develop #30
cromer
commented 2022-08-26 10:53:47 -04:00
Owner
No description provided.
cromer
added 55 commits 2022-08-26 10:53:47 -04:00
add enemy scenes
7d62b37ffc
change collision layers and masks
4196f4d9e9
add enemies prototype level
9aafc64ba7
add enemies collision name to project
28f7af6c73
start monitor scene
d79864c05d
Get monitor working and communicating with backend
9f3e78fa94
allow starting and stopping the monitor via signal
f582a32124
add player node which will be used to capture their info from the HUD
cf20410bc8
move code into the start monitor function instead of setting it during initialization
298298359b
remove player script
0d2b9cb67f
add pixel operator fonts
0d1613a7ef
add GUI to get player info
10bf1fd270
pause game when starting
e4b91d2739
remove default text from text inputs
39d0804268
validate information and send it to the monitor
ae40849c21
fix bug with RUT validation
84eb228a6c
Merge branch 'develop' into feature/enemies
31003a2863
add some enemy behavior prototypes
948f4ce911
undo accidental collision extents change
edd24b6798
add comment to _on_player_touched
d35993d072
add level 2 music
4f8c134bb7
GUI should not be visible until ready
1398f3d92c
make ui_accept press the button
71bf91fd2f
Merge branch 'develop' into feature/enemies
332ac5b028
fix error that happens after the GUI is freed
5c4106246c
Merge branch 'develop' into feature/enemies
8eabc38a91
gui focus changes and limits
6b86126127
Merge branch 'develop' into feature/enemies
d50d5063b8
add sounds and adjust music
8cfa1d5cce
connect signals to the dreadteeth
f9e70eae01
change dot vector check to be greater than 0
18a7cac068
Merge branch 'develop' into feature/enemies
f8f1210e61
move the level instance to a level node so that pausing the game doesn't effect the main node
4267332d70
add CRT shader
457915a46a
Merge branch 'develop' into feature/enemies
09916a0598
make dreadtooth animation start automatically
89f1ac5303
add blightwing's behavior
a72954b578
add blightwing prototype example
5ce3a2f37c
remove godot-cpp submodule
d0ad886184
remove godot-cpp submodule
c3986d34a4
add godot-cpp 3.5 submodule
0d0fb42698
Merge branch 'develop' into feature/enemies
7a3b29a419
use the Time singleton instead of OS singleton
0f85d5cfa3
Merge branch 'develop' into feature/enemies
81faf5d32e
fix text spacing
eb22e8b883
Merge branch 'develop' into feature/enemies
5d1f634e08
Merge pull request 'feature/enemies' (#28) from feature/enemies into develop
0ca95eacce
fix monitor bug where player info wasn't being sent
8e5c035675
add default player info for quicker development
0000cd114c
fix incorrect name in log
e7fb9dff03
dynamically load monitor and crt shader
2a7b20ed54
refactor code to be more decoupled
563cdade00
submit form when enter is pressed
bb0c4e302d
fix level not loading when monitor is disabled
0c8c3f6d1b
Merge pull request 'feature/fix_monitor' (#29) from feature/fix_monitor into develop
8321c8a610
cromer
merged commit 2f3ae6e17c into master 2022-08-26 10:53:59 -04:00
cromer
referenced this issue from a commit 2022-08-26 10:53:59 -04:00
Merge pull request 'develop' (#30) from develop into master
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