] = ""
player["name"] = ""
player["email"] = ""
if not anonymous:
player["rut"] = ""
player["name"] = ""
player["email"] = ""
var os_name = OS.get_name()
if os_name == "Android":
@ -82,7 +84,8 @@ func _ready() -> void:
else:
os_id = 0
game["player"] = player
if not anonymous:
game["player"] = player
game["level_id"] = 0
game["os_id"] = os_id
game["godot_version"] = godot_version
@ -108,9 +111,15 @@ func _ready() -> void:
func _physics_process(_delta: float) -> void:
if monitor_enabled:
if has_node("MonitorGUI") and not $MonitorGUI.visible:
$MonitorGUI.visible = true
if anonymous and has_node("MonitorGUI"):
$MonitorGUI.queue_free()
Event.emit_signal("monitor_loaded")
get_tree().paused = false
start_monitor()
else:
if has_node("MonitorGUI") and not $MonitorGUI.visible:
$MonitorGUI.visible = true
Event.emit_signal("monitor_loaded")
if started and not get_tree().paused:
var frame = empty_frame.duplicate(true)
@ -137,12 +146,13 @@ func _physics_process(_delta: float) -> void:
func _on_input_validated(validated_player: Dictionary) -> void:
$MonitorGUI.queue_free()
get_tree().paused = false
Event.emit_signal("game_started")
player = validated_player.duplicate(true)
game["player"] = player
start_monitor()
if not anonymous:
$MonitorGUI.queue_free()
get_tree().paused = false
Event.emit_signal("game_started")
player = validated_player.duplicate(true)
game["player"] = player
start_monitor()
func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void: