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39173cef21
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cleanup code
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2022-08-28 01:08:04 -04:00 |
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3c8107ba9f
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disable monitor by default in development
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2022-08-28 01:04:47 -04:00 |
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156d3ddcae
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Merge branch 'develop' into feature/cleanup
# Conflicts:
# src/godot.cpp
# src/player/Player.cpp
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2022-08-28 00:38:08 -04:00 |
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1f4d2b1b72
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Merge pull request 'feature/Coin' (#32) from feature/Coin into develop
Reviewed-on: #32
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2022-08-27 22:39:00 -04:00 |
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3bcbde8161
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Game over screen finished
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2022-08-27 22:34:18 -04:00 |
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705ed4e897
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Use event bus for coins
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2022-08-27 18:32:33 -04:00 |
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8b53f74929
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Merge branch 'develop' into feature/Coin
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2022-08-27 18:17:58 -04:00 |
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195c7015af
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Merge pull request 'add event bus' (#31) from feature/event_bus into develop
Reviewed-on: #31
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2022-08-27 18:16:28 -04:00 |
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a27f968297
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add gameover
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2022-08-27 18:14:21 -04:00 |
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3eb3d8765a
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add event bus
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2022-08-27 18:10:36 -04:00 |
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c102c2ad3f
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use empty PackedScene instead of nullptr
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2022-08-27 00:25:15 -04:00 |
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9e0d428ffa
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include forgotten header
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2022-08-26 23:57:12 -04:00 |
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1a2c5eab98
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improve default values
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2022-08-26 23:56:30 -04:00 |
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ddb630ca3e
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change NULL to nullptr
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2022-08-26 21:43:09 -04:00 |
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3478127e86
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remove main namespace
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2022-08-26 21:02:40 -04:00 |
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0f4e77d4b7
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cleanup c++ code
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2022-08-26 19:27:57 -04:00 |
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a9f26a8408
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
# godot/project.godot
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2022-08-26 13:54:25 -04:00 |
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b74a8ce1aa
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fix function name and pointer usage
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2022-08-26 13:51:19 -04:00 |
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ff600cd761
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fix spacing
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2022-08-26 13:48:59 -04:00 |
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7083f680ee
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ignore delta since we don't use it
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2022-08-26 13:48:39 -04:00 |
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8321c8a610
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Merge pull request 'feature/fix_monitor' (#29) from feature/fix_monitor into develop
Reviewed-on: #29
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2022-08-26 10:53:09 -04:00 |
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0c8c3f6d1b
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fix level not loading when monitor is disabled
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2022-08-26 10:51:16 -04:00 |
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bb0c4e302d
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submit form when enter is pressed
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2022-08-25 10:11:46 -04:00 |
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563cdade00
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refactor code to be more decoupled
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2022-08-14 16:53:44 -04:00 |
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2a7b20ed54
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dynamically load monitor and crt shader
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2022-08-14 15:15:36 -04:00 |
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e7fb9dff03
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fix incorrect name in log
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2022-08-14 13:18:09 -04:00 |
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0000cd114c
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add default player info for quicker development
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2022-08-14 12:43:25 -04:00 |
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8e5c035675
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fix monitor bug where player info wasn't being sent
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2022-08-14 12:42:49 -04:00 |
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64102a992a
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GameOverScreen .h/.cpp made. Godot scene completed
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2022-08-12 21:50:48 -04:00 |
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0ca95eacce
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Merge pull request 'feature/enemies' (#28) from feature/enemies into develop
Reviewed-on: #28
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2022-08-07 18:54:14 -04:00 |
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5d1f634e08
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Merge branch 'develop' into feature/enemies
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2022-08-06 16:49:30 -04:00 |
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eb22e8b883
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fix text spacing
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2022-08-06 16:47:23 -04:00 |
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81faf5d32e
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Merge branch 'develop' into feature/enemies
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2022-08-05 13:57:21 -04:00 |
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0f85d5cfa3
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use the Time singleton instead of OS singleton
time functions in OS are being deprecated and will be removed in gotod 4.0
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2022-08-05 13:23:45 -04:00 |
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7a3b29a419
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Merge branch 'develop' into feature/enemies
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2022-08-05 12:16:52 -04:00 |
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0d0fb42698
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add godot-cpp 3.5 submodule
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2022-08-05 12:06:45 -04:00 |
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c3986d34a4
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remove godot-cpp submodule
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2022-08-05 12:04:22 -04:00 |
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d0ad886184
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remove godot-cpp submodule
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2022-08-05 12:03:59 -04:00 |
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5ce3a2f37c
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add blightwing prototype example
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2022-08-04 00:59:48 -04:00 |
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a72954b578
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add blightwing's behavior
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2022-08-04 00:59:10 -04:00 |
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89f1ac5303
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make dreadtooth animation start automatically
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2022-08-04 00:56:14 -04:00 |
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09916a0598
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Merge branch 'develop' into feature/enemies
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2022-08-03 21:40:09 -04:00 |
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457915a46a
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add CRT shader
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2022-08-03 21:38:13 -04:00 |
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4267332d70
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move the level instance to a level node so that pausing the game doesn't effect the main node
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2022-08-03 21:25:19 -04:00 |
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e54e3b0687
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changes to coinHUD
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2022-08-01 15:05:09 -04:00 |
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2be22ceb68
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
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2022-08-01 14:17:05 -04:00 |
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b24c9e8732
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fix goal state
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2022-08-01 14:10:00 -04:00 |
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f8f1210e61
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Merge branch 'develop' into feature/enemies
# Conflicts:
# godot/characters/player/Player.tscn
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2022-07-27 00:08:25 -04:00 |
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18a7cac068
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change dot vector check to be greater than 0
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2022-07-27 00:03:59 -04:00 |
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f9e70eae01
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connect signals to the dreadteeth
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2022-07-27 00:03:18 -04:00 |
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