Compare commits
33 Commits
Author | SHA1 | Date | |
---|---|---|---|
16fb77e0de | |||
33d9401445 | |||
77d844c911 | |||
368ca33006 | |||
9068d4fb25 | |||
acf6ed6f73 | |||
4860855cc8 | |||
354a3c6946 | |||
bb56fff04e | |||
27403e7e9a | |||
b84ed69198 | |||
937e173fce | |||
1a317042c2 | |||
3cc4252684 | |||
91b55ca6e1 | |||
1e60846d3c | |||
498d575d29 | |||
581d8e71cf | |||
dd58fac7a7 | |||
17fe82323c | |||
364b9ac898 | |||
298a21d516 | |||
b76ef9cda5 | |||
4482c8af6a | |||
3b533fb03d | |||
57cc75c249 | |||
4298dfb4c0 | |||
73b41dcde3 | |||
dad3e6581a | |||
b8146bd002 | |||
aae40bf6e7 | |||
7ecaa95045 | |||
0a54849e5f |
220
.clang-format
Normal file
220
.clang-format
Normal file
@ -0,0 +1,220 @@
|
||||
---
|
||||
AccessModifierOffset: 0
|
||||
EmptyLineAfterAccessModifier: Never
|
||||
EmptyLineBeforeAccessModifier: Always
|
||||
IndentAccessModifiers: true
|
||||
TabWidth: 4
|
||||
UseTab: Never
|
||||
UseCRLF: false
|
||||
Language: Cpp
|
||||
IndentWidth: 4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
AlignArrayOfStructures: Left
|
||||
AlignConsecutiveAssignments: AcrossComments
|
||||
AlignConsecutiveBitFields: AcrossComments
|
||||
AlignConsecutiveDeclarations: None
|
||||
AlignConsecutiveMacros: AcrossComments
|
||||
AlignEscapedNewlines: Left
|
||||
AlignOperands: AlignAfterOperator
|
||||
AlignTrailingComments: true
|
||||
AllowAllArgumentsOnNextLine: false
|
||||
AllowAllConstructorInitializersOnNextLine: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLambdasOnASingleLine: None
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: No
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
AttributeMacros:
|
||||
- __capability
|
||||
BitFieldColonSpacing: Both
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: true
|
||||
AfterClass: true
|
||||
AfterControlStatement: Always
|
||||
AfterEnum: true
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterObjCDeclaration: true
|
||||
AfterStruct: true
|
||||
AfterUnion: true
|
||||
AfterExternBlock: true
|
||||
BeforeCatch: true
|
||||
BeforeElse: true
|
||||
BeforeLambdaBody: true
|
||||
BeforeWhile: true
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
SplitEmptyNamespace: true
|
||||
BreakBeforeBraces: Custom
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakBeforeBinaryOperators: All
|
||||
BreakBeforeConceptDeclarations: false
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializers: AfterColon
|
||||
BreakInheritanceList: AfterColon
|
||||
BreakStringLiterals: false
|
||||
ColumnLimit: 0
|
||||
CommentPragmas: "^ IWYU pragma:"
|
||||
CompactNamespaces: false
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: true
|
||||
DeriveLineEnding: true
|
||||
DerivePointerAlignment: true
|
||||
DisableFormat: false
|
||||
ExperimentalAutoDetectBinPacking: false
|
||||
FixNamespaceComments: true
|
||||
ForEachMacros:
|
||||
- foreach
|
||||
- Q_FOREACH
|
||||
- BOOST_FOREACH
|
||||
IfMacros:
|
||||
- KJ_IF_MAYBE
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: ^<ext/.*\.h>
|
||||
Priority: 2
|
||||
CaseSensitive: false
|
||||
SortPriority: 0
|
||||
- Regex: ^<.*\.h>
|
||||
Priority: 1
|
||||
CaseSensitive: false
|
||||
SortPriority: 0
|
||||
- Regex: ^<.*
|
||||
Priority: 2
|
||||
CaseSensitive: false
|
||||
SortPriority: 0
|
||||
- Regex: .*
|
||||
Priority: 0
|
||||
CaseSensitive: false
|
||||
SortPriority: 0
|
||||
IncludeIsMainRegex: ([-_](test|unittest))?$
|
||||
IncludeIsMainSourceRegex: ""
|
||||
IndentCaseBlocks: true
|
||||
IndentCaseLabels: true
|
||||
IndentExternBlock: Indent
|
||||
IndentGotoLabels: false
|
||||
IndentPPDirectives: BeforeHash
|
||||
IndentRequires: true
|
||||
IndentWrappedFunctionNames: true
|
||||
InsertTrailingCommas: None
|
||||
JavaScriptQuotes: Double
|
||||
JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
LambdaBodyIndentation: OuterScope
|
||||
MacroBlockBegin: ""
|
||||
MacroBlockEnd: ""
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: All
|
||||
ObjCBinPackProtocolList: Never
|
||||
ObjCBlockIndentWidth: 4
|
||||
ObjCBreakBeforeNestedBlockParam: false
|
||||
ObjCSpaceAfterProperty: true
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PPIndentWidth: 4
|
||||
PackConstructorInitializers: Never
|
||||
PenaltyBreakAssignment: 2
|
||||
PenaltyBreakBeforeFirstCallParameter: 1
|
||||
PenaltyBreakComment: 300
|
||||
PenaltyBreakFirstLessLess: 120
|
||||
PenaltyBreakOpenParenthesis: 0
|
||||
PenaltyBreakString: 1000
|
||||
PenaltyBreakTemplateDeclaration: 10
|
||||
PenaltyExcessCharacter: 1000000
|
||||
PenaltyIndentedWhitespace: 0
|
||||
PenaltyReturnTypeOnItsOwnLine: 200
|
||||
PointerAlignment: Left
|
||||
QualifierAlignment: Left
|
||||
RawStringFormats:
|
||||
- Language: Cpp
|
||||
BasedOnStyle: google
|
||||
Delimiters:
|
||||
- cc
|
||||
- CC
|
||||
- cpp
|
||||
- Cpp
|
||||
- CPP
|
||||
- c++
|
||||
- C++
|
||||
CanonicalDelimiter: ""
|
||||
- Language: TextProto
|
||||
EnclosingFunctions:
|
||||
- EqualsProto
|
||||
- EquivToProto
|
||||
- PARSE_PARTIAL_TEXT_PROTO
|
||||
- PARSE_TEST_PROTO
|
||||
- PARSE_TEXT_PROTO
|
||||
- ParseTextOrDie
|
||||
- ParseTextProtoOrDie
|
||||
- ParseTestProto
|
||||
- ParsePartialTestProto
|
||||
BasedOnStyle: google
|
||||
Delimiters:
|
||||
- pb
|
||||
- PB
|
||||
- proto
|
||||
- PROTO
|
||||
CanonicalDelimiter: pb
|
||||
ReferenceAlignment: Left
|
||||
ReflowComments: false
|
||||
RemoveBracesLLVM: false
|
||||
SeparateDefinitionBlocks: Always
|
||||
ShortNamespaceLines: 0
|
||||
SortIncludes: CaseSensitive
|
||||
SortJavaStaticImport: Before
|
||||
SortUsingDeclarations: true
|
||||
SpaceAfterCStyleCast: true
|
||||
SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: false
|
||||
SpaceAroundPointerQualifiers: Default
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCaseColon: true
|
||||
SpaceBeforeCpp11BracedList: true
|
||||
SpaceBeforeCtorInitializerColon: true
|
||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeParens: Custom
|
||||
SpaceBeforeParensOptions:
|
||||
AfterControlStatements: true
|
||||
AfterForeachMacros: false
|
||||
AfterFunctionDeclarationName: false
|
||||
AfterFunctionDefinitionName: false
|
||||
AfterIfMacros: false
|
||||
AfterOverloadedOperator: true
|
||||
BeforeNonEmptyParentheses: false
|
||||
SpaceBeforeRangeBasedForLoopColon: true
|
||||
SpaceBeforeSquareBrackets: false
|
||||
SpaceInEmptyBlock: false
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: Never
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: false
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
Standard: Auto
|
||||
StatementAttributeLikeMacros:
|
||||
- Q_EMIT
|
||||
StatementMacros:
|
||||
- Q_UNUSED
|
||||
- QT_REQUIRE_VERSION
|
||||
WhitespaceSensitiveMacros:
|
||||
- STRINGIZE
|
||||
- PP_STRINGIZE
|
||||
- BOOST_PP_STRINGIZE
|
||||
- NS_SWIFT_NAME
|
||||
- CF_SWIFT_NAME
|
28
.pre-commit-config.yaml
Normal file
28
.pre-commit-config.yaml
Normal file
@ -0,0 +1,28 @@
|
||||
# See https://pre-commit.com for more information
|
||||
# See https://pre-commit.com/hooks.html for more hooks
|
||||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v4.4.0
|
||||
hooks:
|
||||
- id: trailing-whitespace
|
||||
- id: end-of-file-fixer
|
||||
- id: check-case-conflict
|
||||
- id: mixed-line-ending
|
||||
- id: check-added-large-files
|
||||
- id: check-executables-have-shebangs
|
||||
- id: check-shebang-scripts-are-executable
|
||||
- id: detect-private-key
|
||||
- id: no-commit-to-branch
|
||||
args: [--branch, master, --branch, develop]
|
||||
- repo: https://github.com/pre-commit/mirrors-clang-format
|
||||
rev: v15.0.7
|
||||
hooks:
|
||||
- id: clang-format
|
||||
types_or: [c++, c]
|
||||
args: ["-style=file"]
|
||||
#- repo: https://github.com/pocc/pre-commit-hooks
|
||||
# rev: v1.3.5
|
||||
# hooks:
|
||||
# - id: clang-tidy
|
||||
# args: [-checks=clang-diagnostic-return-type]
|
||||
# files: src/.*\.cpp
|
9
SConstruct
Normal file → Executable file
9
SConstruct
Normal file → Executable file
@ -37,6 +37,9 @@ godot_headers_path = "godot-cpp/godot-headers/"
|
||||
cpp_bindings_path = "godot-cpp/"
|
||||
cpp_library = "libgodot-cpp"
|
||||
|
||||
obelisk_bindings_path = "obelisk/"
|
||||
obelisk_library = "libobelisk"
|
||||
|
||||
# Updates the environment with the option variables.
|
||||
opts.Update(env)
|
||||
|
||||
@ -112,9 +115,9 @@ else:
|
||||
cpp_library += '.' + str(env['bits'])
|
||||
|
||||
# make sure our binding library is properly includes
|
||||
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
||||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
||||
env.Append(LIBS=[cpp_library])
|
||||
env.Append(CPPPATH=['.', obelisk_bindings_path + 'include/', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
||||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/', obelisk_bindings_path + 'bin/'])
|
||||
env.Append(LIBS=[cpp_library, obelisk_library])
|
||||
|
||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPPATH=['src/'])
|
||||
|
@ -1,14 +1,14 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Main.gdns" type="Script" id=1]
|
||||
[ext_resource path="res://levels/PrototypeR.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://levels/TestLevel.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://gui/GameOver.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://gui/GameWon.tscn" type="PackedScene" id=4]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
pause_mode = 2
|
||||
script = ExtResource( 1 )
|
||||
game_version = "1.0.0"
|
||||
game_version = "1.1.0"
|
||||
level = ExtResource( 2 )
|
||||
|
||||
[node name="Level" type="Node" parent="."]
|
||||
|
BIN
godot/alai.kb
Normal file
BIN
godot/alai.kb
Normal file
Binary file not shown.
