develop #30
cromer
commented 2022-08-26 10:53:47 -04:00
Owner
No description provided.
cromer
added 55 commits 2022-08-26 10:53:47 -04:00
7d62b37ffc
add enemy scenes
4196f4d9e9
change collision layers and masks
9aafc64ba7
add enemies prototype level
28f7af6c73
add enemies collision name to project
d79864c05d
start monitor scene
9f3e78fa94
Get monitor working and communicating with backend
f582a32124
allow starting and stopping the monitor via signal
cf20410bc8
add player node which will be used to capture their info from the HUD
298298359b
move code into the start monitor function instead of setting it during initialization
0d2b9cb67f
remove player script
0d1613a7ef
add pixel operator fonts
10bf1fd270
add GUI to get player info
e4b91d2739
pause game when starting
39d0804268
remove default text from text inputs
ae40849c21
validate information and send it to the monitor
84eb228a6c
fix bug with RUT validation
31003a2863
Merge branch 'develop' into feature/enemies
948f4ce911
add some enemy behavior prototypes
edd24b6798
undo accidental collision extents change
d35993d072
add comment to _on_player_touched
4f8c134bb7
add level 2 music
1398f3d92c
GUI should not be visible until ready
71bf91fd2f
make ui_accept press the button
332ac5b028
Merge branch 'develop' into feature/enemies
5c4106246c
fix error that happens after the GUI is freed
8eabc38a91
Merge branch 'develop' into feature/enemies
6b86126127
gui focus changes and limits
d50d5063b8
Merge branch 'develop' into feature/enemies
8cfa1d5cce
add sounds and adjust music
f9e70eae01
connect signals to the dreadteeth
18a7cac068
change dot vector check to be greater than 0
f8f1210e61
Merge branch 'develop' into feature/enemies
4267332d70
move the level instance to a level node so that pausing the game doesn't effect the main node
457915a46a
add CRT shader
09916a0598
Merge branch 'develop' into feature/enemies
89f1ac5303
make dreadtooth animation start automatically
a72954b578
add blightwing's behavior
5ce3a2f37c
add blightwing prototype example
d0ad886184
remove godot-cpp submodule
c3986d34a4
remove godot-cpp submodule
0d0fb42698
add godot-cpp 3.5 submodule
7a3b29a419
Merge branch 'develop' into feature/enemies
0f85d5cfa3
use the Time singleton instead of OS singleton
81faf5d32e
Merge branch 'develop' into feature/enemies
eb22e8b883
fix text spacing
5d1f634e08
Merge branch 'develop' into feature/enemies
0ca95eacce
Merge pull request 'feature/enemies' (#28) from feature/enemies into develop
8e5c035675
fix monitor bug where player info wasn't being sent
0000cd114c
add default player info for quicker development
e7fb9dff03
fix incorrect name in log
2a7b20ed54
dynamically load monitor and crt shader
563cdade00
refactor code to be more decoupled
bb0c4e302d
submit form when enter is pressed
0c8c3f6d1b
fix level not loading when monitor is disabled
8321c8a610
Merge pull request 'feature/fix_monitor' (#29) from feature/fix_monitor into develop
cromer
merged commit 2f3ae6e17c into master 2022-08-26 10:53:59 -04:00
cromer
referenced this issue from a commit 2022-08-26 10:53:59 -04:00
Merge pull request 'develop' (#30) from develop into master
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