feature/enemies #28
@ -1,8 +1,11 @@
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[gd_scene load_steps=3 format=2]
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||||
[gd_scene load_steps=4 format=2]
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||||
[ext_resource path="res://Main.gdns" type="Script" id=1]
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||||
[ext_resource path="res://levels/Level2.tscn" type="PackedScene" id=2]
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||||
[ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3]
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||||
[node name="Main" type="Node"]
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script = ExtResource( 1 )
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level = ExtResource( 2 )
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[node name="Monitor" parent="." instance=ExtResource( 3 )]
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|
@ -3,6 +3,6 @@ config_version=3
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name="Tiled Map Importer"
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description="Importer for TileMaps and TileSets made on Tiled Map Editor"
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version="2.3"
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version="2.4"
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author="George Marques"
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script="vnen.tiled_importer.gd"
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|
@ -46,7 +46,7 @@ func get_priority():
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return 1
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func get_import_order():
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return 100
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return 101
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func get_resource_type():
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||||
return "PackedScene"
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@ -73,9 +73,9 @@ func get_import_options(preset):
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"name": "uv_clip",
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"default_value": true
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},
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{
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{
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"name": "y_sort",
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"default_value": false
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"default_value": true
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},
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{
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"name": "image_flags",
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@ -119,8 +119,6 @@ func get_option_visibility(option, options):
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func import(source_file, save_path, options, r_platform_variants, r_gen_files):
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var map_reader = TiledMapReader.new()
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# Offset is only optional for importing TileSets
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options.apply_offset = true
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var scene = map_reader.build(source_file, options)
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if typeof(scene) != TYPE_OBJECT:
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@ -50,6 +50,8 @@ const whitelist_properties = [
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"infinite",
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"margin",
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"name",
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"offsetx",
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"offsety",
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"orientation",
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"probability",
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"spacing",
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@ -227,10 +229,8 @@ func make_layer(layer, parent, root, data):
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tilemap.mode = map_mode
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tilemap.cell_half_offset = map_offset
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tilemap.format = 1
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tilemap.cell_custom_transform = Transform2D(Vector2(cell_size.x, 0), Vector2(0, cell_size.y), Vector2(0, 0))
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tilemap.cell_clip_uv = options.uv_clip
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tilemap.cell_y_sort = options.y_sort
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tilemap.cell_tile_origin = TileMap.TILE_ORIGIN_TOP_LEFT
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tilemap.collision_layer = options.collision_layer
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tilemap.collision_mask = options.collision_mask
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tilemap.z_index = z_index
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@ -282,7 +282,7 @@ func make_layer(layer, parent, root, data):
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var gid = int_id & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG)
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var cell_x = cell_offset.x + chunk.x + (count % int(chunk.width))
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var cell_y = cell_offset.y + chunk.y + int(count / chunk.width) + 1
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var cell_y = cell_offset.y + chunk.y + int(count / chunk.width)
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tilemap.set_cell(cell_x, cell_y, gid, flipped_h, flipped_v, flipped_d)
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count += 1
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@ -695,7 +695,13 @@ func build_tileset_for_scene(tilesets, source_path, options):
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imagesize = Vector2(int(ts.imagewidth), int(ts.imageheight))
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var tilesize = Vector2(int(ts.tilewidth), int(ts.tileheight))
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var tilecount = int(ts.tilecount)
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var tilecount
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if not "tilecount" in ts:
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tilecount = make_tilecount(tilesize, imagesize, margin, spacing)
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else:
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tilecount = int(ts.tilecount)
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var gid = firstgid
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@ -705,6 +711,7 @@ func build_tileset_for_scene(tilesets, source_path, options):
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var i = 0
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var column = 0
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# Needed to look up textures for animations
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var tileRegions = []
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while i < tilecount:
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@ -752,8 +759,6 @@ func build_tileset_for_scene(tilesets, source_path, options):
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else:
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result.tile_set_texture(gid, image)
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result.tile_set_region(gid, region)
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if options.apply_offset:
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result.tile_set_texture_offset(gid, Vector2(0, -tilesize.y))
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elif not rel_id in ts.tiles:
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gid += 1
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continue
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@ -778,8 +783,6 @@ func build_tileset_for_scene(tilesets, source_path, options):
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# Error happened
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return image
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result.tile_set_texture(gid, image)
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if options.apply_offset:
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result.tile_set_texture_offset(gid, Vector2(0, -image.get_height()))
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if "tiles" in ts and rel_id in ts.tiles and "objectgroup" in ts.tiles[rel_id] \
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and "objects" in ts.tiles[rel_id].objectgroup:
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@ -792,8 +795,6 @@ func build_tileset_for_scene(tilesets, source_path, options):
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return shape
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var offset = Vector2(float(object.x), float(object.y))
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if options.apply_offset:
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offset += result.tile_get_texture_offset(gid)
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if "width" in object and "height" in object:
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offset += Vector2(float(object.width) / 2, float(object.height) / 2)
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@ -818,6 +819,11 @@ func build_tileset_for_scene(tilesets, source_path, options):
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if not gid in tile_meta: tile_meta[gid] = {}
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tile_meta[gid][property] = ts.tiles[rel_id][property]
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# If tile has a custom property called 'name', set the tile's name
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if property == "name":
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result.tile_set_name(gid, ts.tiles[rel_id].properties.name)
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gid += 1
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i += 1
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@ -876,13 +882,14 @@ func load_image(rel_path, source_path, options):
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var image = null
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if embed:
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var img = Image.new()
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img.load(total_path)
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image = ImageTexture.new()
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image.load(total_path)
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image.create_from_image(img, flags)
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else:
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image = ResourceLoader.load(total_path, "ImageTexture")
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if image != null:
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image.set_flags(flags)
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if image != null:
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image.set_flags(flags)
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return image
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@ -1128,6 +1135,17 @@ func object_sorter(first, second):
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return first.id < second.id
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return first.y < second.y
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# Create the tilecount for the TileSet if not present.
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# Based on the image and tile dimensions.
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func make_tilecount(tilesize, imagesize, margin, spacing):
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var horizontal_tile_size = int(tilesize.x + margin * 2 + spacing)
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var vertical_tile_size = int(tilesize.y + margin * 2 + spacing)
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var horizontal_tile_count = int(imagesize.x) / horizontal_tile_size;
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var vertical_tile_count = int(imagesize.y) / vertical_tile_size;
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return horizontal_tile_count * vertical_tile_count
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# Validates the map dictionary content for missing or invalid keys
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# Returns an error code
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func validate_map(map):
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@ -1170,9 +1188,6 @@ func validate_tileset(tileset):
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elif not "tileheight" in tileset or not str(tileset.tileheight).is_valid_integer():
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print_error("Missing or invalid tileheight tileset property.")
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return ERR_INVALID_DATA
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elif not "tilecount" in tileset or not str(tileset.tilecount).is_valid_integer():
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print_error("Missing or invalid tilecount tileset property.")
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return ERR_INVALID_DATA
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if not "image" in tileset:
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for tile in tileset.tiles:
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if not "image" in tileset.tiles[tile]:
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|
@ -42,6 +42,9 @@ func get_recognized_extensions():
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func get_save_extension():
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return "res"
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func get_import_order():
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return 100
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func get_resource_type():
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return "TileSet"
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@ -77,10 +80,6 @@ func get_import_options(preset):
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"name": "save_tiled_properties",
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"default_value": false
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},
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{
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"name": "apply_offset",
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"default_value": false
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},
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{
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"name": "post_import_script",
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"default_value": "",
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@ -247,7 +247,7 @@ func parse_tile_data(parser):
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var prop_data = parse_properties(parser)
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data["properties"] = prop_data.properties
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data["propertytypes"] = prop_data.propertytypes
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elif parser.get_node_name() == "animation":
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var frame_list = []
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var err2 = parser.read()
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@ -265,7 +265,7 @@ func parse_tile_data(parser):
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if parser.get_node_name() == "animation":
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break
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err2 = parser.read()
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data["animation"] = frame_list
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err = parser.read()
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4
godot/assets/fonts/data/PixelOperator-Bold.tres
Normal file
4
godot/assets/fonts/data/PixelOperator-Bold.tres
Normal file
@ -0,0 +1,4 @@
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[gd_resource type="DynamicFontData" format=2]
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[resource]
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font_path = "res://assets/fonts/ttf/PixelOperator8-Bold.ttf"
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4
godot/assets/fonts/data/PixelOperator.tres
Normal file
4
godot/assets/fonts/data/PixelOperator.tres
Normal file
@ -0,0 +1,4 @@
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[gd_resource type="DynamicFontData" format=2]
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[resource]
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font_path = "res://assets/fonts/ttf/PixelOperatorHB8.ttf"
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BIN
godot/assets/fonts/ttf/PixelOperator-Bold.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperator-Bold.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperator.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperator.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperator8-Bold.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperator8-Bold.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperator8.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperator8.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorHB.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorHB.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorHB8.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorHB8.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorMono-Bold.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorMono-Bold.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorMono.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorMono.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorMono8-Bold.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorMono8-Bold.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorMono8.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorMono8.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorMonoHB.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorMonoHB.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
godot/assets/fonts/ttf/PixelOperatorMonoHB8.ttf
(Stored with Git LFS)
Normal file
BIN
godot/assets/fonts/ttf/PixelOperatorMonoHB8.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
119
godot/monitor/EnterButton.gd
Normal file
119
godot/monitor/EnterButton.gd
Normal file
@ -0,0 +1,119 @@
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extends Button
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signal input_validated(player)
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func is_valid_name(name: String) -> bool:
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if name.strip_edges() == "":
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print_debug("Name is empty!")
