add some enemy behavior prototypes
This commit is contained in:
38
godot/characters/enemies/WalkingEnemy.gd
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38
godot/characters/enemies/WalkingEnemy.gd
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@@ -0,0 +1,38 @@
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extends KinematicBody2D
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signal player_touched
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var velocity = Vector2()
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export var direction = -1
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export var detect_edges = true
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export var speed = 25
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export var gravity = 9.8
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func _ready() -> void:
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if direction == 1:
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$AnimatedSprite.flip_h = true
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$FloorChecker.position.x = $CollisionShape2D.shape.get_extents().x * direction
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$FloorChecker.enabled = detect_edges
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func _physics_process(_delta: float) -> void:
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if is_on_wall() or not $FloorChecker.is_colliding() and is_on_floor() and $FloorChecker.enabled:
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direction *= -1
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$AnimatedSprite.flip_h = not $AnimatedSprite.flip_h
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$FloorChecker.position.x = $CollisionShape2D.shape.get_extents().x * direction
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velocity.y += gravity
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velocity.x = speed * direction
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velocity = move_and_slide(velocity, Vector2.UP)
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for i in get_slide_count():
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var collision = get_slide_collision(i)
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if collision.collider.name == "Player":
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emit_signal("player_touched")
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func squash() -> void:
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queue_free()
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27
godot/characters/enemies/blightwing/Blightwing.gd
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27
godot/characters/enemies/blightwing/Blightwing.gd
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@@ -0,0 +1,27 @@
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extends KinematicBody2D
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta: float) -> void:
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var velocity = Vector2()
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velocity.x += 1 * 50
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#velocity.y -= 1 * 50
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velocity = move_and_slide(velocity, Vector2(0, 0), true, 2)
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for i in get_slide_count():
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var collision = get_slide_collision(i)
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#if collision.collider.name == "Player":
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# print("Blightwing: " + String(OS.get_unix_time()) + " " + collision.collider.name)
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func _on_Area2D_body_entered(body: Node) -> void:
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print(body.name)
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@@ -25,14 +25,13 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 5, 5 )
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[node name="Blightwing" type="KinematicBody2D"]
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[node name="Blightwing" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 8
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collision_mask = 11
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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animation = "fly"
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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27
godot/characters/enemies/blockface/Blockface.gd
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27
godot/characters/enemies/blockface/Blockface.gd
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@@ -0,0 +1,27 @@
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extends KinematicBody2D
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signal player_touched
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onready var start_position = position
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var velocity = Vector2()
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export var speed = 50.0
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export var fall_speed = 75.0
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var return_to_start: bool = false
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func _physics_process(delta: float) -> void:
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if return_to_start:
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position = position.move_toward(start_position, speed * delta)
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else:
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var collision = move_and_collide(Vector2(0, (position.y + fall_speed) * delta))
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if collision:
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return_to_start = true
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$AnimatedSprite.play("normal")
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if collision.collider.name == "Player":
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emit_signal("player_touched")
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if position.y <= start_position.y:
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return_to_start = false
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$AnimatedSprite.play("angry")
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/blockface/Blockface.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@@ -26,9 +27,10 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 9, 9 )
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[node name="Blockface" type="KinematicBody2D"]
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[node name="Blockface" type="KinematicBody2D" groups=["enemy", "rideable"]]
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collision_layer = 8
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collision_mask = 11
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 3 )
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1
godot/characters/enemies/dreadtooth/Dreadtooth.gd
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1
godot/characters/enemies/dreadtooth/Dreadtooth.gd
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@@ -0,0 +1 @@
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extends "res://characters/enemies/WalkingEnemy.gd"
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@@ -28,17 +29,26 @@ animations = [ {
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 7.5, 8.5 )
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extents = Vector2( 7.5, 6.5 )
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[node name="Dreadtooth" type="KinematicBody2D"]
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[node name="Dreadtooth" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 8
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collision_mask = 11
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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animation = "walk"
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playing = true
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frame = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.5, 3.5 )
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position = Vector2( -0.5, 5.5 )
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shape = SubResource( 5 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 0, -7, 3, -4, 3, -1, -4, -1, -4, -4, -1, -7 )
