Coin state machines archives created but not functional
This commit is contained in:
parent
a079d8aa37
commit
20e2fafcf4
@ -1,7 +1,6 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://assets/coin.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Collectables/Coin/Coin.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 6.0
|
||||
@ -24,7 +23,6 @@ animations = [ {
|
||||
|
||||
[node name="coin" type="Area2D"]
|
||||
collision_layer = 4
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 9, 9 )
|
||||
@ -35,5 +33,3 @@ frames = SubResource( 4 )
|
||||
frame = 1
|
||||
playing = true
|
||||
centered = false
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_coin_body_entered"]
|
||||
|
0
src/Coin/CoinCollected.cpp
Normal file
0
src/Coin/CoinCollected.cpp
Normal file
0
src/Coin/CoinCollected.h
Normal file
0
src/Coin/CoinCollected.h
Normal file
39
src/Coin/CoinNotCollected.cpp
Normal file
39
src/Coin/CoinNotCollected.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "player/states/CoinNotCollected.h"
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void CoinNotCollected::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &CoinNotCollected::_state_enter);
|
||||
register_method("_state_exit", &CoinNotCollected::_state_exit);
|
||||
register_method("_physics_process", &CoinNotCollected::_physics_process);
|
||||
}
|
||||
|
||||
CoinNotCollected::CoinNotCollected()
|
||||
{
|
||||
}
|
||||
|
||||
CoinNotCollected::~CoinNotCollected()
|
||||
{
|
||||
}
|
||||
|
||||
void CoinNotCollected::_init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CoinNotCollected::_state_enter()
|
||||
{
|
||||
animated_sprite = get_parent()->get_node<AnimatedSprite>("AnimatedSprite");
|
||||
animated_sprite->stop();
|
||||
animated_sprite->set_animation("idle");
|
||||
}
|
||||
|
||||
void CoinNotCollected::_state_exit()
|
||||
{
|
||||
}
|
||||
|
||||
void CoinNotCollected::_physics_process(float delta)
|
||||
{
|
||||
|
||||
}
|
76
src/Coin/CoinNotCollected.h
Normal file
76
src/Coin/CoinNotCollected.h
Normal file
@ -0,0 +1,76 @@
|
||||
#ifndef JUEGO_COIN_COINNOTCOLLECTED
|
||||
#define JJUEGO_COIN_COINNOTCOLLECTED
|
||||
|
||||
#include "state_machine/State.h"
|
||||
|
||||
#include <Godot.hpp>
|
||||
#include <Node.hpp>
|
||||
#include <AnimatedSprite.hpp>
|
||||
|
||||
namespace godot
|
||||
{
|
||||
/**
|
||||
* @brief This class controls what happens when the Coin is in the not collected state.
|
||||
*
|
||||
*/
|
||||
class CoinNotCollected : public State
|
||||
{
|
||||
GODOT_CLASS(CoinNotCollected, State)
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief The animated sprite of the Coin.
|
||||
*
|
||||
*/
|
||||
AnimatedSprite *animated_sprite;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This method registers classes with Godot.
|
||||
*
|
||||
* @details This method registers methods, properties, and signals with the Godot engine.
|
||||
*/
|
||||
static void _register_methods();
|
||||
|
||||
/**
|
||||
* @brief Construct a new CoinNotCollected object.
|
||||
*
|
||||
*/
|
||||
CoinNotCollected();
|
||||
|
||||
/**
|
||||
* @brief Destroy the CoinNotCollected object.
|
||||
*
|
||||
*/
|
||||
~CoinNotCollected();
|
||||
|
||||
/**
|
||||
* @brief Initialize the class from Godot.
|
||||
*
|
||||
* @details This method is called just once when the Godot engine connects to the instance of the class.
|
||||
*/
|
||||
void _init();
|
||||
|
||||
/**
|
||||
* @brief Called when the not collected state of the coin is entered.
|
||||
*
|
||||
*/
|
||||
void _state_enter();
|
||||
|
||||
/**
|
||||
* @brief Called when the not collected state of the coin is exited.
|
||||
*
|
||||
*/
|
||||
void _state_exit();
|
||||
|
||||
/**
|
||||
* @brief The physics processed every delta time.
|
||||
*
|
||||
* @param[in] delta The time since the method was last run.
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user