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return false
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if name.split(" ").size() == 1:
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print_debug("Doesn't contain at least a first and last name!")
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return false
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return true
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func is_valid_rut(rut: String) -> bool:
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var rut_node = get_node("%Rut")
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rut = rut_node.clean_rut(rut)
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if rut.length() < 8 or rut.length() > 9:
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print_debug("RUT length is invalid!")
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return false
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||||
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var rut_temp: String = rut.substr(0, rut.length() - 1)
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||||
var verifier: String = rut.substr(rut.length() - 1, 1)
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||||
|
||||
if not rut_temp.is_valid_integer():
|
||||
print_debug("RUT isn't a valid integer!")
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return false
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||||
if rut_temp.to_int() > 50000000:
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print_debug("RUT is too large, that is a company!")
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return false
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if verifier != generate_verifier(rut_temp):
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return false
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||||
|
||||
return true
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||||
|
||||
|
||||
func generate_verifier(rut: String) -> String:
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||||
if not rut.is_valid_integer():
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||||
print_debug("RUT isn't a valid integer!")
|
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return ""
|
||||
|
||||
var multiplier: int = 2
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||||
var sum: int = 0
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||||
var remainder: int = 0
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||||
var division: int = 0
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||||
var rut_length: int = rut.length()
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||||
|
||||
var i: int = rut_length - 1
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while i >= 0:
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||||
sum = sum + rut.substr(i, 1).to_int() * multiplier
|
||||
multiplier = multiplier + 1
|
||||
if multiplier == 8:
|
||||
multiplier = 2
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||||
i = i - 1
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||||
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||||
var tempSum: float = sum
|
||||
division = int(floor(tempSum / 11))
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||||
division = division * 11
|
||||
remainder = sum - division
|
||||
|
||||
if remainder != 0:
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||||
remainder = 11 - remainder
|
||||
|
||||
if remainder == 10:
|
||||
return "k"
|
||||
else:
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||||
return String(remainder)
|
||||
|
||||
|
||||
func is_valid_email(email: String) -> bool:
|
||||
var regex = RegEx.new()
|
||||
regex.compile("\\w+([\\.-]?\\w+)*@\\w+([\\.-]?\\w+)*(\\.\\w{2,3})+")
|
||||
if regex.search(email) == null:
|
||||
print_debug("Isn't a valid email address!")
|
||||
return false
|
||||
return true
|
||||
|
||||
|
||||
func _on_Button_pressed() -> void:
|
||||
var name = get_node("%Name")
|
||||
var rut = get_node("%Rut")
|
||||
var email = get_node("%Email")
|
||||
var player: Dictionary = {
|
||||
"name" : name.text,
|
||||
"rut" : get_node("%Rut").clean_rut(rut.text),
|
||||
"email" : email.text
|
||||
}
|
||||
|
||||
if not is_valid_name(player.name):
|
||||
show_error_message("Ingresa un nombre completo valido por favor!")
|
||||
return
|
||||
|
||||
if not is_valid_rut(player.rut):
|
||||
show_error_message("Ingresa un RUT valido por favor!")
|
||||
return
|
||||
|
||||
if not is_valid_email(player.email):
|
||||
show_error_message("Ingresa un email valido por favor!")