@ -6,6 +6,7 @@ export var direction = -1
|
||||
export var detect_edges = true
|
||||
export var speed = 25
|
||||
export var gravity = 9.8
|
||||
var timer := Timer.new()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@ -15,6 +16,12 @@ func _ready() -> void:
|
||||
$FloorChecker.enabled = detect_edges
|
||||
Event.connect("level_loaded", self, "_on_level_loaded")
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 0.1
|
||||
var err = timer.connect("timeout", self, "_on_timer_timeout")
|
||||
if err == OK:
|
||||
timer.start()
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if is_on_wall() or not $FloorChecker.is_colliding() and is_on_floor() and $FloorChecker.enabled:
|
||||
@ -41,3 +48,8 @@ func squash() -> void:
|
||||
|
||||
func _on_level_loaded() -> void:
|
||||
Event.emit_signal("object_created", self.get_name(), "Walking", global_position, Vector2(0, 0))
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
Event.emit_signal("report_object", self.get_name(), "walking", global_position, velocity)
|
||||
timer.start()
|
||||
|
8
godot/characters/player/AI.gdns
Normal file
8
godot/characters/player/AI.gdns
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
resource_name = "AI"
|
||||
class_name = "AI"
|
||||
library = ExtResource( 1 )
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
|
||||
[ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2]
|
||||
@ -8,6 +8,7 @@
|
||||
[ext_resource path="res://characters/player/states/Jump.gdns" type="Script" id=6]
|
||||
[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
|
||||
[ext_resource path="res://assets/sounds/jump.wav" type="AudioStream" id=8]
|
||||
[ext_resource path="res://characters/player/AI.gdns" type="Script" id=9]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 7, 12 )
|
||||
@ -16,6 +17,9 @@ extents = Vector2( 7, 12 )
|
||||
collision_mask = 10
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="AI" type="Node" parent="."]
|
||||
script = ExtResource( 9 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
frames = ExtResource( 1 )
|
||||
animation = "idle"
|
||||
|
17
godot/collectables/coin/Coin.gd
Normal file
17
godot/collectables/coin/Coin.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Area2D
|
||||
|
||||
|
||||
var timer := Timer.new()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
add_child(timer)
|
||||
timer.wait_time = 0.1
|
||||
var err = timer.connect("timeout", self, "_on_timer_timeout")
|
||||
if err == OK:
|
||||
timer.start()
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
Event.emit_signal("report_object", self.get_name(), "not collected", global_position, Vector2())
|
||||
timer.start()
|
@ -1,10 +1,11 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://assets/coin.png" type="Texture" id=1]
|
||||
[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=2]
|
||||
[ext_resource path="res://collectables/coin/states/CoinNotCollected.gdns" type="Script" id=3]
|
||||
[ext_resource path="res://collectables/coin/states/CoinCollected.gdns" type="Script" id=4]
|
||||
[ext_resource path="res://assets/sounds/coin.wav" type="AudioStream" id=5]
|
||||
[ext_resource path="res://collectables/coin/Coin.gd" type="Script" id=6]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 6.0
|
||||
@ -43,6 +44,7 @@ tracks/0/keys = {
|
||||
|
||||
[node name="Coin" type="Area2D"]
|
||||
collision_layer = 4
|
||||
script = ExtResource( 6 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 9, 9 )
|
||||
@ -51,7 +53,6 @@ shape = SubResource( 1 )
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
frames = SubResource( 4 )
|
||||
animation = "spin"
|
||||
frame = 1
|
||||
playing = true
|
||||
centered = false
|
||||
|
||||
|
17
godot/goal/Goal.gd
Normal file
17
godot/goal/Goal.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Area2D
|
||||
|
||||
|
||||
var timer := Timer.new()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
add_child(timer)
|
||||
timer.wait_time = 0.1
|
||||
var err = timer.connect("timeout", self, "_on_timer_timeout")
|
||||
if err == OK:
|
||||
timer.start()
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
Event.emit_signal("report_object", self.get_name(), "not touched", global_position, Vector2())
|
||||
timer.start()
|
@ -1,9 +1,10 @@
|
||||
[gd_scene load_steps=9 format=2]
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://assets/flag.png" type="Texture" id=1]
|
||||
[ext_resource path="res://goal/GoalNotReached.gdns" type="Script" id=2]
|
||||
[ext_resource path="res://goal/GoalReached.gdns" type="Script" id=3]
|
||||
[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=4]
|
||||
[ext_resource path="res://goal/Goal.gd" type="Script" id=5]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=5]
|
||||
extents = Vector2( 10, 18 )
|
||||
@ -25,15 +26,13 @@ animations = [ {
|
||||
} ]
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[node name="Goal" type="Area2D"]
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position = Vector2( 324, 378 )
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collision_layer = 32
|
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script = ExtResource( 5 )
|
||||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 18, 18 )
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shape = SubResource( 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 18, 18 )
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frames = SubResource( 8 )
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animation = "flagmove"
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playing = true
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|
112
godot/levels/TestLevel.tmx
Normal file
112
godot/levels/TestLevel.tmx
Normal file
@ -0,0 +1,112 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,127,127,0,0,0,0,0,75,0,0,0,0,75,0,126,0,75,0,0,0,0,126,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,35,0,0,0,0,35,0,0,0,35,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,0,0,0,0,55,0,0,0,55,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
24
godot/levels/TestLevel.tmx.import
Normal file
24
godot/levels/TestLevel.tmx.import
Normal file
@ -0,0 +1,24 @@
|
||||
[remap]
|
||||
|
||||
importer="vnen.tiled_importer"
|
||||
type="PackedScene"
|
||||
path="res://.import/TestLevel.tmx-6c18e110a6e6432fa76e1b0b7b8bc560.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://levels/TestLevel.tmx"
|
||||
dest_files=[ "res://.import/TestLevel.tmx-6c18e110a6e6432fa76e1b0b7b8bc560.scn" ]
|
||||
|
||||
[params]
|
||||
|
||||
custom_properties=true
|
||||
tile_metadata=false
|
||||
uv_clip=true
|
||||
y_sort=true
|
||||
image_flags=7
|
||||
collision_layer=2
|
||||
collision_mask=0
|
||||
embed_internal_images=false
|
||||
save_tiled_properties=false
|
||||
add_background=true
|
||||
post_import_script=""
|
84
godot/levels/TestLevel.tscn
Normal file
84
godot/levels/TestLevel.tscn
Normal file
@ -0,0 +1,84 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/music/prototype_r.ogg" type="AudioStream" id=6]
|
||||
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=7]
|
||||
[ext_resource path="res://levels/TestLevel.tmx" type="PackedScene" id=8]
|
||||
[ext_resource path="res://CameraLimit.gdns" type="Script" id=9]
|
||||
[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="TestLevel" type="Node2D"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 5 )]
|
||||
position = Vector2( 36, 498 )
|
||||
collision_layer = 5
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="Player"]
|
||||
current = true
|
||||
limit_left = 0
|
||||
limit_top = 0
|
||||
limit_right = 512
|
||||
limit_bottom = 288
|
||||
drag_margin_h_enabled = true
|
||||
drag_margin_v_enabled = true
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
|
||||
rect = Rect2( 0, 0, 24, 24 )
|
||||
|
||||
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
||||
|
||||
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
||||
motion_scale = Vector2( 0.2, 0.1 )
|
||||
motion_offset = Vector2( 0, -288 )
|
||||
motion_mirroring = Vector2( 528, 0 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
|
||||
texture = ExtResource( 7 )
|
||||
centered = false
|
||||
|
||||
[node name="Map" type="Node2D" parent="."]
|
||||
|
||||
[node name="TestLevel" parent="Map" instance=ExtResource( 8 )]
|
||||
script = ExtResource( 9 )
|
||||
|
||||
[node name="CoinHUD" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[node name="Coins" type="Node" parent="."]
|
||||
|
||||
[node name="Coin" parent="Coins" instance=ExtResource( 2 )]
|
||||
position = Vector2( 144, 504 )
|
||||
|
||||
[node name="Coin5" parent="Coins" instance=ExtResource( 2 )]
|
||||
position = Vector2( 270, 468 )
|
||||
|
||||
[node name="Coin7" parent="Coins" instance=ExtResource( 2 )]
|
||||
position = Vector2( 216, 504 )
|
||||
|
||||
[node name="Coin8" parent="Coins" instance=ExtResource( 2 )]
|
||||
position = Vector2( 459, 468 )
|
||||
|
||||
[node name="Coin9" parent="Coins" instance=ExtResource( 2 )]
|
||||
position = Vector2( 560, 468 )
|
||||
|
||||
[node name="BGM" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 6 )
|
||||
volume_db = -25.0
|
||||
autoplay = true
|
||||
|
||||
[node name="Goal" parent="." instance=ExtResource( 3 )]
|
||||
position = Vector2( 656, 504 )
|
||||
|
||||
[node name="Enemies" type="Node" parent="."]
|
||||
|
||||
[node name="Shelly" parent="Enemies" instance=ExtResource( 1 )]
|
||||
position = Vector2( 379, 510 )
|
||||
|
||||
[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 10 )]
|
||||
position = Vector2( 640, 510 )
|
@ -2,6 +2,7 @@ extends Node
|
||||
|
||||
|
||||
export var monitor_enabled: bool = false
|
||||
export var anonymous: bool = true
|
||||
export var debug: bool = false
|
||||
export var development_url: String = "http://localhost:4050/api/v1"
|
||||
var url_real: String = "https://alai.cromer.cl/api/v1"
|
||||
@ -58,9 +59,10 @@ func _ready() -> void:
|
||||
|
||||
game_version = get_parent().game_version
|
||||
|
||||
player["rut"] = ""
|
||||
player["name"] = ""
|
||||
player["email"] = ""
|
||||
if not anonymous:
|
||||
player["rut"] = ""
|
||||
player["name"] = ""
|
||||
player["email"] = ""
|
||||
|
||||
var os_name = OS.get_name()
|
||||
if os_name == "Android":
|
||||
@ -82,7 +84,8 @@ func _ready() -> void:
|
||||
else:
|
||||
os_id = 0
|
||||
|
||||
game["player"] = player
|
||||
if not anonymous:
|
||||
game["player"] = player
|
||||
game["level_id"] = 0
|
||||
game["os_id"] = os_id
|
||||
game["godot_version"] = godot_version
|
||||
@ -108,9 +111,15 @@ func _ready() -> void:
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if monitor_enabled:
|
||||
if has_node("MonitorGUI") and not $MonitorGUI.visible:
|
||||
$MonitorGUI.visible = true
|
||||
if anonymous and has_node("MonitorGUI"):
|
||||
$MonitorGUI.queue_free()
|
||||
Event.emit_signal("monitor_loaded")
|
||||
get_tree().paused = false
|
||||
start_monitor()
|
||||
else:
|
||||
if has_node("MonitorGUI") and not $MonitorGUI.visible:
|
||||
$MonitorGUI.visible = true
|
||||
Event.emit_signal("monitor_loaded")
|
||||
|
||||
if started and not get_tree().paused:
|
||||
var frame = empty_frame.duplicate(true)
|
||||
@ -124,11 +133,11 @@ func _physics_process(_delta: float) -> void:
|
||||
|
||||
frames.append(frame)
|
||||
|
||||
if Input.is_action_just_pressed("Send"):
|
||||
if debug and Input.is_action_just_pressed("Send"):
|
||||
stop_monitor()
|
||||
send_data()
|
||||
else:
|
||||
if Input.is_action_just_pressed("Send"):
|
||||
if debug and Input.is_action_just_pressed("Send"):
|
||||
start_monitor()
|
||||
else:
|
||||
get_tree().paused = false
|
||||
@ -137,11 +146,13 @@ func _physics_process(_delta: float) -> void:
|
||||
|
||||
|
||||
func _on_input_validated(validated_player: Dictionary) -> void:
|
||||
$MonitorGUI.queue_free()
|
||||
get_tree().paused = false
|
||||
Event.emit_signal("game_started")
|
||||
player = validated_player.duplicate(true)
|
||||
game["player"] = player
|
||||
if not anonymous:
|
||||
$MonitorGUI.queue_free()
|
||||
get_tree().paused = false
|
||||
Event.emit_signal("game_started")
|
||||
player = validated_player.duplicate(true)
|
||||
game["player"] = player
|
||||
start_monitor()
|
||||
|
||||
|
||||
func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
|
||||
|
17
obelisk/alai.obk
Normal file
17
obelisk/alai.obk
Normal file
@ -0,0 +1,17 @@
|
||||
fact("coin" is "gold");
|
||||
rule("gold coin" is "collectable" if "coin" is "gold");
|
||||
|
||||
fact("goal" is "touchable");
|
||||
|
||||
fact("shelly" is "dangerous");
|
||||
fact("shelly" is "bouncable");
|
||||
fact("shelly" can "walk");
|
||||
|
||||
fact("dreadtooth" is "dangerous");
|
||||
fact("dreadtooth" can "walk");
|
||||
|
||||
action(if "shelly" is "bouncable" then "jump on" else "jump over");
|
||||
action(if "dreadtooth" is "bouncable" then "jump on" else "jump over");
|
||||
|
||||
action(if "coin" is "collectable" then "collect" else "avoid");
|
||||
action(if "goal" is "touchable" then "touch" else "avoid");
|
292
obelisk/include/knowledge_base.h
Normal file
292
obelisk/include/knowledge_base.h
Normal file
@ -0,0 +1,292 @@
|
||||
#ifndef OBELISK_KNOWLEDGE_BASE_H
|
||||
#define OBELISK_KNOWLEDGE_BASE_H
|
||||
|
||||
#include "models/action.h"
|
||||
#include "models/entity.h"
|
||||
#include "models/fact.h"
|
||||
#include "models/rule.h"
|
||||
#include "models/suggest_action.h"
|
||||
#include "models/verb.h"
|
||||
|
||||
#include <sqlite3.h>
|
||||
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The KnowledgeBase class represents a collection of facts, rules,
|
||||
* actions, and related language connectors.
