Commit Graph

247 Commits

Author SHA1 Message Date
a27f968297 add gameover 2022-08-27 18:14:21 -04:00
3eb3d8765a
add event bus 2022-08-27 18:10:36 -04:00
c102c2ad3f
use empty PackedScene instead of nullptr 2022-08-27 00:25:15 -04:00
9e0d428ffa
include forgotten header 2022-08-26 23:57:12 -04:00
1a2c5eab98
improve default values 2022-08-26 23:56:30 -04:00
ddb630ca3e
change NULL to nullptr 2022-08-26 21:43:09 -04:00
3478127e86
remove main namespace 2022-08-26 21:02:40 -04:00
0f4e77d4b7
cleanup c++ code 2022-08-26 19:27:57 -04:00
a9f26a8408
Merge branch 'develop' into feature/Coin
# Conflicts:
#	godot/Main.tscn
#	godot/project.godot
2022-08-26 13:54:25 -04:00
b74a8ce1aa
fix function name and pointer usage 2022-08-26 13:51:19 -04:00
ff600cd761
fix spacing 2022-08-26 13:48:59 -04:00
7083f680ee
ignore delta since we don't use it 2022-08-26 13:48:39 -04:00
2f3ae6e17c Merge pull request 'develop' (#30) from develop into master
Reviewed-on: #30
2022-08-26 10:53:58 -04:00
8321c8a610 Merge pull request 'feature/fix_monitor' (#29) from feature/fix_monitor into develop
Reviewed-on: #29
2022-08-26 10:53:09 -04:00
0c8c3f6d1b
fix level not loading when monitor is disabled 2022-08-26 10:51:16 -04:00
bb0c4e302d
submit form when enter is pressed 2022-08-25 10:11:46 -04:00
563cdade00
refactor code to be more decoupled 2022-08-14 16:53:44 -04:00
2a7b20ed54
dynamically load monitor and crt shader 2022-08-14 15:15:36 -04:00
e7fb9dff03
fix incorrect name in log 2022-08-14 13:18:09 -04:00
0000cd114c
add default player info for quicker development 2022-08-14 12:43:25 -04:00
8e5c035675
fix monitor bug where player info wasn't being sent 2022-08-14 12:42:49 -04:00
64102a992a GameOverScreen .h/.cpp made. Godot scene completed 2022-08-12 21:50:48 -04:00
0ca95eacce Merge pull request 'feature/enemies' (#28) from feature/enemies into develop
Reviewed-on: #28
2022-08-07 18:54:14 -04:00
5d1f634e08
Merge branch 'develop' into feature/enemies 2022-08-06 16:49:30 -04:00
eb22e8b883
fix text spacing 2022-08-06 16:47:23 -04:00
81faf5d32e
Merge branch 'develop' into feature/enemies 2022-08-05 13:57:21 -04:00
0f85d5cfa3
use the Time singleton instead of OS singleton
time functions in OS are being deprecated and will be removed in gotod 4.0
2022-08-05 13:23:45 -04:00
7a3b29a419
Merge branch 'develop' into feature/enemies 2022-08-05 12:16:52 -04:00
0d0fb42698
add godot-cpp 3.5 submodule 2022-08-05 12:06:45 -04:00
c3986d34a4
remove godot-cpp submodule 2022-08-05 12:04:22 -04:00
d0ad886184
remove godot-cpp submodule 2022-08-05 12:03:59 -04:00
5ce3a2f37c
add blightwing prototype example 2022-08-04 00:59:48 -04:00
a72954b578
add blightwing's behavior 2022-08-04 00:59:10 -04:00
89f1ac5303
make dreadtooth animation start automatically 2022-08-04 00:56:14 -04:00
09916a0598
Merge branch 'develop' into feature/enemies 2022-08-03 21:40:09 -04:00
457915a46a
add CRT shader 2022-08-03 21:38:13 -04:00
4267332d70
move the level instance to a level node so that pausing the game doesn't effect the main node 2022-08-03 21:25:19 -04:00
e54e3b0687 changes to coinHUD 2022-08-01 15:05:09 -04:00
2be22ceb68 Merge branch 'develop' into feature/Coin
# Conflicts:
#	godot/Main.tscn
2022-08-01 14:17:05 -04:00
b24c9e8732 fix goal state 2022-08-01 14:10:00 -04:00
f8f1210e61
Merge branch 'develop' into feature/enemies
# Conflicts:
#	godot/characters/player/Player.tscn
2022-07-27 00:08:25 -04:00
18a7cac068
change dot vector check to be greater than 0 2022-07-27 00:03:59 -04:00
f9e70eae01
connect signals to the dreadteeth 2022-07-27 00:03:18 -04:00
8cfa1d5cce
add sounds and adjust music 2022-07-26 23:14:21 -04:00
d50d5063b8
Merge branch 'develop' into feature/enemies 2022-07-23 13:47:05 -04:00
6b86126127
gui focus changes and limits 2022-07-23 13:45:09 -04:00
8eabc38a91
Merge branch 'develop' into feature/enemies 2022-07-23 13:28:52 -04:00
5c4106246c
fix error that happens after the GUI is freed 2022-07-23 13:27:21 -04:00
332ac5b028
Merge branch 'develop' into feature/enemies 2022-07-23 13:07:55 -04:00
71bf91fd2f make ui_accept press the button 2022-07-23 13:03:35 -04:00