New lvl and related config

This commit is contained in:
Martin Araneda 2023-02-22 21:16:23 -03:00
parent 91b55ca6e1
commit 1a317042c2
5 changed files with 216 additions and 3 deletions

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@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Main.gdns" type="Script" id=1]
[ext_resource path="res://levels/PrototypeR.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/TestLevel.tscn" type="PackedScene" id=2]
[ext_resource path="res://gui/GameOver.tscn" type="PackedScene" id=3]
[ext_resource path="res://gui/GameWon.tscn" type="PackedScene" id=4]

112
godot/levels/TestLevel.tmx Normal file
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@ -0,0 +1,112 @@
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</map>

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@ -0,0 +1,24 @@
[remap]
importer="vnen.tiled_importer"
type="PackedScene"
path="res://.import/TestLevel.tmx-6c18e110a6e6432fa76e1b0b7b8bc560.scn"
[deps]
source_file="res://levels/TestLevel.tmx"
dest_files=[ "res://.import/TestLevel.tmx-6c18e110a6e6432fa76e1b0b7b8bc560.scn" ]
[params]
custom_properties=true
tile_metadata=false
uv_clip=true
y_sort=true
image_flags=7
collision_layer=2
collision_mask=0
embed_internal_images=false
save_tiled_properties=false
add_background=true
post_import_script=""

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@ -0,0 +1,77 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=1]
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=2]
[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=3]
[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=4]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/music/prototype_r.ogg" type="AudioStream" id=6]
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=7]
[ext_resource path="res://levels/TestLevel.tmx" type="PackedScene" id=8]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=9]
[node name="TestLevel" type="Node2D"]
[node name="Player" parent="." instance=ExtResource( 5 )]
position = Vector2( 36, 444 )
collision_layer = 5
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 512
limit_bottom = 288
drag_margin_h_enabled = true
drag_margin_v_enabled = true
__meta__ = {
"_edit_bone_": true
}
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
rect = Rect2( 0, 0, 24, 24 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.2, 0.1 )
motion_offset = Vector2( 0, -288 )
motion_mirroring = Vector2( 528, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = ExtResource( 7 )
centered = false
[node name="Map" type="Node2D" parent="."]
[node name="TestLevel" parent="Map" instance=ExtResource( 8 )]
script = ExtResource( 9 )
[node name="CoinHUD" parent="." instance=ExtResource( 4 )]
[node name="Coins" type="Node" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource( 2 )]
position = Vector2( 180, 504 )
[node name="Coin5" parent="Coins" instance=ExtResource( 2 )]
position = Vector2( 243, 504 )
[node name="Coin7" parent="Coins" instance=ExtResource( 2 )]
position = Vector2( 212, 486 )
[node name="Coin8" parent="Coins" instance=ExtResource( 2 )]
position = Vector2( 450, 486 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
volume_db = -25.0
autoplay = true
[node name="Goal" parent="." instance=ExtResource( 3 )]
position = Vector2( 594, 468 )
[node name="Enemies" type="Node" parent="."]
[node name="Blockface" parent="Enemies" instance=ExtResource( 1 )]
position = Vector2( 342, 444 )

View File

@ -38,9 +38,9 @@ void alai::GameOverScreen::_ready()
void alai::GameOverScreen::_on_restart_button_pressed()
{
if (_resource_loader->exists("res://levels/PrototypeR.tscn"))
if (_resource_loader->exists("res://levels/TestLevel.tscn"))
{
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/PrototypeR.tscn");
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/TestLevel.tscn");
auto level = level_scene->instance();
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");