update the knowledge base for the dreadtooth enemy type
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obelisk/alai.obk
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fact("coin" is "gold");
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rule("gold coin" is "collectable" if "coin" is "gold");
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fact("goal" is "touchable");
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fact("shelly" is "dangerous");
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fact("shelly" is "bouncable");
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fact("shelly" can "walk");
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fact("dreadtooth" is "dangerous");
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fact("dreadtooth" can "walk");
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action(if "shelly" is "bouncable" then "jump on" else "jump over");
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action(if "dreadtooth" is "bouncable" then "jump on" else "jump over");
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action(if "coin" is "collectable" then "collect" else "avoid");
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action(if "goal" is "touchable" then "touch" else "avoid");
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