|
||||
return
|
||||
|
||||
emit_signal("input_validated", player)
|
||||
|
||||
|
||||
func show_error_message(message: String) -> void:
|
||||
var popup = get_node("%PopupDialog")
|
||||
popup.get_node("ErrorMessage").text = message
|
||||
popup.popup()
|
||||
popup.focus_mode = Control.FOCUS_ALL
|
||||
popup.grab_focus()
|
||||
|
||||
|
||||
func _on_PopupDialog_gui_input(event: InputEvent) -> void:
|
||||
if event.is_pressed():
|
||||
var popup = get_node("%PopupDialog")
|
||||
popup.hide()
|
190
godot/monitor/GUI.tscn
Normal file
190
godot/monitor/GUI.tscn
Normal file
@ -0,0 +1,190 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://assets/fonts/data/PixelOperator.tres" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://assets/fonts/data/PixelOperator-Bold.tres" type="DynamicFontData" id=2]
|
||||
[ext_resource path="res://monitor/Rut.gd" type="Script" id=3]
|
||||
[ext_resource path="res://monitor/EnterButton.gd" type="Script" id=5]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
font_data = ExtResource( 1 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=14]
|
||||
size = 8
|
||||
font_data = ExtResource( 1 )
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=13]
|
||||
content_margin_left = 5.0
|
||||
content_margin_right = 5.0
|
||||
content_margin_top = 2.0
|
||||
content_margin_bottom = 2.0
|
||||
bg_color = Color( 0.313726, 0.290196, 0.290196, 0.752941 )
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="DynamicFont" id=11]
|
||||
size = 12
|
||||
extra_spacing_top = 2
|
||||
extra_spacing_bottom = 2
|
||||
extra_spacing_char = 2
|
||||
extra_spacing_space = 2
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=12]
|
||||
content_margin_left = 5.0
|
||||
content_margin_right = 5.0
|
||||
content_margin_top = 5.0
|
||||
content_margin_bottom = 5.0
|
||||
bg_color = Color( 0.313726, 0.290196, 0.290196, 0.752941 )
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=15]
|
||||
bg_color = Color( 0.239216, 0.239216, 0.239216, 1 )
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
expand_margin_left = 5.0
|
||||
expand_margin_right = 5.0
|
||||
expand_margin_top = 5.0
|
||||
expand_margin_bottom = 5.0
|
||||
|
||||
[sub_resource type="DynamicFont" id=16]
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[node name="MonitorGUI" type="CanvasLayer"]
|
||||
pause_mode = 2
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 512, 288 )
|
||||
color = Color( 0.0117647, 0.00784314, 0.00784314, 0.376471 )
|
||||
|
||||
[node name="GUI" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_min_size = Vector2( 512, 0 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="GUI"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 0
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="GUI/VBoxContainer"]
|
||||
margin_right = 512.0
|
||||
margin_bottom = 96.0
|
||||
rect_min_size = Vector2( 0, 96 )
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="Label" type="Label" parent="GUI/VBoxContainer/CenterContainer"]
|
||||
margin_top = 30.0
|
||||
margin_right = 512.0
|
||||
margin_bottom = 65.0
|
||||
rect_min_size = Vector2( 512, 0 )
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Ingresa su nombre completo, RUT y email por favor!"
|
||||
align = 1
|
||||
autowrap = true
|
||||
|
||||
[node name="CenterContainer2" type="CenterContainer" parent="GUI/VBoxContainer"]
|
||||
margin_top = 96.0
|
||||
margin_right = 512.0
|
||||
margin_bottom = 192.0
|
||||
rect_min_size = Vector2( 0, 96 )
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="VBoxContainer2" type="VBoxContainer" parent="GUI/VBoxContainer/CenterContainer2"]
|
||||
margin_left = 16.0
|
||||
margin_top = 14.0
|
||||
margin_right = 496.0
|
||||
margin_bottom = 82.0
|
||||
rect_min_size = Vector2( 480, 0 )
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Name" type="LineEdit" parent="GUI/VBoxContainer/CenterContainer2/VBoxContainer2"]
|
||||
unique_name_in_owner = true
|
||||
margin_right = 480.0
|
||||
margin_bottom = 20.0
|
||||
custom_fonts/font = SubResource( 14 )
|
||||
custom_styles/normal = SubResource( 13 )
|
||||
context_menu_enabled = false
|
||||
clear_button_enabled = true
|
||||
placeholder_text = "Nombre Completo"
|
||||
caret_blink = true
|
||||
|
||||
[node name="Rut" type="LineEdit" parent="GUI/VBoxContainer/CenterContainer2/VBoxContainer2"]
|
||||
unique_name_in_owner = true
|
||||
margin_top = 24.0
|
||||
margin_right = 480.0
|
||||
margin_bottom = 44.0
|
||||
custom_fonts/font = SubResource( 14 )
|
||||
custom_styles/normal = SubResource( 13 )
|
||||
clear_button_enabled = true
|
||||
placeholder_text = "RUT"
|
||||
caret_blink = true
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Email" type="LineEdit" parent="GUI/VBoxContainer/CenterContainer2/VBoxContainer2"]
|
||||
unique_name_in_owner = true
|
||||
margin_top = 48.0
|
||||
margin_right = 480.0
|
||||
margin_bottom = 68.0
|
||||
custom_fonts/font = SubResource( 14 )
|
||||
custom_styles/normal = SubResource( 13 )
|
||||
clear_button_enabled = true
|
||||
placeholder_text = "Email"
|
||||
caret_blink = true
|
||||
|
||||
[node name="CenterContainer3" type="CenterContainer" parent="GUI/VBoxContainer"]
|
||||
margin_top = 192.0
|
||||
margin_right = 512.0
|
||||
margin_bottom = 288.0
|
||||
rect_min_size = Vector2( 0, 96 )
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Button" type="Button" parent="GUI/VBoxContainer/CenterContainer3"]
|
||||
margin_left = 197.0
|
||||
margin_top = 34.0
|
||||
margin_right = 314.0
|
||||
margin_bottom = 61.0
|
||||
focus_mode = 0
|
||||
custom_fonts/font = SubResource( 11 )
|
||||
custom_styles/normal = SubResource( 12 )
|
||||
enabled_focus_mode = 0
|
||||
text = "Ingresar"
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="PopupDialog" type="PopupDialog" parent="."]