|
||||
*
|
||||
*/
|
||||
class KnowledgeBase
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The filename of the opened KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
const char* filename_;
|
||||
|
||||
/**
|
||||
* @brief The SQLite connection handle.
|
||||
*
|
||||
*/
|
||||
sqlite3* dbConnection_ = nullptr;
|
||||
|
||||
/**
|
||||
* @brief The user passed flags to use when opening the database.
|
||||
*
|
||||
*/
|
||||
int flags_;
|
||||
|
||||
/**
|
||||
* @brief Enable foreign key functionality in the open database.
|
||||
*
|
||||
* This must always be done when the connection is opened or it will
|
||||
* not enforce the foreign key constraints.
|
||||
*/
|
||||
void enableForeignKeys();
|
||||
|
||||
/**
|
||||
* @brief Create the tables in the database.
|
||||
*
|
||||
* @param[in] function This function is called to create the table.
|
||||
*/
|
||||
void createTable(std::function<const char*()> function);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new KnowledgeBase object.
|
||||
*
|
||||
* @param[in] filename The name of the file to save the knowledge
|
||||
* base as.
|
||||
* @param[in] flags The flags to open the KnowledgeBase with.
|
||||
*/
|
||||
KnowledgeBase(const char* filename, int flags);
|
||||
|
||||
/**
|
||||
* @brief Construct a new KnowledgeBase object.
|
||||
*
|
||||
* @param[in] filename The name of the file to save the knowledge
|
||||
* base as.
|
||||
*/
|
||||
KnowledgeBase(const char* filename) :
|
||||
KnowledgeBase(filename,
|
||||
SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Destroy the KnowledgeBase object.
|
||||
*
|
||||
* This will close the opened KnowledgeBase before destroying it.
|
||||
*/
|
||||
~KnowledgeBase();
|
||||
|
||||
/**
|
||||
* @brief Add entities to the KnowledgeBase.
|
||||
*
|
||||
* @param[in,out] entities The entities to add. If the insert is
|
||||
* successful it will have a row ID, if not the ID will be 0.
|
||||
*/
|
||||
void addEntities(std::vector<obelisk::Entity>& entities);
|
||||
|
||||
/**
|
||||
* @brief Add verbs to the KnowledgeBase.
|
||||
*
|
||||
* @param[in,out] verbs The verbs to add. If the insert is
|
||||
* successful it will have a row ID, if not the ID will be 0.
|
||||
*/
|
||||
void addVerbs(std::vector<obelisk::Verb>& verbs);
|
||||
|
||||
/**
|
||||
* @brief Add actions to the KnowledgeBase.
|
||||
*
|
||||
* @param[in,out] actions The actions to add. If the insert is
|
||||
* successful it will have a row ID, if nto the ID will be 0.
|
||||
*/
|
||||
void addActions(std::vector<obelisk::Action>& actions);
|
||||
|
||||
/**
|
||||
* @brief Add facts to the KnowledgeBase.
|
||||
*
|
||||
* @param[in,out] facts The facts to add. If the insert is
|
||||
* successful it will have a row ID, if not the ID will be 0.
|
||||
*/
|
||||
void addFacts(std::vector<obelisk::Fact>& facts);
|
||||
|
||||
/**
|
||||
* @brief Add suggested actions to the KnowledgeBase.
|
||||
*
|
||||
* @param[in,out] suggestActions The suggested actions to add. If
|
||||
* the insert is successful it will have a row ID, if not the ID
|
||||
* will be 0.
|
||||
*/
|
||||
void addSuggestActions(
|
||||
std::vector<obelisk::SuggestAction>& suggestActions);
|
||||
|
||||
/**
|
||||
* @brief Add rules to the KnowledgeBase.
|
||||
*
|
||||
* @param[in,out] rules The rules to add. If the insert is
|
||||
* successful it will have a row ID, if not the ID will be 0.
|
||||
*/
|
||||
void addRules(std::vector<obelisk::Rule>& rules);
|
||||
|
||||
/**
|
||||
* @brief Get an Entity object based on the ID it contains.
|
||||
*
|
||||
* @param[in,out] entity The Entity object should contain just the
|
||||
* ID and the rest will be filled in.
|
||||
*/
|
||||
void getEntity(obelisk::Entity& entity);
|
||||
|
||||
/**
|
||||
* @brief Get a Verb object based on the ID it contains.
|
||||
*
|
||||
* @param[in,out] verb The Verb object should contain just the ID
|
||||
* and the rest will be filled in.
|
||||
*/
|
||||
void getVerb(obelisk::Verb& verb);
|
||||
|
||||
/**
|
||||
* @brief Get an Action based on the ID it contains.
|
||||
*
|
||||
* @param[in] action The Action object should contain just the ID
|
||||
* and the rest will be filled in.
|
||||
*/
|
||||
void getAction(obelisk::Action& action);
|
||||
|
||||
/**
|
||||
* @brief Get a Fact object based on the ID it contains.
|
||||
*
|
||||
* @param[in,out] fact The Fact object should contain just the ID
|
||||
* and the rest will be filled in.
|
||||
*/
|
||||
void getFact(obelisk::Fact& fact);
|
||||
|
||||
/**
|
||||
* @brief Get a SuggestAction based on the ID it contains.
|
||||
*
|
||||
* @param[in,out] suggestAction The SuggestAction object should
|
||||
* contain just the ID and the rest will be filled in.
|
||||
*/
|
||||
void getSuggestAction(obelisk::SuggestAction& suggestAction);
|
||||
|
||||
/**
|
||||
* @brief Get a Rule based on the ID it contains.
|
||||
*
|
||||
* @param[in,out] rule The Rule object should contain just the ID
|
||||
* and the rest will be filled in.
|
||||
*/
|
||||
void getRule(obelisk::Rule& rule);
|
||||
|
||||
/**
|
||||
* @brief Check if a rule looks for this Fact, if so update its
|
||||
* truth.
|
||||
*
|
||||
* @param[in,out] fact The Fact to check for existing rules.
|
||||
*/
|
||||
void checkRule(obelisk::Fact& fact);
|
||||
|
||||
/**
|
||||
* @brief Update the is true field in the KnowledgeBase.
|
||||
*
|
||||
* @param[in,out] fact The fact to update.
|
||||
*/
|
||||
void updateIsTrue(obelisk::Fact& fact);
|
||||
|
||||
/**
|
||||
* @brief Query the KnowledgeBase to see if a Fact is true or false.
|
||||
*
|
||||
* @param[in] fact The Fact to check.
|
||||
*/
|
||||
void queryFact(obelisk::Fact& fact);
|
||||
|
||||
/**
|
||||
* @brief Query the KnowledgeBase to get a suggested action based
|
||||
* on a Fact.
|
||||
* If a SuggestAction doesn't exist, it will return an empty Action.
|
||||
*
|
||||
* @param[in] fact The Fact to search for.
|
||||
* @param[out] action The Action that is suggested to take.
|
||||
*/
|
||||
void querySuggestAction(obelisk::Fact& fact,
|
||||
obelisk::Action& action);
|
||||
|
||||
/**
|
||||
* @brief Take a float and divide it into 2 floats.
|
||||
*
|
||||
* This is useful to store doubles in SQLite since SQLite doesn't
|
||||
* have a double type. Instead just store the 2 floats in the
|
||||
* database. Then after selecting them combine them.
|
||||
*
|
||||
* @param[out] result1 The first float generated from the double.
|
||||
* @param[out] result2 The second float generated from the double.
|
||||
* @param[in] var The double to split into the 2 floats.
|
||||
*/
|
||||
void getFloat(float& result1, float& result2, double var);
|
||||
|
||||
/**
|
||||
* @brief Combines 2 separated floats back into a double.
|
||||
*
|
||||
* This will recombine the separated floats from the getFloat
|
||||
* method.
|
||||
*
|
||||
* @param[out] result The double generated from the combined floats.
|
||||
* @param[in] var1 The first float to combine.
|
||||
* @param[in] var2 The second float to combine.
|
||||
*/
|
||||
void getDouble(double& result, float var1, float var2);
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Exception thrown by the KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
class KnowledgeBaseException : public std::exception
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The error message given.
|
||||
*
|
||||
*/
|
||||
const std::string errorMessage_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new KnowledgeBaseException object.
|
||||
*
|
||||
*/
|
||||
KnowledgeBaseException() :
|
||||
errorMessage_("an unknown error ocurred")
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new KnowledgeBaseException object.
|
||||
*
|
||||
* @param[in] errorMessage The error message given when thrown.
|
||||
*/
|
||||
KnowledgeBaseException(const std::string& errorMessage) :
|
||||
errorMessage_(errorMessage)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get the error message that occurred.
|
||||
*
|
||||
* @return const char* Returns the error message.
|
||||
*/
|
||||
const char* what() const noexcept
|
||||
{
|
||||
return errorMessage_.c_str();
|
||||
}
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
128
obelisk/include/models/action.h
Normal file
128
obelisk/include/models/action.h
Normal file
@ -0,0 +1,128 @@
|
||||
#ifndef OBELISK_MODELS_ACTION_H
|
||||
#define OBELISK_MODELS_ACTION_H
|
||||
|
||||
#include <sqlite3.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The Action model represents an action to take when a fact is true
|
||||
* or false.
|
||||
*
|
||||
*/
|
||||
class Action
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The ID of the Action in the KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
int id_;
|
||||
|
||||
/**
|
||||
* @brief The name of the Action.
|
||||
*
|
||||
*/
|
||||
std::string name_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Action object.
|
||||
*
|
||||
*/
|
||||
Action() :
|
||||
id_(0),
|
||||
name_("")
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Action object.
|
||||
*
|
||||
* @param[in] id The ID of the Action.
|
||||
*/
|
||||
Action(int id) :
|
||||
id_(id),
|
||||
name_("")
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Action object.
|
||||
*
|
||||
* @param[in] name The name of the Action.
|
||||
*/
|
||||
Action(std::string name) :
|
||||
id_(0),
|
||||
name_(name)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Action object.
|
||||
*
|
||||
* @param[in] id The ID of the Action.
|
||||
* @param[in] name The name of the Action.
|
||||
*/
|
||||
Action(int id, std::string name) :
|
||||
id_(id),
|
||||
name_(name)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create the Action table in the KnowledgeBase.
|
||||
*
|
||||
* @return const char* Returns the query used to create the table.
|
||||
*/
|
||||
static const char* createTable();
|
||||
|
||||
/**
|
||||
* @brief Get the ID of the Action.
|
||||
*
|
||||
* @return int& Returns the ID.
|
||||
*/
|
||||
int& getId();
|
||||
|
||||
/**
|
||||
* @brief Set the ID of the Action.
|
||||
*
|
||||
* @param[in] id Set the ID of the Action.
|
||||
*/
|
||||
void setId(int id);
|
||||
|
||||
/**
|
||||
* @brief Get the name of the Action.
|
||||
*
|
||||
* @return std::string& The Action name.
|
||||
*/
|
||||
std::string& getName();
|
||||
|
||||
/**
|
||||
* @brief Set the name of the Action.
|
||||
*
|
||||
* @param[in] name The name of the Action.
|
||||
*/
|
||||
void setName(std::string name);
|
||||
|
||||
/**
|
||||
* @brief Select an Action from the datbase based on the object
|
||||
* name.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void selectByName(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Insert an Action into the KnowledgeBase based on the
|
||||
* object's fields.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void insert(sqlite3* dbConnection);
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
128
obelisk/include/models/entity.h
Normal file
128
obelisk/include/models/entity.h
Normal file
@ -0,0 +1,128 @@
|
||||
#ifndef OBELISK_MODELS_ENTITY_H
|
||||
#define OBELISK_MODELS_ENTITY_H
|
||||
|
||||
#include <sqlite3.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The Entity model represents either a left or right side entity,
|
||||
* typically used in facts and rules.
|
||||
*
|
||||
*/
|
||||
class Entity
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The ID of the Entity in the KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
int id_;
|
||||
|
||||
/**
|
||||
* @brief The name of the Entity.
|
||||
*
|
||||
*/
|
||||
std::string name_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Entity object.
|
||||
*
|
||||
*/
|
||||
Entity() :
|
||||
id_(0),
|
||||
name_("")
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Entity object.
|
||||
*
|
||||
* @param[in] id The ID of the Entity.