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[node name="FloorChecker" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 0, 20 )
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collision_mask = 10
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@@ -21,12 +21,13 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 5.5, 7.5 )
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[node name="Gravevine" type="KinematicBody2D"]
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[node name="Gravevine" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 8
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collision_mask = 11
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 3 )
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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1
godot/characters/enemies/shelly/Shelly.gd
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1
godot/characters/enemies/shelly/Shelly.gd
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@@ -0,0 +1 @@
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extends "res://characters/enemies/WalkingEnemy.gd"
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/shelly/Shelly.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@@ -28,11 +29,12 @@ animations = [ {
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 7.5, 7 )
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extents = Vector2( 7.5, 6.5 )
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[node name="Shelly" type="KinematicBody2D"]
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[node name="Shelly" type="KinematicBody2D" groups=["enemy", "squashable"]]
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collision_layer = 8
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collision_mask = 11
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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@@ -40,5 +42,10 @@ animation = "walk"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 1, 5 )
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position = Vector2( 1, 5.5 )
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shape = SubResource( 5 )
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[node name="FloorChecker" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 0, 20 )
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collision_mask = 10
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@@ -17,7 +17,7 @@ animations = [ {
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[sub_resource type="CircleShape2D" id=3]
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radius = 9.05539
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[node name="Spikeball" type="KinematicBody2D"]
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[node name="Spikeball" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 8
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collision_mask = 11
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1
godot/characters/enemies/super_shelly/SuperShelly.gd
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1
godot/characters/enemies/super_shelly/SuperShelly.gd
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@@ -0,0 +1 @@
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extends "res://characters/enemies/WalkingEnemy.gd"
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@@ -28,11 +29,12 @@ animations = [ {
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 12, 11 )
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extents = Vector2( 12, 10.5 )
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[node name="SuperShelly" type="KinematicBody2D"]
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[node name="SuperShelly" type="KinematicBody2D" groups=["enemy", "squashable"]]
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collision_layer = 8
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collision_mask = 11
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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@@ -41,5 +43,10 @@ frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 1 )
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position = Vector2( 0, 1.5 )
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shape = SubResource( 5 )
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[node name="FloorChecker" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 0, 20 )
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collision_mask = 10
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@@ -9,10 +9,10 @@
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[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 12 )
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extents = Vector2( 6.5, 11.5 )
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 2
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collision_mask = 10
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script = ExtResource( 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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@@ -22,7 +22,7 @@ centered = false
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flip_h = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 12, 12 )
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position = Vector2( 12.5, 12.5 )
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shape = SubResource( 1 )
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[node name="StateMachine" type="Node" parent="."]
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@@ -40,3 +40,9 @@ script = ExtResource( 6 )
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[node name="Fall" type="Node" parent="StateMachine"]
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script = ExtResource( 7 )
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[node name="PlatformDetector" type="RayCast2D" parent="."]
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position = Vector2( 12, 0 )
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enabled = true
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cast_to = Vector2( 0, 32 )
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collision_mask = 24
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@@ -22,16 +22,16 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24
|
||||
|
@@ -13,9 +13,9 @@ dest_files=[ "res://.import/PrototypeEnemies.tmx-5728a1d35b5e3ba88a2df2406b1cd93
|
||||
|
||||
custom_properties=true
|
||||
tile_metadata=false
|
||||
uv_clip=true
|
||||
uv_clip=false
|
||||
y_sort=false
|
||||
image_flags=7
|
||||
image_flags=0
|
||||
collision_layer=2
|
||||
collision_mask=0
|
||||
embed_internal_images=false
|
||||
|
@@ -15,7 +15,8 @@
|
||||
[node name="PrototypeEnemies" type="Node"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 80, 488 )
|
||||
position = Vector2( 156, 438 )
|
||||
collision/safe_margin = 0.12
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="Player"]
|
||||
current = true
|
||||
@@ -49,6 +50,7 @@ centered = false
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Enemies" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="Spikeball" parent="Enemies" instance=ExtResource( 8 )]
|
||||
position = Vector2( 106, 547 )
|
||||
@@ -57,16 +59,25 @@ position = Vector2( 106, 547 )
|
||||
position = Vector2( 92, 516 )
|
||||
|
||||
[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )]
|
||||
position = Vector2( 169, 518 )
|
||||
position = Vector2( 206, 404 )
|
||||
|
||||
[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 212, 546 )
|
||||
position = Vector2( 316, 379 )
|
||||
|
||||
[node name="Dreadtooth2" parent="Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 350, 263 )
|
||||
direction = 1
|
||||
detect_edges = false
|
||||
|
||||
[node name="Gravevine" parent="Enemies" instance=ExtResource( 5 )]
|
||||
position = Vector2( 250, 550 )
|
||||
|
||||
[node name="Shelly" parent="Enemies" instance=ExtResource( 9 )]
|
||||
position = Vector2( 138, 546 )
|
||||
position = Vector2( 247, 439 )
|
||||
|
||||
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
|
||||
position = Vector2( 62, 546 )
|
||||
|
||||
[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
|
||||
[connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"]
|
||||
[connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"]
|
||||
|
@@ -101,6 +101,7 @@ Send={
|
||||
2d_physics/layer_1="Player"
|
||||
2d_physics/layer_2="Tiles"
|
||||
2d_physics/layer_4="Enemies"
|
||||
2d_physics/layer_5="Platforms"
|
||||
|
||||
[physics]
|
||||
|
||||
|
Reference in New Issue
Block a user