|
||||
unique_name_in_owner = true
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 96.0
|
||||
margin_top = 96.0
|
||||
margin_right = -96.0
|
||||
margin_bottom = -96.0
|
||||
custom_styles/panel = SubResource( 15 )
|
||||
|
||||
[node name="ErrorMessage" type="Label" parent="PopupDialog"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 7
|
||||
custom_fonts/font = SubResource( 16 )
|
||||
text = "Error Message"
|
||||
align = 1
|
||||
valign = 1
|
||||
autowrap = true
|
||||
|
||||
[connection signal="text_changed" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" method="_on_Rut_text_changed"]
|
||||
[connection signal="pressed" from="GUI/VBoxContainer/CenterContainer3/Button" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_Button_pressed"]
|
||||
[connection signal="gui_input" from="PopupDialog" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_PopupDialog_gui_input"]
|
218
godot/monitor/Monitor.gd
Normal file
218
godot/monitor/Monitor.gd
Normal file
@ -0,0 +1,218 @@
|
||||
extends Node
|
||||
|
||||
|
||||
export var monitor_enabled: bool = false
|
||||
export var development_url: String = "http://localhost:4050/api/v1"
|
||||
var url_real: String = "https://alai.cromer.cl/api/v1"
|
||||
export var use_development_url: bool = false
|
||||
onready var url: String = development_url if use_development_url else url_real
|
||||
|
||||
var start_time: int = 0
|
||||
var started: bool = false
|
||||
|
||||
var player: Dictionary = {}
|
||||
var os_id: int = 0
|
||||
var godot_version: Dictionary = Engine.get_version_info()
|
||||
var processor_count: int = OS.get_processor_count()
|
||||
var screen_count: int = OS.get_screen_count()
|
||||
var screen_dpi: int = OS.get_screen_dpi()
|
||||
var screen_size: Vector2 = OS.get_screen_size()
|
||||
var machine_id: String = OS.get_unique_id()
|
||||
var locale: String = OS.get_locale()
|
||||
var game_version: String
|
||||
var frames: Array = []
|
||||
|
||||
var coins: int = 0
|
||||
var points: int = 0
|
||||
var objects: Array = []
|
||||
|
||||
const empty_object: Dictionary = {
|
||||
"name": "Object Name",
|
||||
"state": "Object State",
|
||||
"position_x": 0,
|
||||
"position_y": 0,
|
||||
"velocity_x": 0,
|
||||
"velocity_y": 0
|
||||
}
|
||||
const empty_frame: Dictionary = {
|
||||
"coins": 0,
|
||||
"points": 0,
|
||||
"fps": 0,
|
||||
"elapsed_time": 0,
|
||||
"objects": [],
|
||||
}
|
||||
|
||||
# The game dictionary holds all data to be sent to the server
|
||||
var game: Dictionary = {}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
game_version = get_parent().game_version
|
||||
|
||||
player["rut"] = ""
|
||||
player["name"] = ""
|
||||
player["email"] = ""
|
||||
|
||||
var os_name = OS.get_name()
|
||||
if os_name == "Android":
|
||||
os_id = 1
|
||||
elif os_name == "iOS":
|
||||
os_id = 2
|
||||
elif os_name == "HTML5":
|
||||
os_id = 3
|
||||
elif os_name == "OSX":
|
||||
os_id = 4
|
||||
elif os_name == "Server":
|
||||
os_id = 5
|
||||
elif os_name == "Windows":
|
||||
os_id = 6
|
||||
elif os_name == "UWP":
|
||||
os_id = 7
|
||||
elif os_name == "X11":
|
||||
os_id = 8
|
||||
else:
|
||||
os_id = 0
|
||||
|
||||
game["player"] = player
|
||||
game["level_id"] = 0
|
||||
game["os_id"] = os_id
|
||||
game["godot_version"] = godot_version
|
||||
game["processor_count"] = processor_count
|
||||
game["machine_id"] = machine_id
|
||||
game["locale"] = locale
|
||||
game["screen_count"] = screen_count
|
||||
game["screen_dpi"] = screen_dpi
|
||||
game["screen_size"] = screen_size
|
||||
game["game_version"] = game_version
|
||||
game["won"] = false
|
||||
game["timestamp"] = OS.get_unix_time()
|
||||
game["frames"] = frames
|
||||
|
||||
var err = $HTTPRequest.connect("request_completed", self, "_on_request_completed")
|
||||
if err != OK:
|
||||
print(err)
|
||||
|
||||
err = $MonitorGUI.find_node("Button").connect("input_validated", self, "_on_input_validated")
|
||||
if err != OK:
|
||||
print(err)
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if monitor_enabled:
|
||||
if started and not get_tree().paused:
|
||||
var frame = empty_frame.duplicate(true)
|
||||
frame["coins"] = coins
|
||||
frame["points"] = points
