use the Time singleton instead of OS singleton
time functions in OS are being deprecated and will be removed in gotod 4.0
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@ -85,7 +85,7 @@ func _ready() -> void:
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game["screen_size"] = screen_size
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game["game_version"] = game_version
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game["won"] = false
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game["timestamp"] = OS.get_unix_time()
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game["timestamp"] = int(Time.get_unix_time_from_system())
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game["frames"] = frames
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var err = $HTTPRequest.connect("request_completed", self, "_on_request_completed")
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@ -107,7 +107,7 @@ func _physics_process(_delta: float) -> void:
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frame["coins"] = coins
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frame["points"] = points
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frame["fps"] = Engine.get_frames_per_second()
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frame["elapsed_time"] = OS.get_ticks_msec() - start_time
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frame["elapsed_time"] = Time.get_ticks_msec() - start_time
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var frame_objects = objects.duplicate()
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frame["objects"] = frame_objects
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@ -151,8 +151,8 @@ func start_monitor() -> void:
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frames.clear()
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game["level_id"] = 2 # PrototypeR
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game["won"] = false
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game["timestamp"] = OS.get_unix_time()
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start_time = OS.get_ticks_msec()
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game["timestamp"] = int(Time.get_unix_time_from_system())
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start_time = Time.get_ticks_msec()
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started = true
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