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5d1f634e08
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Merge branch 'develop' into feature/enemies
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2022-08-06 16:49:30 -04:00 |
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81faf5d32e
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Merge branch 'develop' into feature/enemies
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2022-08-05 13:57:21 -04:00 |
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7a3b29a419
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Merge branch 'develop' into feature/enemies
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2022-08-05 12:16:52 -04:00 |
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5ce3a2f37c
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add blightwing prototype example
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2022-08-04 00:59:48 -04:00 |
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a72954b578
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add blightwing's behavior
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2022-08-04 00:59:10 -04:00 |
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89f1ac5303
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make dreadtooth animation start automatically
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2022-08-04 00:56:14 -04:00 |
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09916a0598
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Merge branch 'develop' into feature/enemies
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2022-08-03 21:40:09 -04:00 |
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f8f1210e61
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Merge branch 'develop' into feature/enemies
# Conflicts:
# godot/characters/player/Player.tscn
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2022-07-27 00:08:25 -04:00 |
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18a7cac068
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change dot vector check to be greater than 0
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2022-07-27 00:03:59 -04:00 |
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f9e70eae01
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connect signals to the dreadteeth
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2022-07-27 00:03:18 -04:00 |
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d50d5063b8
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:47:05 -04:00 |
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8eabc38a91
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:28:52 -04:00 |
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332ac5b028
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:07:55 -04:00 |
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d35993d072
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add comment to _on_player_touched
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2022-07-21 20:54:06 -04:00 |
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edd24b6798
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undo accidental collision extents change
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2022-07-21 00:17:12 -04:00 |
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948f4ce911
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add some enemy behavior prototypes
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2022-07-21 00:05:08 -04:00 |
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31003a2863
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Merge branch 'develop' into feature/enemies
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2022-07-19 22:11:53 -04:00 |
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28f7af6c73
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add enemies collision name to project
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2022-06-17 11:35:56 -04:00 |
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9aafc64ba7
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add enemies prototype level
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2022-06-17 11:35:15 -04:00 |
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4196f4d9e9
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change collision layers and masks
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2022-06-17 11:33:58 -04:00 |
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7d62b37ffc
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add enemy scenes
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2022-05-25 16:13:29 -04:00 |
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