Commit Graph

129 Commits

Author SHA1 Message Date
0f85d5cfa3
use the Time singleton instead of OS singleton
time functions in OS are being deprecated and will be removed in gotod 4.0
2022-08-05 13:23:45 -04:00
5ce3a2f37c
add blightwing prototype example 2022-08-04 00:59:48 -04:00
a72954b578
add blightwing's behavior 2022-08-04 00:59:10 -04:00
89f1ac5303
make dreadtooth animation start automatically 2022-08-04 00:56:14 -04:00
09916a0598
Merge branch 'develop' into feature/enemies 2022-08-03 21:40:09 -04:00
457915a46a
add CRT shader 2022-08-03 21:38:13 -04:00
4267332d70
move the level instance to a level node so that pausing the game doesn't effect the main node 2022-08-03 21:25:19 -04:00
e54e3b0687 changes to coinHUD 2022-08-01 15:05:09 -04:00
2be22ceb68 Merge branch 'develop' into feature/Coin
# Conflicts:
#	godot/Main.tscn
2022-08-01 14:17:05 -04:00
b24c9e8732 fix goal state 2022-08-01 14:10:00 -04:00
f8f1210e61
Merge branch 'develop' into feature/enemies
# Conflicts:
#	godot/characters/player/Player.tscn
2022-07-27 00:08:25 -04:00
f9e70eae01
connect signals to the dreadteeth 2022-07-27 00:03:18 -04:00
8cfa1d5cce
add sounds and adjust music 2022-07-26 23:14:21 -04:00
d50d5063b8
Merge branch 'develop' into feature/enemies 2022-07-23 13:47:05 -04:00
6b86126127
gui focus changes and limits 2022-07-23 13:45:09 -04:00
8eabc38a91
Merge branch 'develop' into feature/enemies 2022-07-23 13:28:52 -04:00
5c4106246c
fix error that happens after the GUI is freed 2022-07-23 13:27:21 -04:00
332ac5b028
Merge branch 'develop' into feature/enemies 2022-07-23 13:07:55 -04:00
71bf91fd2f make ui_accept press the button 2022-07-23 13:03:35 -04:00
1398f3d92c GUI should not be visible until ready 2022-07-23 13:03:35 -04:00
4f8c134bb7
add level 2 music 2022-07-22 00:10:08 -04:00
edd24b6798
undo accidental collision extents change 2022-07-21 00:17:12 -04:00
948f4ce911
add some enemy behavior prototypes 2022-07-21 00:05:08 -04:00
31003a2863
Merge branch 'develop' into feature/enemies 2022-07-19 22:11:53 -04:00
84eb228a6c fix bug with RUT validation 2022-07-19 21:44:28 -04:00
ae40849c21 validate information and send it to the monitor 2022-07-19 21:44:28 -04:00
39d0804268 remove default text from text inputs 2022-07-19 21:44:28 -04:00
10bf1fd270 add GUI to get player info 2022-07-19 21:44:28 -04:00
0d1613a7ef add pixel operator fonts 2022-07-19 21:44:28 -04:00
0d2b9cb67f remove player script 2022-07-19 21:44:28 -04:00
298298359b move code into the start monitor function instead of setting it during initialization 2022-07-19 21:44:28 -04:00
cf20410bc8 add player node which will be used to capture their info from the HUD 2022-07-19 21:44:28 -04:00
f582a32124 allow starting and stopping the monitor via signal 2022-07-19 21:44:28 -04:00
9f3e78fa94 Get monitor working and communicating with backend 2022-07-19 21:44:28 -04:00
d79864c05d start monitor scene 2022-07-19 21:44:28 -04:00
d14cc627de Flag successfully placed on lvl, hitbox detected and working 2022-07-17 21:51:11 -04:00