|
||||
*/
|
||||
Entity(int id) :
|
||||
id_(id),
|
||||
name_("")
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Entity object.
|
||||
*
|
||||
* @param[in] name The name of the Entity.
|
||||
*/
|
||||
Entity(std::string name) :
|
||||
id_(0),
|
||||
name_(name)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Entity object.
|
||||
*
|
||||
* @param[in] id The ID of the Entity.
|
||||
* @param[in] name The name of the Entity.
|
||||
*/
|
||||
Entity(int id, std::string name) :
|
||||
id_(id),
|
||||
name_(name)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create the table in the KnowledgeBase.
|
||||
*
|
||||
* @return const char* Returns the query used to create the table.
|
||||
*/
|
||||
static const char* createTable();
|
||||
|
||||
/**
|
||||
* @brief Get the ID of the Entity.
|
||||
*
|
||||
* @return int& Returns the ID.
|
||||
*/
|
||||
int& getId();
|
||||
|
||||
/**
|
||||
* @brief Set the ID of the Entity.
|
||||
*
|
||||
* @param[in] id The ID of the Entity.
|
||||
*/
|
||||
void setId(int id);
|
||||
|
||||
/**
|
||||
* @brief Get the name of the Entity.
|
||||
*
|
||||
* @return std::string& The name of the Entity.
|
||||
*/
|
||||
std::string& getName();
|
||||
|
||||
/**
|
||||
* @brief Set the name of the Entity.
|
||||
*
|
||||
* @param[in] name The name of the Entity.
|
||||
*/
|
||||
void setName(std::string name);
|
||||
|
||||
/**
|
||||
* @brief Select an Entity from the KnowledgeBase based on the
|
||||
* object's name.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void selectByName(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Insert an Entity into the KnowledgeBase based on the
|
||||
* object's fields.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void insert(sqlite3* dbConnection);
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
247
obelisk/include/models/fact.h
Normal file
247
obelisk/include/models/fact.h
Normal file
@ -0,0 +1,247 @@
|
||||
#ifndef OBELISK_MODELS_FACT_H
|
||||
#define OBELISK_MODELS_FACT_H
|
||||
|
||||
#include "models/action.h"
|
||||
#include "models/entity.h"
|
||||
#include "models/fact.h"
|
||||
#include "models/verb.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The Fact model represents truth in the releationship between two
|
||||
* entities separated by a verb.
|
||||
*
|
||||
*/
|
||||
class Fact
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The ID of the Fact in the KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
int id_;
|
||||
|
||||
/**
|
||||
* @brief The Entity from the left side of the expression.
|
||||
*
|
||||
*/
|
||||
obelisk::Entity leftEntity_;
|
||||
|
||||
/**
|
||||
* @brief The Entity from the right side of the expression.
|
||||
*
|
||||
*/
|
||||
obelisk::Entity rightEntity_;
|
||||
|
||||
/**
|
||||
* @brief The Verb that represents the relationship in the
|
||||
* expression.
|
||||
*
|
||||
*/
|
||||
obelisk::Verb verb_;
|
||||
|
||||
/**
|
||||
* @brief Whether or not the fact is considered true or not.
|
||||
*
|
||||
*/
|
||||
double isTrue_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Fact object.
|
||||
*
|
||||
*/
|
||||
Fact() :
|
||||
id_(0),
|
||||
leftEntity_(),
|
||||
rightEntity_(),
|
||||
verb_(),
|
||||
isTrue_(0)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Fact object.
|
||||
*
|
||||
* @param[in] id The ID of the Fact in the KnowledgeBase.
|
||||
*/
|
||||
Fact(int id) :
|
||||
id_(id),
|
||||
leftEntity_(),
|
||||
rightEntity_(),
|
||||
verb_(),
|
||||
isTrue_(0)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Fact object.
|
||||
*
|
||||
* @param[in] leftEntity The Entity on the left side of the
|
||||
* expression.
|
||||
* @param[in] rightEntity The Entity on the right side of the
|
||||
* expression.
|
||||
* @param[in] verb The Verb separating the entities.
|
||||
* @param[in] isTrue Whether or not the fact is true.
|
||||
*/
|
||||
Fact(obelisk::Entity leftEntity,
|
||||
obelisk::Entity rightEntity,
|
||||
obelisk::Verb verb,
|
||||
double isTrue = 0) :
|
||||
id_(0),
|
||||
leftEntity_(leftEntity),
|
||||
rightEntity_(rightEntity),
|
||||
verb_(verb),
|
||||
isTrue_(isTrue)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Fact object.
|
||||
*
|
||||
* @param[in] id The ID of the Fact in the KnowledgeBase.
|
||||
* @param[in] leftEntity The Entity on the left side of the
|
||||
* expression.
|
||||
* @param[in] rightEntity The Entity on the right side of the
|
||||
* expression.
|
||||
* @param[in] verb The Verb separating the entities.
|
||||
* @param[in] isTrue Whether or not the fact is true.
|
||||
*/
|
||||
Fact(int id,
|
||||
obelisk::Entity leftEntity,
|
||||
obelisk::Entity rightEntity,
|
||||
obelisk::Verb verb,
|
||||
double isTrue = 0) :
|
||||
id_(id),
|
||||
leftEntity_(leftEntity),
|
||||
rightEntity_(rightEntity),
|
||||
verb_(verb),
|
||||
isTrue_(isTrue)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create the Fact table in the KnowledgeBase.
|
||||
*
|
||||
* @return const char* Returns the query used to create the table.
|
||||
*/
|
||||
static const char* createTable();
|
||||
|
||||
/**
|
||||
* @brief Get the ID of the Fact
|
||||
*
|
||||
* @return int& Returns the ID.
|
||||
*/
|
||||
int& getId();
|
||||
|
||||
/**
|
||||
* @brief Set the ID of the Fact.
|
||||
*
|
||||
* @param[in] id Set the ID of the Fact.
|
||||
*/
|
||||
void setId(int id);
|
||||
|
||||
/**
|
||||
* @brief Get the left Entity object.
|
||||
*
|
||||
* @return Entity& The left Entity.
|
||||
*/
|
||||
Entity& getLeftEntity();
|
||||
|
||||
/**
|
||||
* @brief Set the left Entity object.
|
||||
*
|
||||
* @param[in] leftEntity The left Entity to set.
|
||||
*/
|
||||
void setLeftEntity(obelisk::Entity leftEntity);
|
||||
|
||||
/**
|
||||
* @brief Get the right Entity object.
|
||||
*
|
||||
* @return Entity& The right Entity.
|
||||
*/
|
||||
Entity& getRightEntity();
|
||||
|
||||
/**
|
||||
* @brief Set the right Entity object.
|
||||
*
|
||||
* @param[in] rightEntity The right Entity to set.
|
||||
*/
|
||||
void setRightEntity(obelisk::Entity rightEntity);
|
||||
|
||||
/**
|
||||
* @brief Get the Verb object.
|
||||
*
|
||||
* @return Verb& The Verb.
|
||||
*/
|
||||
Verb& getVerb();
|
||||
|
||||
/**
|
||||
* @brief Set the Verb object.
|
||||
*
|
||||
* @param[in] verb The Verb.
|
||||
*/
|
||||
void setVerb(obelisk::Verb verb);
|
||||
|
||||
/**
|
||||
* @brief Gets the isTrue value.
|
||||
*
|
||||
* @return true If the Fact is considered true.
|
||||
* @return false If the Fact is considered false.
|
||||
*/
|
||||
double& getIsTrue();
|
||||
|
||||
/**
|
||||
* @brief Set the Fact as true or false.
|
||||
*
|
||||
* @param[in] isTrue Whether or not the Fact is true.
|
||||
*/
|
||||
void setIsTrue(double isTrue);
|
||||
|
||||
/**
|
||||
* @brief Select the Fact from the KnowledgeBase by IDs of the
|
||||
* sub-objects.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void selectById(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Select the Fact from the KnowledgeBase by the name's of
|
||||
* the entities and verb.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void selectByName(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Select an Action from the KnowledgeBase using the provided
|
||||
* Fact.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
* @param[out] action The Action to take based on the provided fact.
|
||||
*/
|
||||
void selectActionByFact(sqlite3* dbConnection,
|
||||
obelisk::Action& action);
|
||||
|
||||
/**
|
||||
* @brief Insert the Fact into the KnowledgeBase.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void insert(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Update whether or not the fact is true in the
|
||||
* KnowledgeBase.
|
||||
*
|
||||
* @param[in] dbConnection The database connection.
|
||||
*/
|
||||
void updateIsTrue(sqlite3* dbConnection);
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
163
obelisk/include/models/rule.h
Normal file
163
obelisk/include/models/rule.h
Normal file
@ -0,0 +1,163 @@
|
||||
#ifndef OBELISK_MODELS_RULE_H
|
||||
#define OBELISK_MODELS_RULE_H
|
||||
|
||||
#include "models/fact.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The Rule model represents a truth relation between 2 Facts.
|
||||
*
|
||||
*/
|
||||
class Rule
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The ID of the Rule in the KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
int id_;
|
||||
|
||||
/**
|
||||
* @brief The Fact that depends on the Fact reason being true.
|
||||
*
|
||||
*/
|
||||
obelisk::Fact fact_;
|
||||
|
||||
/**
|
||||
* @brief The Fact that makes the other Fact true or false.
|
||||
*
|
||||
*/
|
||||
obelisk::Fact reason_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Rule object.
|
||||
*
|
||||
*/
|
||||
Rule() :
|
||||
id_(0),
|
||||
fact_(),
|
||||
reason_()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Rule object.
|
||||
*
|
||||
* @param[in] id The ID of the Rule in the KnowledgeBase.
|
||||
*/
|
||||
Rule(int id) :
|
||||
id_(id),
|
||||
fact_(),
|
||||
reason_()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Rule object.
|
||||
*
|
||||
* @param[in] fact The Fact.
|
||||
* @param[in] reason The reason Fact.
|
||||
*/
|
||||
Rule(obelisk::Fact fact, obelisk::Fact reason) :
|
||||
id_(0),
|
||||
fact_(fact),
|
||||
reason_(reason)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Rule object.
|
||||
*
|
||||
* @param[in] id The ID of the Rule.
|
||||
* @param[in] fact The Fact.
|
||||
* @param[in] reason The reason Fact.
|
||||
*/
|
||||
Rule(int id, obelisk::Fact fact, obelisk::Fact reason) :
|
||||
id_(id),
|
||||
fact_(fact),
|
||||
reason_(reason)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create the Rule table in the KnowledgeBase.
|
||||
*
|
||||
* @return const char* Returns the query used to create the table.
|
||||
*/
|
||||
static const char* createTable();
|
||||
|
||||
/**
|
||||
* @brief Get the ID of the Rule.
|
||||
*
|
||||
* @return int& The ID.
|
||||
*/
|
||||
int& getId();
|
||||
|
||||
/**
|
||||
* @brief Set the ID of the Rule.
|
||||
*
|
||||
* @param[in] id The ID.
|
||||
*/
|
||||
void setId(int id);
|
||||
|
||||
/**
|
||||
* @brief Get the Fact object.
|
||||
*
|
||||
* @return obelisk::Fact& The Fact.
|
||||
*/
|
||||
obelisk::Fact& getFact();
|
||||
|
||||
/**
|
||||
* @brief Set the Fact object.
|
||||
*
|
||||
* @param[in] fact The Fact.
|
||||
*/
|
||||
void setFact(obelisk::Fact fact);
|
||||
|
||||
/**
|
||||
* @brief Get the reason Fact object.
|
||||
*
|
||||
* @return obelisk::Fact& The reason Fact.
|
||||
*/
|
||||
obelisk::Fact& getReason();
|
||||
|
||||
/**
|
||||
* @brief Set the reason Fact object.
|
||||
*
|
||||
* @param[in] reason The reason Fact.
|
||||
*/
|
||||
void setReason(obelisk::Fact reason);
|
||||
|
||||
/**
|
||||
* @brief Select the Rule from the KnowledgeBase by IDs of the
|
||||
* sub-objects.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void selectById(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Get the rules that match the reason.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
* @param[out] rules The rules to fill in from the database.
|
||||
*/
|
||||
static void selectByReason(sqlite3* dbConnection,
|
||||
int reasonId,
|
||||
std::vector<obelisk::Rule>& rules);
|
||||
|
||||
/**
|
||||
* @brief Insert the Rule into the KnowledgeBase.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void insert(sqlite3* dbConnection);
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
185
obelisk/include/models/suggest_action.h
Normal file
185
obelisk/include/models/suggest_action.h
Normal file
@ -0,0 +1,185 @@
|
||||
#ifndef OBELISK_MODELS_SUGGEST_ACTION_H
|
||||
#define OBELISK_MODELS_SUGGEST_ACTION_H
|
||||
|
||||
#include "models/action.h"
|
||||
#include "models/fact.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The SuggestAction model representas the actions to take depending
|
||||
* on if the Fact is true or false.