|
||||
frame["fps"] = Engine.get_frames_per_second()
|
||||
frame["elapsed_time"] = OS.get_ticks_msec() - start_time
|
||||
|
||||
var frame_objects = objects.duplicate()
|
||||
frame["objects"] = frame_objects
|
||||
|
||||
frames.append(frame)
|
||||
|
||||
if Input.is_action_just_pressed("Send"):
|
||||
stop_monitor()
|
||||
send_data()
|
||||
else:
|
||||
if Input.is_action_just_pressed("Send"):
|
||||
start_monitor()
|
||||
else:
|
||||
get_tree().paused = false
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_input_validated(validated_player: Dictionary) -> void:
|
||||
$MonitorGUI.queue_free()
|
||||
get_tree().paused = false
|
||||
player = validated_player.duplicate(true)
|
||||
|
||||
|
||||
func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
|
||||
if monitor_enabled and started:
|
||||
add_object(name, state, position, velocity)
|
||||
|
||||
|
||||
func _object_updated(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
|
||||
if monitor_enabled and started:
|
||||
remove_object(name)
|
||||
add_object(name, state, position, velocity)
|
||||
|
||||
|
||||
func _object_removed(name: String) -> void:
|
||||
if monitor_enabled and started:
|
||||
remove_object(name)
|
||||
|
||||
|
||||
func start_monitor() -> void:
|
||||
frames.clear()
|
||||
game["level_id"] = 2 # PrototypeR
|
||||
game["won"] = false
|
||||
game["timestamp"] = OS.get_unix_time()
|
||||
start_time = OS.get_ticks_msec()
|
||||
started = true
|
||||
|
||||
|
||||
func stop_monitor() -> void:
|
||||
started = false
|
||||
|
||||
|
||||
func add_object(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
|
||||
var object = empty_object.duplicate(true)
|
||||
object["name"] = name
|
||||
object["state"] = state
|
||||
object["position_x"] = position.x
|
||||
object["position_y"] = position.y
|
||||
object["velocity_x"] = velocity.x
|
||||
object["velocity_y"] = velocity.y
|
||||
|
||||
objects.append(object)
|
||||
|
||||
|
||||
func remove_object(name: String) -> void:
|
||||
for i in range(0, objects.size()):
|
||||
if objects[i]["name"] == name:
|
||||
objects.remove(i)
|
||||
|
||||
|
||||
func _on_coin_update(amount: int) -> void:
|
||||
coins = coins + amount
|
||||
|
||||
|
||||
func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray) -> void:
|
||||
if result != HTTPRequest.RESULT_SUCCESS:
|
||||
print_debug("Error: Failed to connect with error code: " + str(result))
|
||||
return
|
||||
|
||||
if response_code != HTTPClient.RESPONSE_OK:
|
||||
print_debug("Error: Failed response with error code: " + str(response_code))
|
||||
|
||||
print_debug(headers)
|
||||
if body.size() > 0:
|
||||
var json = JSON.parse(body.get_string_from_utf8())
|
||||
print_debug(JSON.print(json.result, "\t"))
|
||||
|
||||
|
||||
func send_data() -> void:
|
||||
var json = JSON.print(game)
|
||||
var headers = ["Content-Type: application/json", "Content-Encoding: gzip", "Content-Transfer-Encoding: base64"]
|
||||
|
||||
var body = compress_payload(json)
|
||||
|
||||
print("JSON B: " + String(json.length()))
|
||||
print("JSON MB: " + String(json.length() / pow(2, 20)))
|
||||
print("Body B: " + String(body.length()))
|
||||
print("Body MB: " + String(body.length() / pow(2, 20)))
|
||||
|
||||
$HTTPRequest.request(url + "/game", headers, false, HTTPClient.METHOD_POST, body)
|
||||
|
||||
|
||||
func compress_payload(payload: String) -> String:
|
||||
var bytes = payload.to_utf8()
|
||||
var compressed = bytes.compress(File.COMPRESSION_GZIP)
|
||||
|
||||
var new_payload = Marshalls.raw_to_base64(compressed)
|
||||
|
||||
return new_payload
|
||||
|
||||
|
14
godot/monitor/Monitor.tscn
Normal file
14
godot/monitor/Monitor.tscn
Normal file
@ -0,0 +1,14 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://monitor/Monitor.gd" type="Script" id=1]
|
||||
[ext_resource path="res://monitor/GUI.tscn" type="PackedScene" id=3]
|
||||
|
||||
[node name="Monitor" type="Node"]
|
||||
pause_mode = 2
|
||||
script = ExtResource( 1 )
|
||||
monitor_enabled = true
|
||||
use_development_url = true
|
||||
|
||||
[node name="MonitorGUI" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="HTTPRequest" type="HTTPRequest" parent="."]
