add player node which will be used to capture their info from the HUD
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://monitor/Monitor.gd" type="Script" id=1]
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[ext_resource path="res://monitor/Player.gd" type="Script" id=2]
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[node name="Monitor" type="Node"]
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script = ExtResource( 1 )
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use_development_url = true
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[node name="Player" type="Node" parent="."]
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script = ExtResource( 2 )
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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14
godot/monitor/Player.gd
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14
godot/monitor/Player.gd
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extends Node
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var player: Dictionary
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func _ready() -> void:
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pass
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func _on_set_player(player_info: Dictionary) -> void:
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player["name"] = player_info["name"]
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player["rut"] = player_info["rut"]
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player["email"] = player_info["email"]
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