|
||||
*
|
||||
*/
|
||||
class SuggestAction
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The ID of the SuggestAction.
|
||||
*
|
||||
*/
|
||||
int id_;
|
||||
|
||||
/**
|
||||
* @brief The Fact to check the truth of.
|
||||
*
|
||||
*/
|
||||
obelisk::Fact fact_;
|
||||
|
||||
/**
|
||||
* @brief The Action to take if the Fact is true.
|
||||
*
|
||||
*/
|
||||
obelisk::Action trueAction_;
|
||||
|
||||
/**
|
||||
* @brief The Action to take if the Fact is false.
|
||||
*
|
||||
*/
|
||||
obelisk::Action falseAction_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new SuggestAction object.
|
||||
*
|
||||
*/
|
||||
SuggestAction() :
|
||||
id_(0),
|
||||
fact_(),
|
||||
trueAction_(),
|
||||
falseAction_()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new SuggestAction object.
|
||||
*
|
||||
* @param[in] id The ID of the SuggestAction in the KnowledgeBase.
|
||||
*/
|
||||
SuggestAction(int id) :
|
||||
id_(id),
|
||||
fact_(),
|
||||
trueAction_(),
|
||||
falseAction_()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new SuggestAction object.
|
||||
*
|
||||
* @param[in] fact The Fact.
|
||||
* @param[in] trueAction The true Action.
|
||||
* @param[in] falseAction The false Action.
|
||||
*/
|
||||
SuggestAction(obelisk::Fact fact,
|
||||
obelisk::Action trueAction,
|
||||
obelisk::Action falseAction) :
|
||||
id_(0),
|
||||
fact_(fact),
|
||||
trueAction_(trueAction),
|
||||
falseAction_(falseAction)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new SuggestAction object.
|
||||
*
|
||||
* @param[in] id The ID of the SuggestAction in the KnowledgeBase.
|
||||
* @param[in] fact The Fact.
|
||||
* @param[in] trueAction The true Action.
|
||||
* @param[in] falseAction The false Action.
|
||||
*/
|
||||
SuggestAction(int id,
|
||||
obelisk::Fact fact,
|
||||
obelisk::Action trueAction,
|
||||
obelisk::Action falseAction) :
|
||||
id_(id),
|
||||
fact_(fact),
|
||||
trueAction_(trueAction),
|
||||
falseAction_(falseAction)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create the SuggestAction table in the database.
|
||||
*
|
||||
* @return const char* Returns the query used to create the table.
|
||||
*/
|
||||
static const char* createTable();
|
||||
|
||||
/**
|
||||
* @brief Get the ID of the SuggestAction.
|
||||
*
|
||||
* @return int& Returns the ID.
|
||||
*/
|
||||
int& getId();
|
||||
|
||||
/**
|
||||
* @brief Set the ID of the SuggestAction.
|
||||
*
|
||||
* @param[in] id The new ID.
|
||||
*/
|
||||
void setId(int id);
|
||||
|
||||
/**
|
||||
* @brief Get the Fact object.
|
||||
*
|
||||
* @return obelisk::Fact& Returns the Fact.
|
||||
*/
|
||||
obelisk::Fact& getFact();
|
||||
|
||||
/**
|
||||
* @brief Set the Fact object.
|
||||
*
|
||||
* @param[in] fact The new Fact.
|
||||
*/
|
||||
void setFact(obelisk::Fact fact);
|
||||
|
||||
/**
|
||||
* @brief Get the true Action object.
|
||||
*
|
||||
* @return obelisk::Action& Returns the true Action.
|
||||
*/
|
||||
obelisk::Action& getTrueAction();
|
||||
|
||||
/**
|
||||
* @brief Set the true Action object.
|
||||
*
|
||||
* @param[in] trueAction The new true Action.
|
||||
*/
|
||||
void setTrueAction(obelisk::Action trueAction);
|
||||
|
||||
/**
|
||||
* @brief Get the false Action object.
|
||||
*
|
||||
* @return obelisk::Action& Returns the false Action.
|
||||
*/
|
||||
obelisk::Action& getFalseAction();
|
||||
|
||||
/**
|
||||
* @brief Set the false Action object.
|
||||
*
|
||||
* @param[in] falseAction The new false Action.
|
||||
*/
|
||||
void setFalseAction(obelisk::Action falseAction);
|
||||
|
||||
/**
|
||||
* @brief Select the SuggestAction from the KnowledgeBase by IDs of
|
||||
* the sub-objects.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void selectById(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Insert the SuggestAction into the KnowledgeBase.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void insert(sqlite3* dbConnection);
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
126
obelisk/include/models/verb.h
Normal file
126
obelisk/include/models/verb.h
Normal file
@ -0,0 +1,126 @@
|
||||
#ifndef OBELISK_MODELS_VERB_H
|
||||
#define OBELISK_MODELS_VERB_H
|
||||
|
||||
#include <sqlite3.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The Verb model represents a verb which is used to connnect
|
||||
* entities.
|
||||
*
|
||||
*/
|
||||
class Verb
|
||||
{
|
||||
private:
|
||||
/**
|
||||
* @brief The ID of the Verb in the KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
int id_;
|
||||
|
||||
/**
|
||||
* @brief The name of the Verb.
|
||||
*
|
||||
*/
|
||||
std::string name_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Verb object.
|
||||
*
|
||||
*/
|
||||
Verb() :
|
||||
id_(0),
|
||||
name_("")
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Verb object.
|
||||
*
|
||||
* @param[in] id The ID of the Verb.
|
||||
*/
|
||||
Verb(int id) :
|
||||
id_(id),
|
||||
name_("")
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Verb object.
|
||||
*
|
||||
* @param[in] name The name of the Verb.
|
||||
*/
|
||||
Verb(std::string name) :
|
||||
id_(0),
|
||||
name_(name)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Construct a new Verb object.
|
||||
*
|
||||
* @param[in] id The ID of the Verb.
|
||||
* @param[in] name The name of the Verb.
|
||||
*/
|
||||
Verb(int id, std::string name) :
|
||||
id_(id),
|
||||
name_(name)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create the Verb table in the KnowledgeBase.
|
||||
*
|
||||
* @return const char* Returns the query used to create the table.
|
||||
*/
|
||||
static const char* createTable();
|
||||
|
||||
/**
|
||||
* @brief Get the ID of the Verb.
|
||||
*
|
||||
* @return int& Returns the ID.
|
||||
*/
|
||||
int& getId();
|
||||
|
||||
/**
|
||||
* @brief Set the ID of the Verb.
|
||||
*
|
||||
* @param[in] id Set the ID of the Verb.
|
||||
*/
|
||||
void setId(int id);
|
||||
|
||||
/**
|
||||
* @brief Get the name of the Verb.
|
||||
*
|
||||
* @return std::string& The Verb name.
|
||||
*/
|
||||
std::string& getName();
|
||||
|
||||
/**
|
||||
* @brief Set the name of the Verb.
|
||||
*
|
||||
* @param[in] name The Verb name.
|
||||
*/
|
||||
void setName(std::string name);
|
||||
|
||||
/**
|
||||
* @brief Select a verb by name from the KnowledgeBase.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void selectByName(sqlite3* dbConnection);
|
||||
|
||||
/**
|
||||
* @brief Insert a new verb into the KnowledgeBase.
|
||||
*
|
||||
* @param[in] dbConnection The database connection to use.
|
||||
*/
|
||||
void insert(sqlite3* dbConnection);
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
82
obelisk/include/obelisk.h
Normal file
82
obelisk/include/obelisk.h
Normal file
@ -0,0 +1,82 @@
|
||||
#ifndef OBELISK_INCLUDE_OBELISK_H
|
||||
#define OBELISK_INCLUDE_OBELISK_H
|
||||
|
||||
#include "knowledge_base.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
/**
|
||||
* @brief The obelisk namespace contains everything needed to compile obelisk
|
||||
* code.
|
||||
*
|
||||
*/
|
||||
namespace obelisk
|
||||
{
|
||||
/**
|
||||
* @brief The obelisk library provides everything needed to consult the
|
||||
* KnowledgeBase.
|
||||
*
|
||||
*/
|
||||
class Obelisk
|
||||
{
|
||||
private:
|
||||
std::unique_ptr<obelisk::KnowledgeBase> kb_;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a new Obelisk object.
|
||||
*
|
||||
*/
|
||||
Obelisk(std::string filename);
|
||||
|
||||
/**
|
||||
* @brief Destroy the Obelisk object.
|
||||
*
|
||||
*/
|
||||
~Obelisk() = default;
|
||||
|
||||
/**
|
||||
* @brief Get the obelisk version.
|
||||
*
|
||||
* @return std::string The version.
|
||||
*/
|
||||
std::string getVersion();
|
||||
|
||||
/**
|
||||
* @brief Get the obelisk library so version.
|
||||
*
|
||||
* @return int The version.
|
||||
*/
|
||||
int getLibVersion();
|
||||
|
||||
/**
|
||||
* @brief Query the obelisk KnowledgeBase to see if a Fact is true
|
||||
* or not.
|
||||
*
|
||||
* @param[in] p_obelisk The obelisk object pointer.
|
||||
* @param[in] left_entity The left entity.
|
||||
* @param[in] verb The verb.
|
||||
* @param[in] right_entity The right entity.
|
||||
* @return double Returns whether or not the Fact is true.
|
||||
*/
|
||||
double query(const std::string& leftEntity,
|
||||
const std::string& verb,
|
||||
const std::string& rightEntity);
|
||||
|
||||
/**
|
||||
* @brief Query the Obelisk KnowledgeBase and return the suggested
|
||||
* action to take.
|
||||
*
|
||||
* @param[in] leftEntity The left entity.
|
||||
* @param[in] verb The verb.
|
||||
* @param[in] rightEntity The right entity.
|
||||
* @return std::string Returns the suggested action.
|
||||
*/
|
||||
std::string queryAction(const std::string& leftEntity,
|
||||
const std::string& verb,
|
||||
const std::string& rightEntity);
|
||||
};
|
||||
} // namespace obelisk
|
||||
|
||||
#endif
|
@ -24,14 +24,14 @@ void alai::CameraLimit::_init()
|
||||
|
||||
void alai::CameraLimit::_ready()
|
||||
{
|
||||
auto node = find_node("Middleground");
|
||||
auto node = find_node("Middleground");
|
||||
auto middle_ground = cast_to<godot::TileMap>(node);
|
||||
if (middle_ground != NULL)
|
||||
{
|
||||
auto used_rect = middle_ground->get_used_rect();
|
||||
auto bounds = godot::Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y);
|
||||
node = get_tree()->get_root()->find_node("Camera2D", true, false);
|
||||
auto camera = cast_to<godot::Camera2D>(node);
|
||||
auto bounds = godot::Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y);
|
||||
node = get_tree()->get_root()->find_node("Camera2D", true, false);
|
||||
auto camera = cast_to<godot::Camera2D>(node);
|
||||
if (camera != NULL)
|
||||
{
|
||||
camera->set_limit(2, bounds.x * middle_ground->get_cell_size().x);
|
||||
|
@ -11,9 +11,9 @@ namespace alai
|
||||
*
|
||||
* @details The camera will be limited based on the used width and height of the Middleground tilemap.
|
||||
*/
|
||||
class CameraLimit: public godot::Node2D
|
||||
class CameraLimit : public godot::Node2D
|
||||
{
|
||||
GODOT_CLASS(CameraLimit, godot::Node2D)
|
||||
GODOT_CLASS(CameraLimit, godot::Node2D)
|
||||
|
||||
public:
|
||||
/**
|
||||
@ -49,5 +49,5 @@ namespace alai
|
||||
*/
|
||||
void _ready();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
#endif
|
||||
|
@ -12,7 +12,7 @@ void alai::Event::_register_methods()
|
||||
godot::register_signal<Event>("player_died");
|
||||
godot::register_signal<Event>("player_won");
|
||||
godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
|
||||
|
||||
godot::register_signal<Event>("report_object", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
|
||||
}
|
||||
|
||||
alai::Event::Event()
|
||||
|
@ -14,7 +14,8 @@ namespace alai
|
||||
*/
|
||||
class Event : public godot::Node
|
||||
{
|
||||
GODOT_CLASS(Event, godot::Node)
|
||||
GODOT_CLASS(Event, godot::Node)
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This method registers classes with Godot.