|
71
godot/monitor/Rut.gd
Normal file
71
godot/monitor/Rut.gd
Normal file
@ -0,0 +1,71 @@
|
||||
extends LineEdit
|
||||
|
||||
|
||||
var previous_text: String = ""
|
||||
|
||||
|
||||
func _on_Rut_text_changed(_new_text: String) -> void:
|
||||
var old_pos = caret_position
|
||||
if text.length() > 12:
|
||||
text = previous_text
|
||||
old_pos = old_pos - 2
|
||||
text = pretty_rut(text)
|
||||
caret_position = old_pos + 1
|
||||
previous_text = text
|
||||
|
||||
|
||||
func clean_rut(rut: String) -> String:
|
||||
rut = rut.strip_escapes()
|
||||
rut = rut.strip_edges(true, true)
|
||||
rut = rut.to_lower()
|
||||
rut = rut.replace(".", "")
|
||||
rut = rut.replace("-", "")
|
||||
|
||||
var rut_temp: String = rut.substr(0, rut.length() - 1)
|
||||
var verifier: String = rut.substr(rut.length() - 1, 1)
|
||||
|
||||
var regex = RegEx.new()
|
||||
regex.compile("\\D")
|
||||
rut_temp = regex.sub(rut_temp, "", true)
|
||||
|
||||
regex.compile("[^kK\\d]")
|
||||
verifier = regex.sub(verifier, "", true)
|
||||
|
||||
rut = rut_temp + verifier
|
||||
|
||||
return rut
|
||||
|
||||
|
||||
func pretty_rut(rut: String) -> String:
|
||||
rut = clean_rut(rut)
|
||||
|
||||
var rut_temp: String = rut.substr(0, rut.length() - 1)
|
||||
var verifier: String = rut.substr(rut.length() - 1, 1)
|
||||
|
||||
var regex = RegEx.new()
|
||||
regex.compile("[^kK\\d]")
|
||||
verifier = regex.sub(verifier, "", true)
|
||||
|
||||
var byte_array = rut_temp.to_utf8()
|
||||
byte_array.invert()
|
||||
|
||||
var new_byte_array: PoolByteArray = PoolByteArray()
|
||||
var i = 1
|
||||
for symbol in byte_array:
|
||||
new_byte_array.append(symbol)
|
||||
if i == 3:
|
||||
new_byte_array.append(".".to_utf8()[0])
|
||||
i = 0
|
||||
i = i + 1
|
||||
if new_byte_array.size() > 0 and new_byte_array[new_byte_array.size() - 1] == ".".to_utf8()[0]:
|
||||
new_byte_array.resize(new_byte_array.size() - 1)
|
||||
|
||||
new_byte_array.invert()
|
||||
rut_temp = new_byte_array.get_string_from_utf8()
|
||||
|
||||
if rut_temp.length() == 0 and verifier.length() > 0:
|
||||
rut_temp = verifier
|
||||
elif rut_temp.length() > 0 and verifier.length() > 0:
|
||||
rut_temp = rut_temp + "-" + verifier
|
||||
|
||||
return rut_temp
|
@ -90,6 +90,11 @@ right={
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
Send={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
|
@ -32,7 +32,7 @@ void CameraLimit::_ready()
|
||||
if (middle_ground != NULL)
|
||||
{
|
||||
auto used_rect = middle_ground->get_used_rect();
|
||||
auto bounds = Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y - 1);
|
||||
auto bounds = Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y);
|
||||
node = get_tree()->get_root()->find_node("Camera2D", true, false);
|
||||
auto camera = cast_to<Camera2D>(node);
|
||||
if (camera != NULL)
|
||||
|
13
src/Main.cpp
13
src/Main.cpp
@ -9,6 +9,7 @@ void Main::_register_methods()
|
||||
{
|
||||
register_method("_ready", &Main::_ready);
|
||||
register_method("_physics_process", &Main::_physics_process);
|
||||
register_property<Main, String>("game_version", &Main::set_game_version, &Main::get_game_version, String(main::game_version.c_str()));
|
||||
register_property<Main, Ref<PackedScene>>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene"));
|
||||
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen);
|
||||
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size);
|
||||
@ -28,6 +29,7 @@ void Main::_init()
|
||||
_os = OS::get_singleton();
|
||||
_input = Input::get_singleton();
|
||||
|
||||
game_version = String(main::game_version.c_str());
|
||||
full_screen = main::full_screen;
|
||||
window_size = main::window_size;
|
||||
launch_screen = main::launch_screen;
|
||||
@ -35,6 +37,7 @@ void Main::_init()
|
||||
|
||||
void Main::_ready()
|
||||
{
|
||||
get_tree()->set_pause(true);
|
||||
if (get_full_screen())
|
||||
{
|
||||
_os->set_window_fullscreen(true);
|
||||
@ -71,6 +74,16 @@ Ref<PackedScene> Main::get_level()
|
||||
return this->level;
|
||||
}
|
||||
|
||||
void Main::set_game_version(String game_version)
|
||||
{
|
||||
this->game_version = game_version;
|
||||
}
|
||||
|
||||
String Main::get_game_version()
|
||||
{
|
||||
return this->game_version;
|
||||
}
|
||||
|
||||
void Main::set_full_screen(bool full_screen)
|
||||
{
|
||||
this->full_screen = full_screen;
|
||||
|
25
src/Main.h
25
src/Main.h
@ -1,6 +1,7 @@
|
||||
#ifndef ALAI_MAIN_H
|
||||
#define ALAI_MAIN_H
|
||||
|
||||
#include <string>
|
||||
#include <Godot.hpp>
|
||||
#include <Node.hpp>
|
||||
#include <OS.hpp>
|
||||
@ -21,6 +22,11 @@ namespace godot
|
||||
*/
|
||||
namespace main
|
||||
{
|
||||
/**
|
||||
* @brief The default value for the game version.