b9ff12dab3 Finished coin counter 2022-07-16 18:36:38 -04:00
b25e1f040c minor changes 2022-07-15 23:04:06 -04:00
26cb0fb86f
update tiled importer and fix camera bounds to work with it 2022-07-06 18:03:25 -04:00
3a58777773 coin counter method created 2022-06-25 20:54:47 -04:00
28f7af6c73
add enemies collision name to project 2022-06-17 11:35:56 -04:00
9aafc64ba7
add enemies prototype level 2022-06-17 11:35:15 -04:00
4196f4d9e9
change collision layers and masks 2022-06-17 11:33:58 -04:00
876206c39d Added two states, collected and not collected 2022-06-11 00:26:11 -04:00
5fe9e3340a Some fixes on Coin files 2022-06-06 20:59:51 -04:00
7d62b37ffc
add enemy scenes 2022-05-25 16:13:29 -04:00
20e2fafcf4 Coin state machines archives created but not functional 2022-05-24 23:17:16 -04:00
a079d8aa37 changes to coin 2022-05-24 15:23:29 -04:00
57289dcb8f Coin added to prototype 2022-05-20 12:50:47 -04:00
4a64951f28
reimport levels with y sorting disabled 2022-04-23 15:48:25 -04:00
2280e72ff1
optimize tiled imports by disabling y sorting 2022-04-23 15:39:47 -04:00
6874c86786
change default player direction to the right 2022-04-21 23:33:00 -04:00
69e4d0d6fc
remove temporary gdscript camera limit 2022-04-20 11:48:57 -04:00
8edcae5adc
add camera limit script 2022-04-20 11:48:11 -04:00
9adf91c231
Merge branch 'develop' into feature/tilesets
# Conflicts:
#	godot/Main.tscn
#	godot/levels/Level2.tmx
#	godot/levels/Level2.tmx.import
#	godot/tilesets/tiles.tsx
2022-04-20 10:22:52 -04:00
a314f33b94
move object art into separate files 2022-04-20 00:37:59 -04:00
c88a8615b2
update level2 2022-04-19 23:48:49 -04:00
6c1ee2c12b make level dynamic from main 2022-04-16 20:04:15 -04:00
bc33004f7d remove object layer 2022-04-16 20:04:15 -04:00
50df0a7865 update maps and tilesets 2022-04-16 20:04:15 -04:00
73e4e442c3 add zstd support and fix a bug 2022-04-16 20:04:15 -04:00
a89283ea36 rename tiled file name 2022-04-16 20:04:15 -04:00
dab20270be
make level dynamic from main 2022-04-16 17:20:45 -04:00
cdaa32ce17
remove object layer 2022-04-16 16:03:41 -04:00
a11370c784
update maps and tilesets 2022-04-16 14:21:15 -04:00
9b0102ee44
add zstd support and fix a bug 2022-04-16 14:19:59 -04:00
5a644d78c3
rename tiled file name 2022-04-13 11:23:20 -04:00
8bbf3942cd
fix incorrect gdnative resource 2022-04-13 01:10:40 -04:00
ecd6fe45b2
add state machine and have player use it 2022-04-11 13:30:51 -04:00
35af76cda4
detatch script 2022-04-09 22:21:04 -04:00
ac86f148ba
merge develop 2022-04-09 22:16:27 -04:00
756b42bf82
change the game name 2022-04-09 21:50:08 -04:00
aeb3816ded
change player collision shape to a rectangle 2022-04-06 23:43:23 -04:00
dffd810183
recenter player in 0,0 2022-04-06 23:27:40 -04:00
c635f64d3f
rename level 1 file 2022-04-06 23:09:30 -04:00
98a3a04e6a
remove default environment since it is not needed 2022-04-06 22:54:54 -04:00
02e6e54e2b
tweak project settings 2022-04-06 22:54:35 -04:00
bfb535cad3
reimport icon as lossless 2D pixel art 2022-04-06 22:50:07 -04:00
a2ad48e900
prototype 2022-04-05 14:51:59 -04:00