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b718c0f31b
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no changes
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2022-08-28 15:03:53 -04:00 |
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14d29bbc7c
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fix incorrect method name
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2022-08-28 01:25:50 -04:00 |
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3c8107ba9f
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disable monitor by default in development
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2022-08-28 01:04:47 -04:00 |
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3bcbde8161
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Game over screen finished
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2022-08-27 22:34:18 -04:00 |
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8b53f74929
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Merge branch 'develop' into feature/Coin
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2022-08-27 18:17:58 -04:00 |
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a27f968297
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add gameover
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2022-08-27 18:14:21 -04:00 |
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3eb3d8765a
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add event bus
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2022-08-27 18:10:36 -04:00 |
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a9f26a8408
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
# godot/project.godot
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2022-08-26 13:54:25 -04:00 |
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7083f680ee
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ignore delta since we don't use it
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2022-08-26 13:48:39 -04:00 |
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0c8c3f6d1b
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fix level not loading when monitor is disabled
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2022-08-26 10:51:16 -04:00 |
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bb0c4e302d
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submit form when enter is pressed
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2022-08-25 10:11:46 -04:00 |
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563cdade00
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refactor code to be more decoupled
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2022-08-14 16:53:44 -04:00 |
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2a7b20ed54
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dynamically load monitor and crt shader
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2022-08-14 15:15:36 -04:00 |
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0000cd114c
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add default player info for quicker development
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2022-08-14 12:43:25 -04:00 |
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8e5c035675
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fix monitor bug where player info wasn't being sent
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2022-08-14 12:42:49 -04:00 |
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64102a992a
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GameOverScreen .h/.cpp made. Godot scene completed
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2022-08-12 21:50:48 -04:00 |
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5d1f634e08
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Merge branch 'develop' into feature/enemies
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2022-08-06 16:49:30 -04:00 |
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eb22e8b883
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fix text spacing
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2022-08-06 16:47:23 -04:00 |
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81faf5d32e
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Merge branch 'develop' into feature/enemies
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2022-08-05 13:57:21 -04:00 |
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0f85d5cfa3
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use the Time singleton instead of OS singleton
time functions in OS are being deprecated and will be removed in gotod 4.0
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2022-08-05 13:23:45 -04:00 |
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5ce3a2f37c
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add blightwing prototype example
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2022-08-04 00:59:48 -04:00 |
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a72954b578
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add blightwing's behavior
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2022-08-04 00:59:10 -04:00 |
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89f1ac5303
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make dreadtooth animation start automatically
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2022-08-04 00:56:14 -04:00 |
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09916a0598
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Merge branch 'develop' into feature/enemies
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2022-08-03 21:40:09 -04:00 |
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457915a46a
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add CRT shader
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2022-08-03 21:38:13 -04:00 |
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4267332d70
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move the level instance to a level node so that pausing the game doesn't effect the main node
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2022-08-03 21:25:19 -04:00 |
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e54e3b0687
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changes to coinHUD
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2022-08-01 15:05:09 -04:00 |
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2be22ceb68
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
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2022-08-01 14:17:05 -04:00 |
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b24c9e8732
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fix goal state
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2022-08-01 14:10:00 -04:00 |
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f8f1210e61
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Merge branch 'develop' into feature/enemies
# Conflicts:
# godot/characters/player/Player.tscn
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2022-07-27 00:08:25 -04:00 |
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f9e70eae01
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connect signals to the dreadteeth
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2022-07-27 00:03:18 -04:00 |
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8cfa1d5cce
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add sounds and adjust music
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2022-07-26 23:14:21 -04:00 |
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d50d5063b8
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:47:05 -04:00 |
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6b86126127
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gui focus changes and limits
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2022-07-23 13:45:09 -04:00 |
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8eabc38a91
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:28:52 -04:00 |
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5c4106246c
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fix error that happens after the GUI is freed
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2022-07-23 13:27:21 -04:00 |
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332ac5b028
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:07:55 -04:00 |
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71bf91fd2f
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make ui_accept press the button
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2022-07-23 13:03:35 -04:00 |
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1398f3d92c
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GUI should not be visible until ready
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2022-07-23 13:03:35 -04:00 |
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4f8c134bb7
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add level 2 music
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2022-07-22 00:10:08 -04:00 |
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edd24b6798
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undo accidental collision extents change
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2022-07-21 00:17:12 -04:00 |
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948f4ce911
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add some enemy behavior prototypes
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2022-07-21 00:05:08 -04:00 |
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31003a2863
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Merge branch 'develop' into feature/enemies
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2022-07-19 22:11:53 -04:00 |
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84eb228a6c
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fix bug with RUT validation
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2022-07-19 21:44:28 -04:00 |
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ae40849c21
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validate information and send it to the monitor
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2022-07-19 21:44:28 -04:00 |
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39d0804268
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remove default text from text inputs
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2022-07-19 21:44:28 -04:00 |
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10bf1fd270
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add GUI to get player info
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2022-07-19 21:44:28 -04:00 |
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0d1613a7ef
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add pixel operator fonts
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2022-07-19 21:44:28 -04:00 |
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0d2b9cb67f
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remove player script
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2022-07-19 21:44:28 -04:00 |
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298298359b
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move code into the start monitor function instead of setting it during initialization
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2022-07-19 21:44:28 -04:00 |
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