|
||||
*
|
||||
*/
|
||||
const std::string game_version = "0.1.0";
|
||||
/**
|
||||
* @brief The default value for if the game should start in full screen.
|
||||
*
|
||||
@ -64,6 +70,11 @@ namespace godot
|
||||
*
|
||||
*/
|
||||
Ref<PackedScene> level;
|
||||
/**
|
||||
* @brief The current version of the game.
|
||||
*
|
||||
*/
|
||||
String game_version;
|
||||
/**
|
||||
* @brief If the window is full screen or not.
|
||||
*
|
||||
@ -137,6 +148,20 @@ namespace godot
|
||||
*/
|
||||
Ref<PackedScene> get_level();
|
||||
|
||||
/**
|
||||
* @brief Set the game version object.
|
||||
*
|
||||
* @param[in] game_version The new version fo the game.
|
||||
*/
|
||||
void set_game_version(String game_version);
|
||||
|
||||
/**
|
||||
* @brief Get the game version object.
|
||||
*
|
||||
* @return String The current version of the game.
|
||||
*/
|
||||
String get_game_version();
|
||||
|
||||
/**
|
||||
* @brief Set the full screen object.
|
||||
*
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include <VisibilityNotifier2D.hpp>
|
||||
#include <SceneTree.hpp>
|
||||
#include <Texture.hpp>
|
||||
#include <Viewport.hpp>
|
||||
|
||||
using namespace godot;
|
||||
using namespace player;
|
||||
@ -21,6 +22,9 @@ void Player::_register_methods()
|
||||
register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, player::gravity);
|
||||
register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, player::run_speed);
|
||||
register_property<Player, bool>("double_jump", &Player::set_double_jump, &Player::get_double_jump, player::double_jump);
|
||||
register_signal<Player>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
|
||||
register_signal<Player>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
|
||||
register_signal<Player>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
|
||||
}
|
||||
|
||||
Player::Player()
|
||||
@ -58,7 +62,6 @@ void Player::_ready()
|
||||
//animated_sprite->set_sprite_frames(sprite_frames);
|
||||
|
||||
auto node = get_parent()->find_node("Middleground");
|
||||
|
||||
if (node != nullptr)
|
||||
{
|
||||
auto tile_map = Object::cast_to<TileMap>(node);
|
||||
@ -69,6 +72,27 @@ void Player::_ready()
|
||||
{
|
||||
WARN_PRINT("Middleground not found!");
|
||||
}
|
||||
|
||||
auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor");
|
||||
if (object_node != nullptr)
|
||||
{
|
||||
auto state = get_node("StateMachine")->get_child(0);
|
||||
if (state != nullptr)
|
||||
{
|
||||
connect("object_created", object_node, "_object_created");
|
||||
connect("object_updated", object_node, "_object_updated");
|
||||
connect("object_removed", object_node, "_object_removed");
|
||||
emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_PRINT("State not found!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_PRINT("Data not found!");
|
||||
}
|
||||
}
|
||||
|
||||
void Player::_physics_process(float delta)
|
||||
@ -110,6 +134,16 @@ void Player::_physics_process(float delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto state = get_node("StateMachine")->get_child(0);
|
||||
if (state != nullptr)
|
||||
{
|
||||
emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_PRINT("State not found!");
|
||||
}
|
||||
}
|
||||
|
||||
void Player::set_sprite_frames(Ref<SpriteFrames> sprite_frames)
|
||||
|
Loading…
Reference in New Issue
Block a user