|
||||
@ -42,6 +43,6 @@ namespace alai
|
||||
*/
|
||||
void _init();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
23
src/Main.cpp
23
src/Main.cpp
@ -1,6 +1,6 @@
|
||||
#include "Main.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Main.h"
|
||||
#include "obelisk.h"
|
||||
|
||||
#include <SceneTree.hpp>
|
||||
|
||||
@ -27,10 +27,10 @@ alai::Main::~Main()
|
||||
|
||||
void alai::Main::_init()
|
||||
{
|
||||
_os = godot::OS::get_singleton();
|
||||
_input = godot::Input::get_singleton();
|
||||
_os = godot::OS::get_singleton();
|
||||
_input = godot::Input::get_singleton();
|
||||
_project_settings = godot::ProjectSettings::get_singleton();
|
||||
_resource_loader = godot::ResourceLoader::get_singleton();
|
||||
_resource_loader = godot::ResourceLoader::get_singleton();
|
||||
|
||||
set_game_version(godot::String(default_game_version.c_str()));
|
||||
set_full_screen(default_full_screen);
|
||||
@ -40,6 +40,10 @@ void alai::Main::_init()
|
||||
|
||||
void alai::Main::_ready()
|
||||
{
|
||||
auto obelisk = std::unique_ptr<obelisk::Obelisk> {new obelisk::Obelisk("alai.kb")};
|
||||
godot::Godot::print("Obelisk version: " + godot::String(obelisk->getVersion().c_str()));
|
||||
godot::Godot::print("Obelisk library version: " + godot::String(std::to_string(obelisk->getLibVersion()).c_str()));
|
||||
|
||||
auto success = _project_settings->load_resource_pack("monitor.pck");
|
||||
if (success)
|
||||
{
|
||||
@ -66,8 +70,7 @@ void alai::Main::_ready()
|
||||
{
|
||||
_os->set_window_size(window_size);
|
||||
_os->set_window_position(
|
||||
_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5
|
||||
);
|
||||
_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5);
|
||||
}
|
||||
|
||||
success = _project_settings->load_resource_pack("crt.pck");
|
||||
@ -106,9 +109,9 @@ void alai::Main::load_level()
|
||||
{
|
||||
if (level != nullptr)
|
||||
{
|
||||
auto path = level->get_path();
|
||||
auto path = level->get_path();
|
||||
auto loaded_level = level->instance();
|
||||
auto level_node = get_node("Level");
|
||||
auto level_node = get_node("Level");
|
||||
level_node->add_child(loaded_level);
|
||||
}
|
||||
}
|
||||
@ -153,7 +156,7 @@ bool alai::Main::get_full_screen()
|
||||
|
||||
void alai::Main::set_window_size(godot::Vector2 window_size)
|
||||
{
|
||||
this-> window_size = window_size;
|
||||
this->window_size = window_size;
|
||||
}
|
||||
|
||||
godot::Vector2 alai::Main::get_window_size()
|
||||
|
12
src/Main.h
12
src/Main.h
@ -1,7 +1,6 @@
|
||||
#ifndef ALAI_MAIN_H
|
||||
#define ALAI_MAIN_H
|
||||
|
||||
#include <string>
|
||||
#include <Godot.hpp>
|
||||
#include <Input.hpp>
|
||||
#include <Node.hpp>
|
||||
@ -10,6 +9,7 @@
|
||||
#include <ProjectSettings.hpp>
|
||||
#include <Ref.hpp>
|
||||
#include <ResourceLoader.hpp>
|
||||
#include <string>
|
||||
|
||||
/**
|
||||
* @brief This is the alai namespace for all the code included in the game.
|
||||
@ -25,7 +25,7 @@ namespace alai
|
||||
*/
|
||||
class Main : public godot::Node
|
||||
{
|
||||
GODOT_CLASS(Main, godot::Node)
|
||||
GODOT_CLASS(Main, godot::Node)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -52,12 +52,12 @@ namespace alai
|
||||
* @brief The default value for the game version.
|
||||
*
|
||||
*/
|
||||
inline static const std::string default_game_version = "0.1.0";
|
||||
inline static const std::string default_game_version = "0.1.0";
|
||||
/**
|
||||
* @brief The default value for if the game should start in full screen.
|
||||
*
|
||||
*/
|
||||
inline static const bool default_full_screen = false;
|
||||
inline static const bool default_full_screen = false;
|
||||
/**
|
||||
* @brief The default resolution for the game window.
|
||||
*
|
||||
@ -68,7 +68,7 @@ namespace alai
|
||||
*
|
||||
* @details -1 opens it on the currently active screen. And 0 and above are the screens to use.
|
||||
*/
|
||||
inline static const int8_t default_launch_screen = -1;
|
||||
inline static const int8_t default_launch_screen = -1;
|
||||
/**
|
||||
* @brief The first level to load
|
||||
*
|
||||
@ -227,6 +227,6 @@ namespace alai
|
||||
*/
|
||||
void load_level();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,9 +1,8 @@
|
||||
#include "Event.h"
|
||||
#include "coin/CoinCollected.h"
|
||||
|
||||
#include "Event.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <AnimationPlayer.hpp>
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
|
||||
void alai::CoinCollected::_register_methods()
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ namespace alai
|
||||
*/
|
||||
class CoinCollected : public alai::State
|
||||
{
|
||||
GODOT_CLASS(CoinCollected, alai::State)
|
||||
GODOT_CLASS(CoinCollected, alai::State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -68,6 +68,6 @@ namespace alai
|
||||
*/
|
||||
void _on_animation_finished(godot::String anim_name);
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "coin/CoinCounter.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "coin/CoinCounter.h"
|
||||
|
||||
#include <String.hpp>
|
||||
|
||||
@ -36,14 +35,15 @@ void alai::CoinCounter::_on_coin_collected(int amount)
|
||||
if (coins >= 100)
|
||||
{
|
||||
auto extra = coins - 100;
|
||||
coins = extra;
|
||||
coins = extra;
|
||||
}
|
||||
godot::String coin_string = godot::String();
|
||||
if (coins <= 9)
|
||||
{
|
||||
coin_string = "0" + godot::String::num(coins);
|
||||
}
|
||||
else{
|
||||
else
|
||||
{
|
||||
coin_string = godot::String::num(coins);
|
||||
}
|
||||
set_text(coin_string);
|
||||
|
@ -12,7 +12,7 @@ namespace alai
|
||||
*/
|
||||
class CoinCounter : public godot::Label
|
||||
{
|
||||
GODOT_CLASS(CoinCounter, godot::Label)
|
||||
GODOT_CLASS(CoinCounter, godot::Label)
|
||||
|
||||
private:
|
||||
uint8_t coins;
|
||||
@ -52,9 +52,8 @@ namespace alai
|
||||
void _on_CoinHUD_ready();
|
||||
void _on_coin_collected(int amount);
|
||||
void _ready();
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -14,7 +14,7 @@ namespace alai
|
||||
*/
|
||||
class CoinNotCollected : public alai::State
|
||||
{
|
||||
GODOT_CLASS(CoinNotCollected, alai::State)
|
||||
GODOT_CLASS(CoinNotCollected, alai::State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -69,6 +69,6 @@ namespace alai
|
||||
*/
|
||||
void _on_body_entered(Node *node);
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -14,7 +14,7 @@ namespace alai
|
||||
*/
|
||||
class GoalNotReached : public alai::State
|
||||
{
|
||||
GODOT_CLASS(GoalNotReached, alai::State)
|
||||
GODOT_CLASS(GoalNotReached, alai::State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -69,6 +69,6 @@ namespace alai
|
||||
*/
|
||||
void _on_Goal_body_entered(Node *node);
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "goal/GoalReached.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "goal/GoalReached.h"
|
||||
|
||||
#include <Area2D.hpp>
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace alai
|
||||
*/
|
||||
class GoalReached : public alai::State
|
||||
{
|
||||
GODOT_CLASS(GoalReached, alai::State)
|
||||
GODOT_CLASS(GoalReached, alai::State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -67,6 +67,6 @@ namespace alai
|
||||
*
|
||||
*/
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,22 +1,23 @@
|
||||
#include <Godot.hpp>
|
||||
|
||||
#include "Event.h"
|
||||
#include "state_machine/StateMachine.h"
|
||||
#include "state_machine/State.h"
|
||||
#include "Main.h"
|
||||
#include "CameraLimit.h"
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerIdle.h"
|
||||
#include "player/states/PlayerMove.h"
|
||||
#include "player/states/PlayerJump.h"
|
||||
#include "player/states/PlayerFall.h"
|
||||
#include "coin/CoinNotCollected.h"
|
||||
#include "Event.h"
|
||||
#include "Main.h"
|
||||
#include "coin/CoinCollected.h"
|
||||
#include "coin/CoinCounter.h"
|
||||
#include "goal/GoalReached.h"
|
||||
#include "coin/CoinNotCollected.h"
|
||||
#include "goal/GoalNotReached.h"
|
||||
#include "goal/GoalReached.h"
|
||||
#include "gui/game_over/GameOverScreen.h"
|
||||
#include "gui/game_won/GameWonScreen.h"
|
||||
#include "player/AI.h"
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerFall.h"
|
||||
#include "player/states/PlayerIdle.h"
|
||||
#include "player/states/PlayerJump.h"
|
||||
#include "player/states/PlayerMove.h"
|
||||
#include "state_machine/State.h"
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
#include <Godot.hpp>
|
||||
|
||||
/**
|
||||
* @brief This function connects the gdnative init function.
