alai/src/goal/GoalReached.h

73 lines
1.8 KiB
C++

#ifndef ALAI_GOAL_GOAL_REACHED_H
#define ALAI_GOAL_GOAL_REACHED_H
#include "state_machine/State.h"
#include <AnimatedSprite.hpp>
#include <Godot.hpp>
namespace alai
{
/**
* @brief This class controls what happens when the goal flag is in the reached state.
*
*/
class GoalReached : public alai::State
{
GODOT_CLASS(GoalReached, alai::State)
private:
/**
* @brief The animated sprite of the Coin.
*
*/
godot::AnimatedSprite *animated_sprite;
public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
/**
* @brief Construct a new GoalReached object.
*
*/
GoalReached();
/**
* @brief Destroy the GoalReached object.
*
*/
~GoalReached();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
/**
* @brief Called when the collected state of the coin is entered.
*
*/
void _state_enter();
/**
* @brief Called when the collected state of the coin is exited.
*
*/
void _state_exit();
/**
* @brief Called when the animation of the collected coin has finished.
*
*/
};
} // namespace alai
#endif