allow anonymous player monitoring
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@ -2,6 +2,7 @@ extends Node
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export var monitor_enabled: bool = false
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export var anonymous: bool = true
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export var debug: bool = false
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export var development_url: String = "http://localhost:4050/api/v1"
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var url_real: String = "https://alai.cromer.cl/api/v1"
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@ -58,9 +59,10 @@ func _ready() -> void:
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game_version = get_parent().game_version
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player["rut"] = ""
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player["name"] = ""
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player["email"] = ""
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if not anonymous:
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player["rut"] = ""
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player["name"] = ""
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player["email"] = ""
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var os_name = OS.get_name()
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if os_name == "Android":
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@ -82,7 +84,8 @@ func _ready() -> void:
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else:
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os_id = 0
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game["player"] = player
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if not anonymous:
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game["player"] = player
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game["level_id"] = 0
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game["os_id"] = os_id
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game["godot_version"] = godot_version
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@ -108,9 +111,15 @@ func _ready() -> void:
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func _physics_process(_delta: float) -> void:
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if monitor_enabled:
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if has_node("MonitorGUI") and not $MonitorGUI.visible:
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$MonitorGUI.visible = true
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if anonymous and has_node("MonitorGUI"):
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$MonitorGUI.queue_free()
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Event.emit_signal("monitor_loaded")
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get_tree().paused = false
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start_monitor()
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else:
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if has_node("MonitorGUI") and not $MonitorGUI.visible:
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$MonitorGUI.visible = true
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Event.emit_signal("monitor_loaded")
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if started and not get_tree().paused:
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var frame = empty_frame.duplicate(true)
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@ -137,12 +146,13 @@ func _physics_process(_delta: float) -> void:
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func _on_input_validated(validated_player: Dictionary) -> void:
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$MonitorGUI.queue_free()
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get_tree().paused = false
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Event.emit_signal("game_started")
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player = validated_player.duplicate(true)
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game["player"] = player
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start_monitor()
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if not anonymous:
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$MonitorGUI.queue_free()
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get_tree().paused = false
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Event.emit_signal("game_started")
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player = validated_player.duplicate(true)
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game["player"] = player
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start_monitor()
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func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
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