|
||||
@ -47,12 +48,13 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
|
||||
{
|
||||
godot::Godot::nativescript_init(handle);
|
||||
|
||||
godot::register_class<alai::Event>();
|
||||
godot::register_class<alai::Event>();
|
||||
godot::register_class<alai::StateMachine>();
|
||||
godot::register_class<alai::State>();
|
||||
godot::register_class<alai::Main>();
|
||||
godot::register_class<alai::CameraLimit>();
|
||||
godot::register_class<alai::player::Player>();
|
||||
godot::register_class<alai::player::AI>();
|
||||
godot::register_class<alai::player::PlayerIdle>();
|
||||
godot::register_class<alai::player::PlayerMove>();
|
||||
godot::register_class<alai::player::PlayerJump>();
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "gui/game_over/GameOverScreen.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "gui/game_over/GameOverScreen.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <PackedScene.hpp>
|
||||
@ -16,7 +15,7 @@ void alai::GameOverScreen::_register_methods()
|
||||
godot::register_method("restart_game", &GameOverScreen::restart_game);
|
||||
godot::register_method("connect_signal", &GameOverScreen::connect_signal);
|
||||
godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
|
||||
godot::register_method("_on_visibility_changed", &GameOverScreen::_on_visibility_changed);
|
||||
godot::register_method("_on_visibility_changed", &GameOverScreen::_on_visibility_changed);
|
||||
}
|
||||
|
||||
alai::GameOverScreen::GameOverScreen()
|
||||
@ -39,11 +38,11 @@ void alai::GameOverScreen::_ready()
|
||||
|
||||
void alai::GameOverScreen::_on_restart_button_pressed()
|
||||
{
|
||||
if (_resource_loader->exists("res://levels/PrototypeR.tscn"))
|
||||
if (_resource_loader->exists("res://levels/TestLevel.tscn"))
|
||||
{
|
||||
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/PrototypeR.tscn");
|
||||
auto level = level_scene->instance();
|
||||
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
|
||||
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/TestLevel.tscn");
|
||||
auto level = level_scene->instance();
|
||||
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
|
||||
|
||||
if (level_node != nullptr)
|
||||
{
|
||||
|
@ -5,7 +5,6 @@
|
||||
#include <Godot.hpp>
|
||||
#include <ResourceLoader.hpp>
|
||||
|
||||
|
||||
namespace alai
|
||||
{
|
||||
/**
|
||||
@ -14,7 +13,7 @@ namespace alai
|
||||
*/
|
||||
class GameOverScreen : public godot::CanvasLayer
|
||||
{
|
||||
GODOT_CLASS(GameOverScreen, godot::CanvasLayer)
|
||||
GODOT_CLASS(GameOverScreen, godot::CanvasLayer)
|
||||
|
||||
private:
|
||||
godot::ResourceLoader *_resource_loader;
|
||||
@ -57,6 +56,6 @@ namespace alai
|
||||
void connect_signal();
|
||||
void _on_visibility_changed();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "gui/game_won/GameWonScreen.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "gui/game_won/GameWonScreen.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <SceneTree.hpp>
|
||||
|
@ -12,7 +12,7 @@ namespace alai
|
||||
*/
|
||||
class GameWonScreen : public godot::CanvasLayer
|
||||
{
|
||||
GODOT_CLASS(GameWonScreen, godot::CanvasLayer)
|
||||
GODOT_CLASS(GameWonScreen, godot::CanvasLayer)
|
||||
|
||||
public:
|
||||
/**
|
||||
@ -47,6 +47,6 @@ namespace alai
|
||||
void connect_signal();
|
||||
void _on_visibility_changed();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
171
src/player/AI.cpp
Normal file
171
src/player/AI.cpp
Normal file
@ -0,0 +1,171 @@
|
||||
#include "player/AI.h"
|
||||
|
||||
#include <InputEventAction.hpp>
|
||||
|
||||
void alai::player::AI::_register_methods()
|
||||
{
|
||||
godot::register_method("_ready", &AI::_ready);
|
||||
godot::register_method("_physics_process", &AI::_physics_process);
|
||||
godot::register_method("_on_object_report", &AI::_on_object_report);
|
||||
godot::register_method("_on_timer_timeout", &AI::_on_timer_timeout);
|
||||
}
|
||||
|
||||
alai::player::AI::AI()
|
||||
{
|
||||
}
|
||||
|
||||
alai::player::AI::~AI()
|
||||
{
|
||||
}
|
||||
|
||||
void alai::player::AI::_init()
|
||||
{
|
||||
_input = godot::Input::get_singleton();
|
||||
obelisk = std::unique_ptr<obelisk::Obelisk> {new obelisk::Obelisk("alai.kb")};
|
||||
}
|
||||
|
||||
void alai::player::AI::_ready()
|
||||
{
|
||||
parent = Object::cast_to<Player>(get_parent());
|
||||
|
||||
event = get_node<alai::Event>("/root/Event");
|
||||
event->connect("report_object", this, "_on_object_report");
|
||||
|
||||
add_child(timer);
|
||||
timer->set_wait_time(1);
|
||||
auto err = timer->connect("timeout", this, "_on_timer_timeout");
|
||||
if (err != godot::Error::OK)
|
||||
{
|
||||
godot::Godot::print("Timer could not be connected!");
|
||||
}
|
||||
}
|
||||
|
||||
void alai::player::AI::_physics_process(float delta)
|
||||
{
|
||||
auto player_position = parent->get_global_position();
|
||||
auto player_direction = parent->get_velocity();
|
||||
bool walking = false;
|
||||
|
||||
std::sort(entities.begin(), entities.end(), [](const Entity &a, const Entity &b) -> bool
|
||||
{
|
||||
return a.position.x < b.position.x;
|
||||
});
|
||||
|
||||
while (!entities.empty())
|
||||
{
|
||||
const auto &entity = entities.front();
|
||||
|
||||
auto entityName = entity.name.utf8().get_data();
|
||||
|
||||
double distance = std::abs(player_position.x - entity.position.x);
|
||||
|
||||
int jump_distance = -1;
|
||||
auto action = obelisk->queryAction(entityName, "is", "bouncable");
|
||||
if (action == "jump on")
|
||||
{
|
||||
jump_distance = 100;
|
||||
}
|
||||
else if (action == "jump over")
|
||||
{
|
||||
jump_distance = 50;
|
||||
}
|
||||
|
||||
if (lastEntity == "")
|
||||
{
|
||||
if (jump_distance != -1 && distance < jump_distance)
|
||||
{
|
||||
lastEntity = entity.originalName;
|
||||
timer->start();
|
||||
if (player_position.x < entity.position.x)
|
||||
{
|
||||
auto ev = godot::InputEventAction()._new();
|
||||
ev->set_action("jump");
|
||||
ev->set_pressed(true);
|
||||
_input->parse_input_event(ev);
|
||||
}
|
||||
else if (player_position.x > entity.position.x)
|
||||
{
|
||||
auto ev = godot::InputEventAction()._new();
|
||||
ev->set_action("jump");
|
||||
ev->set_pressed(true);
|
||||
_input->parse_input_event(ev);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (obelisk->query(entityName, "is", "gold") > 0 && obelisk->query(std::string("gold ") + entityName, "is", "collectable") > 0)
|
||||
{
|
||||
if (entity.position.x > player_position.x)
|
||||
{
|
||||
if (!walking && !_input->is_action_pressed("left") && !_input->is_action_pressed("right"))
|
||||
{
|
||||
walking = true;
|
||||
_input->action_press("right");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!walking && !_input->is_action_pressed("left") && !_input->is_action_pressed("right"))
|
||||
{
|
||||
walking = true;
|
||||
_input->action_press("left");
|
||||
}
|
||||
}
|
||||
|
||||
if (distance > -10 && distance < 10 && player_position.y - entity.position.y > 20)
|
||||
{
|
||||
timer->stop();
|
||||
lastEntity = "";
|
||||
if (!_input->is_action_pressed("jump"))
|
||||
{
|
||||
_input->action_press("jump");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (obelisk->query(entityName, "is", "touchable") > 0)
|
||||
{
|
||||
if (!walking && !_input->is_action_pressed("left") && !_input->is_action_pressed("right"))
|
||||
{
|
||||
walking = true;
|
||||
if (entity.position.x > player_position.x)
|
||||
{
|
||||
_input->action_press("right");
|
||||
}
|
||||
else
|
||||
{
|
||||
_input->action_press("left");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
entities.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
void alai::player::AI::unset_action(godot::String action)
|
||||
{
|
||||
auto ev = godot::InputEventAction()._new();
|
||||
ev->set_action(action);
|
||||
ev->set_pressed(false);
|
||||
_input->parse_input_event(ev);
|
||||
}
|
||||
|
||||
void alai::player::AI::_on_timer_timeout()
|
||||
{
|
||||
unset_action("left");
|
||||
unset_action("right");
|
||||
unset_action("jump");
|
||||
lastEntity = "";
|
||||
}
|
||||
|
||||
void alai::player::AI::_on_object_report(godot::String name, godot::String state, godot::Vector2 position, godot::Vector2 velocity)
|
||||
{
|
||||
auto entity = Entity();
|
||||
entity.originalName = name;
|
||||
entity.name = name.to_lower().rstrip("0123456789");
|
||||
entity.state = state;
|
||||
entity.position = position;
|
||||
entity.velocity = velocity;
|
||||
entities.emplace_front(entity);
|
||||
}
|
115
src/player/AI.h
Normal file
115
src/player/AI.h
Normal file
@ -0,0 +1,115 @@
|
||||
#ifndef ALAI_PLAYER_AI_H
|
||||
#define ALAI_PLAYER_AI_H
|
||||
|
||||
#include "Event.h"
|
||||
#include "obelisk.h"
|
||||
#include "player/Player.h"
|
||||
|
||||
#include <Godot.hpp>
|
||||
#include <Input.hpp>
|
||||
#include <Node.hpp>
|
||||
#include <Timer.hpp>
|
||||
#include <Vector2.hpp>
|
||||
#include <queue>
|
||||
|
||||
namespace alai
|
||||
{
|
||||
namespace player
|
||||
{
|
||||
class Entity
|
||||
{
|
||||
public:
|
||||
godot::String originalName;
|
||||
godot::String name;
|
||||
godot::String state;
|
||||
godot::Vector2 position;
|
||||
godot::Vector2 velocity;
|
||||
};
|
||||
|
||||
class AI : public godot::Node
|
||||
{
|
||||
GODOT_CLASS(AI, godot::Node)
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Input singleton.
|
||||
*
|
||||
*/
|
||||
godot::Input* _input;
|
||||
|
||||
/**
|
||||
* @brief The obelisk object.
|
||||
*
|
||||
*/
|
||||
std::unique_ptr<obelisk::Obelisk> obelisk;
|
||||
|
||||
alai::Event* event;
|
||||
|
||||
std::deque<alai::player::Entity> entities;
|
||||
|
||||
alai::player::Player* parent;
|
||||
|
||||
godot::String lastEntity;
|
||||
|
||||
godot::Timer* timer = godot::Timer()._new();
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This method registers classes with Godot.
|
||||
*
|
||||
* @details This method registers methods, properties, and signals with the Godot engine.
|
||||
*/
|
||||
static void
|
||||
_register_methods();
|
||||
|
||||
/**
|
||||
* @brief Construct a new AI object.
|
||||
*
|
||||
*/
|
||||
AI();
|
||||
|
||||
/**
|
||||
* @brief Destroy the AI object.
|
||||
*
|
||||
*/
|
||||
~AI();
|
||||
|
||||
/**
|
||||
* @brief Initialize the class from Godot.
|
||||
*
|
||||
* @details This method is called just once when the Godot engine connects to the instance of the class.
|
||||
*/
|
||||
void _init();
|
||||
|
||||
/**
|
||||
* @brief Code to be run when ready.
|
||||
*
|
||||
* @details This method is run when all the children of this node are ready.
|
||||
*/
|
||||
void _ready();
|
||||
|
||||
/**
|
||||
* @brief The physics processed every delta time.
|
||||
*
|
||||
* @param[in] delta The time since the method was last run.
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
|
||||
void _on_timer_timeout();
|
||||
|
||||
void unset_action(godot::String action);
|
||||
|
||||
/**
|
||||
* @brief Callback that receives information about the game environment.
|
||||
*
|
||||
* @param[in] name The name of the object.
|
||||
* @param[in] state The state the object is in.
|
||||
* @param[in] position The position of the object.
|
||||
* @param[in] velocity The object's velocity.
|
||||
*/
|
||||
void _on_object_report(godot::String name, godot::String state, godot::Vector2 position, godot::Vector2 velocity);
|
||||
};
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
@ -1,6 +1,5 @@
|
||||
#include "player/Player.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "player/Player.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <Camera2D.hpp>
|
||||
@ -83,7 +82,8 @@ void alai::player::Player::_ready()
|
||||
}
|
||||
}
|
||||
|
||||
void alai::player::Player::_on_level_loaded() {
|
||||
void alai::player::Player::_on_level_loaded()
|
||||
{
|
||||
auto state = get_node("StateMachine")->get_child(0);
|
||||
if (state != nullptr)
|
||||
{
|
||||
@ -106,7 +106,7 @@ void alai::player::Player::_physics_process(float delta)
|
||||
snap_vector = godot::Vector2::DOWN * 20.0;
|
||||
}
|
||||
|
||||
auto is_on_platform = false;
|
||||
auto is_on_platform = false;
|
||||
auto platform_detector = get_node<godot::RayCast2D>("PlatformDetector");
|
||||
if (platform_detector != nullptr)
|
||||
{
|
||||
@ -117,16 +117,16 @@ void alai::player::Player::_physics_process(float delta)
|
||||
WARN_PRINT("PlatformDetector not found!");
|
||||
}
|
||||
|
||||
velocity = move_and_slide_with_snap(velocity, snap_vector, godot::Vector2::UP, !is_on_platform, 4, 0.9, false);
|
||||
velocity = move_and_slide_with_snap(velocity, snap_vector, godot::Vector2::UP, !is_on_platform, 4, 0.9, false);
|
||||
//velocity = move_and_slide(velocity, Vector2::UP, !is_on_platform);
|
||||
velocity.x = godot::Math::lerp((float) velocity.x, (float) 0, (float) 0.2);
|
||||
|
||||
auto count = get_slide_count();
|
||||
for (int64_t i = 0; i < count; i++)
|
||||
{
|
||||
auto collision = get_slide_collision(i);
|
||||
auto collision = get_slide_collision(i);
|
||||
auto collision_object = collision->get_collider();
|
||||
auto collider = Object::cast_to<Node>(collision_object);
|
||||
auto collider = Object::cast_to<Node>(collision_object);
|
||||
if (collider->is_in_group("squashable") && godot::Vector2::UP.dot(collision->get_normal()) > 0.1)
|
||||
{
|
||||
collider->call_deferred("squash");
|
||||
@ -169,14 +169,15 @@ void alai::player::Player::_physics_process(float delta)
|
||||
auto camera = get_node<godot::Camera2D>("Camera2D");
|
||||
if (camera != nullptr)
|
||||
{
|
||||
auto position = get_global_position();
|
||||
auto position = get_global_position();
|
||||
auto sprite_node = get_node<godot::AnimatedSprite>("AnimatedSprite");
|
||||
if (sprite_node != nullptr)
|
||||
{
|
||||
position.x = godot::Math::clamp((float) position.x, (float) camera->get_limit(0), (float) camera->get_limit(2) - sprite_node->get_sprite_frames()->get_frame("idle", 0)->get_size().x);
|
||||
position.y = godot::Math::clamp((float) position.y, (float) camera->get_limit(1), (float) camera->get_limit(3) + sprite_node->get_sprite_frames()->get_frame("idle", 0)->get_size().y);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
WARN_PRINT("Could not clamp player based on sprite frame size!");
|
||||
position.x = godot::Math::clamp((float) position.x, (float) camera->get_limit(0), (float) camera->get_limit(2));
|
||||
position.y = godot::Math::clamp((float) position.y, (float) camera->get_limit(1), (float) camera->get_limit(3));
|
||||
@ -196,11 +197,13 @@ void alai::player::Player::_physics_process(float delta)
|
||||
{
|
||||
// The first time the notifier is checked always returns false in the first frame
|
||||
// So skip the check from the first frame
|
||||
if (notifier_initialized) {
|
||||
if (notifier_initialized)
|
||||
{
|
||||
auto event = get_node<alai::Event>("/root/Event");
|
||||
event->emit_signal("player_died");
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
notifier_initialized = true;
|
||||
}
|
||||
}
|
||||
|
@ -24,32 +24,32 @@ namespace alai
|
||||
* @brief The default speed of the player.
