add enemy scenes

This commit is contained in:
Chris Cromer 2022-05-25 16:13:29 -04:00
parent 4a64951f28
commit 7d62b37ffc
Signed by: cromer
GPG Key ID: FA91071797BEEEC2
7 changed files with 276 additions and 0 deletions

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 144, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 168, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 192, 48, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 2 ) ],
"loop": true,
"name": "fly",
"speed": 6.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 5, 5 )
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 6, 5 )
[node name="Blightwing" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 3
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "fly"
frame = 3
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 3.47893e-06, 0.999998 )
rotation = 1.5708
shape = SubResource( 5 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 2 )
shape = SubResource( 6 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 96, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 120, 24, 24, 24 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "normal",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ) ],
"loop": true,
"name": "angry",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 9, 9 )
[node name="Blockface" type="KinematicBody2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 3 )
animation = "normal"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 4 )

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 192, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 144, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 168, 24, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "hide",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 7.5, 8.5 )
[node name="Dreadtooth" type="KinematicBody2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "walk"
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.5, 3.5 )
shape = SubResource( 5 )

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 48, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 72, 24, 24, 24 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 5.5, 7.5 )
[node name="Gravevine" type="KinematicBody2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 3 )
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.5, 0.5 )
shape = SubResource( 4 )

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 48, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 0, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 24, 48, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "hide",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 3.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 7.5, 7 )
[node name="Shelly" type="KinematicBody2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "walk"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1, 5 )
shape = SubResource( 5 )

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 24, 24 )
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=3]
radius = 9.05539
[node name="Spikeball" type="KinematicBody2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 120, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 72, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 96, 48, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "hide",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 3.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 12, 11 )
[node name="SuperShelly" type="KinematicBody2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "walk"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 1 )
shape = SubResource( 5 )