|
||||
*
|
||||
*/
|
||||
const float speed = 60.0;
|
||||
const float speed = 60.0;
|
||||
/**
|
||||
* @brief The default jump force applied when jumping.
|
||||
*
|
||||
*/
|
||||
const float jump_force = 300.0;
|
||||
const float jump_force = 300.0;
|
||||
/**
|
||||
* @brief The default bounce force applied when bouncing on something.
|
||||
*
|
||||
*/
|
||||
const float bounce_force = 200.0;
|
||||
const float bounce_force = 200.0;
|
||||
/**
|
||||
* @brief The default gravity applied to the player.
|
||||
*
|
||||
*/
|
||||
const float gravity = 9.81;
|
||||
const float gravity = 9.81;
|
||||
/**
|
||||
* @brief The default run speed multiplier.
|
||||
*
|
||||
*/
|
||||
const float run_speed = 2.0;
|
||||
const float run_speed = 2.0;
|
||||
/**
|
||||
* @brief The default double jump activation state.
|
||||
*
|
||||
*/
|
||||
const bool double_jump = true;
|
||||
const bool double_jump = true;
|
||||
|
||||
/**
|
||||
* @brief This class is used to control the player.
|
||||
@ -58,7 +58,7 @@ namespace alai
|
||||
*/
|
||||
class Player : public godot::KinematicBody2D
|
||||
{
|
||||
GODOT_CLASS(Player, godot::KinematicBody2D)
|
||||
GODOT_CLASS(Player, godot::KinematicBody2D)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -291,7 +291,7 @@ namespace alai
|
||||
*/
|
||||
void _on_level_loaded();
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerFall.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerFall.h"
|
||||
|
||||
void alai::player::PlayerFall::_register_methods()
|
||||
{
|
||||
@ -46,8 +45,8 @@ void alai::player::PlayerFall::_physics_process(float delta)
|
||||
}
|
||||
|
||||
auto current_speed = parent->get_speed();
|
||||
auto velocity = parent->get_velocity();
|
||||
velocity.x = 0;
|
||||
auto velocity = parent->get_velocity();
|
||||
velocity.x = 0;
|
||||
if (_input->is_action_pressed("run"))
|
||||
{
|
||||
current_speed *= parent->get_run_speed();
|
||||
|
@ -17,7 +17,7 @@ namespace alai
|
||||
*/
|
||||
class PlayerFall : public State
|
||||
{
|
||||
GODOT_CLASS(PlayerFall, State)
|
||||
GODOT_CLASS(PlayerFall, State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -78,7 +78,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerIdle.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerIdle.h"
|
||||
|
||||
void alai::player::PlayerIdle::_register_methods()
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ namespace alai
|
||||
*/
|
||||
class PlayerIdle : public State
|
||||
{
|
||||
GODOT_CLASS(PlayerIdle, State)
|
||||
GODOT_CLASS(PlayerIdle, State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -77,7 +77,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerJump.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerJump.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
|
||||
@ -42,16 +41,16 @@ void alai::player::PlayerJump::_state_enter(const godot::String state)
|
||||
double_jumped = false;
|
||||
}
|
||||
|
||||
auto parent = Object::cast_to<Player>(get_parent());
|
||||
auto parent = Object::cast_to<Player>(get_parent());
|
||||
auto velocity = parent->get_velocity();
|
||||
velocity.y = -parent->get_jump_force();
|
||||
velocity.y = -parent->get_jump_force();
|
||||
parent->set_velocity(velocity);
|
||||
}
|
||||
|
||||
void alai::player::PlayerJump::_state_exit()
|
||||
{
|
||||
animated_sprite->set_animation("move");
|
||||
animated_sprite->set_frame(1);
|
||||
animated_sprite->set_animation("move");
|
||||
animated_sprite->set_frame(1);
|
||||
}
|
||||
|
||||
void alai::player::PlayerJump::_physics_process(float delta)
|
||||
@ -64,8 +63,8 @@ void alai::player::PlayerJump::_physics_process(float delta)
|
||||
}
|
||||
|
||||
auto current_speed = parent->get_speed();
|
||||
auto velocity = parent->get_velocity();
|
||||
velocity.x = 0;
|
||||
auto velocity = parent->get_velocity();
|
||||
velocity.x = 0;
|
||||
if (_input->is_action_pressed("run"))
|
||||
{
|
||||
current_speed *= parent->get_run_speed();
|
||||
|
@ -17,7 +17,7 @@ namespace alai
|
||||
*/
|
||||
class PlayerJump : public State
|
||||
{
|
||||
GODOT_CLASS(PlayerJump, State)
|
||||
GODOT_CLASS(PlayerJump, State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -85,7 +85,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerMove.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerMove.h"
|
||||
|
||||
void alai::player::PlayerMove::_register_methods()
|
||||
{
|
||||
@ -40,8 +39,8 @@ void alai::player::PlayerMove::_physics_process(float delta)
|
||||
auto direction_pressed = false;
|
||||
|
||||
auto current_speed = parent->get_speed();
|
||||
auto velocity = parent->get_velocity();
|
||||
velocity.x = 0;
|
||||
auto velocity = parent->get_velocity();
|
||||
velocity.x = 0;
|
||||
if (_input->is_action_pressed("run"))
|
||||
{
|
||||
current_speed *= parent->get_run_speed();
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
#include "state_machine/State.h"
|
||||
|
||||
#include <AnimatedSprite.hpp>
|
||||
#include <Godot.hpp>
|
||||
#include <Input.hpp>
|
||||
#include <AnimatedSprite.hpp>
|
||||
|
||||
namespace alai
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace alai
|
||||
*/
|
||||
class PlayerMove : public State
|
||||
{
|
||||
GODOT_CLASS(PlayerMove, State)
|
||||
GODOT_CLASS(PlayerMove, State)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -77,7 +77,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -13,7 +13,7 @@ namespace alai
|
||||
*/
|
||||
class State : public StateMachine
|
||||
{
|
||||
GODOT_CLASS(State, Node)
|
||||
GODOT_CLASS(State, Node)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -98,6 +98,6 @@ namespace alai
|
||||
*/
|
||||
virtual StateMachine *get_state_machine() final;
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
#include "state_machine/State.h"
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
void alai::StateMachine::_register_methods()
|
||||
{
|
||||
@ -54,7 +53,7 @@ void alai::StateMachine::setup()
|
||||
if (children.size() > 0)
|
||||
{
|
||||
WARN_PRINT("The state machine doesn't have a default state set, using first child!");
|
||||
auto child = Object::cast_to<Node>(children[0].operator Object*());
|
||||
auto child = Object::cast_to<Node>(children[0].operator Object * ());
|
||||
set_current_state(child->get_name());
|
||||
}
|
||||
else
|
||||
@ -66,7 +65,7 @@ void alai::StateMachine::setup()
|
||||
|
||||
for (uint8_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object*());
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object * ());
|
||||
|
||||
child->call("set_state_machine", this);
|
||||
|
||||
@ -83,7 +82,8 @@ void alai::StateMachine::setup()
|
||||
{
|
||||
this->call("_state_enter", get_current_state());
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!");
|
||||
}
|
||||
}
|
||||
@ -93,7 +93,7 @@ void alai::StateMachine::add_states()
|
||||
auto children = get_children();
|
||||
for (uint8_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object*());
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object * ());
|
||||
add_state(child->get_name(), child);
|
||||
}
|
||||
}
|
||||
@ -120,7 +120,7 @@ bool alai::StateMachine::has(const godot::String state)
|
||||
return states.has(state);
|
||||
}
|
||||
|
||||
void alai::StateMachine::restart(const godot::String state, const godot::Array& args)
|
||||
void alai::StateMachine::restart(const godot::String state, const godot::Array &args)
|
||||
{
|
||||
this->call("_state_exit", state, args);
|
||||
this->call("_state_enter", state, args);
|
||||
@ -162,7 +162,7 @@ void alai::StateMachine::change(const godot::String state, const godot::Array &a
|
||||
|
||||
if (get_current_state() != "")
|
||||
{
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object * ());
|
||||
if (child != nullptr)
|
||||
{
|
||||
this->remove_child(child);
|
||||
@ -175,7 +175,7 @@ void alai::StateMachine::change(const godot::String state, const godot::Array &a
|
||||
}
|
||||
|
||||
set_current_state(state);
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object * ());
|
||||
this->add_child(child);
|
||||
|
||||
state_node = Object::cast_to<Node>(this->states[get_current_state()]);
|
||||
@ -204,7 +204,7 @@ void alai::StateMachine::change(const godot::String state, const godot::Array &a
|
||||
|
||||
godot::Variant alai::StateMachine::call(const godot::String method, const godot::Array &args)
|
||||
{
|
||||
auto node = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
auto node = Object::cast_to<Node>(states[get_current_state()].operator Object * ());
|
||||
if (node)
|
||||
{
|
||||
if (node->has_method(method))
|
||||
@ -269,7 +269,7 @@ void alai::StateMachine::_on_StateMachine_tree_exiting()
|
||||
auto keys = states.keys();
|
||||
for (uint8_t i = 0; i < keys.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(states[keys[i]].operator Object*());
|
||||
auto child = Object::cast_to<Node>(states[keys[i]].operator Object * ());
|
||||
if (child)
|
||||
{
|
||||
auto children = get_children();
|
||||
|
@ -12,7 +12,7 @@ namespace alai
|
||||
*/
|
||||
class StateMachine : public godot::Node
|
||||
{
|
||||
GODOT_CLASS(StateMachine, godot::Node)
|
||||
GODOT_CLASS(StateMachine, godot::Node)
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -126,7 +126,7 @@ namespace alai
|
||||
* @param[in] state The state that is being restarted.
|
||||
* @param[in] args The arguments to pass to the state on exit and enter.
|
||||
*/
|
||||
void restart(const godot::String state, const godot::Array& args = godot::Array());
|
||||
void restart(const godot::String state, const godot::Array &args = godot::Array());
|
||||
|
||||
/**
|
||||
* @brief Change to a different state.
|
||||
@ -214,7 +214,7 @@ namespace alai
|
||||
* @param[in] state The state being restarted.
|
||||
* @param[in] args The arguments to pass when restarting.
|
||||
*/
|
||||
template <class ...Args> void restart(const godot::String state, Args ...args)
|
||||
template<class... Args> void restart(const godot::String state, Args... args)
|
||||
{
|
||||
return restart(state, godot::Array::make(args...));
|
||||
}
|
||||
@ -226,7 +226,7 @@ namespace alai
|
||||
* @param[in] state The state to change to.
|
||||
* @param[in] args The arguments to pass to the new state.
|
||||
*/
|
||||
template <class ...Args> void change(const godot::String state, Args ...args)
|
||||
template<class... Args> void change(const godot::String state, Args... args)
|
||||
{
|
||||
return change(state, godot::Array::make(args...));
|
||||
}
|
||||
@ -239,7 +239,7 @@ namespace alai
|
||||
* @param[in] args The arguments to pass to it.
|
||||
* @return Variant The Variant object returned by the method called.
|
||||
*/
|
||||
template <class ...Args> godot::Variant call(const godot::String method, Args ...args)
|
||||
template<class... Args> godot::Variant call(const godot::String method, Args... args)
|
||||
{
|
||||
return call(method, godot::Array::make(args...));
|
||||
}
|
||||
@ -252,11 +252,11 @@ namespace alai
|
||||
* @param[in] args The arguments to pass.
|
||||
* @return Variant The Variant object returned by the method called.
|
||||
*/
|
||||
template <class ...Args> godot::Variant _call(const godot::String method, Args ...args)
|
||||
template<class... Args> godot::Variant _call(const godot::String method, Args... args)
|
||||
{
|
||||
return _call(method, godot::Array::make(args...));
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user