Commit Graph

59 Commits

Author SHA1 Message Date
12df454946
add some more checks to make sure a node is loaded before using it 2022-08-29 20:48:29 -04:00
a34ca72577
fix sounds when jumping on enemy 2022-08-29 20:17:12 -04:00
b9570c5f16
play jump sound when bouncing on enemy 2022-08-28 01:57:37 -04:00
39173cef21
cleanup code 2022-08-28 01:08:04 -04:00
156d3ddcae
Merge branch 'develop' into feature/cleanup
# Conflicts:
#	src/godot.cpp
#	src/player/Player.cpp
2022-08-28 00:38:08 -04:00
3bcbde8161 Game over screen finished 2022-08-27 22:34:18 -04:00
705ed4e897 Use event bus for coins 2022-08-27 18:32:33 -04:00
8b53f74929 Merge branch 'develop' into feature/Coin 2022-08-27 18:17:58 -04:00
a27f968297 add gameover 2022-08-27 18:14:21 -04:00
3eb3d8765a
add event bus 2022-08-27 18:10:36 -04:00
c102c2ad3f
use empty PackedScene instead of nullptr 2022-08-27 00:25:15 -04:00
9e0d428ffa
include forgotten header 2022-08-26 23:57:12 -04:00
1a2c5eab98
improve default values 2022-08-26 23:56:30 -04:00
ddb630ca3e
change NULL to nullptr 2022-08-26 21:43:09 -04:00
3478127e86
remove main namespace 2022-08-26 21:02:40 -04:00
0f4e77d4b7
cleanup c++ code 2022-08-26 19:27:57 -04:00
a9f26a8408
Merge branch 'develop' into feature/Coin
# Conflicts:
#	godot/Main.tscn
#	godot/project.godot
2022-08-26 13:54:25 -04:00
b74a8ce1aa
fix function name and pointer usage 2022-08-26 13:51:19 -04:00
ff600cd761
fix spacing 2022-08-26 13:48:59 -04:00
563cdade00
refactor code to be more decoupled 2022-08-14 16:53:44 -04:00
2a7b20ed54
dynamically load monitor and crt shader 2022-08-14 15:15:36 -04:00
e7fb9dff03
fix incorrect name in log 2022-08-14 13:18:09 -04:00
64102a992a GameOverScreen .h/.cpp made. Godot scene completed 2022-08-12 21:50:48 -04:00
09916a0598
Merge branch 'develop' into feature/enemies 2022-08-03 21:40:09 -04:00
4267332d70
move the level instance to a level node so that pausing the game doesn't effect the main node 2022-08-03 21:25:19 -04:00
e54e3b0687 changes to coinHUD 2022-08-01 15:05:09 -04:00
2be22ceb68 Merge branch 'develop' into feature/Coin
# Conflicts:
#	godot/Main.tscn
2022-08-01 14:17:05 -04:00
b24c9e8732 fix goal state 2022-08-01 14:10:00 -04:00
f8f1210e61
Merge branch 'develop' into feature/enemies
# Conflicts:
#	godot/characters/player/Player.tscn
2022-07-27 00:08:25 -04:00
18a7cac068
change dot vector check to be greater than 0 2022-07-27 00:03:59 -04:00
8cfa1d5cce
add sounds and adjust music 2022-07-26 23:14:21 -04:00
d35993d072
add comment to _on_player_touched 2022-07-21 20:54:06 -04:00
948f4ce911
add some enemy behavior prototypes 2022-07-21 00:05:08 -04:00
e4b91d2739 pause game when starting 2022-07-19 21:44:28 -04:00
9f3e78fa94 Get monitor working and communicating with backend 2022-07-19 21:44:28 -04:00
d14cc627de Flag successfully placed on lvl, hitbox detected and working 2022-07-17 21:51:11 -04:00
b9ff12dab3 Finished coin counter 2022-07-16 18:36:38 -04:00
b25e1f040c minor changes 2022-07-15 23:04:06 -04:00
26cb0fb86f
update tiled importer and fix camera bounds to work with it 2022-07-06 18:03:25 -04:00
3a58777773 coin counter method created 2022-06-25 20:54:47 -04:00
a439748a34 On-screen coin counter state machine archives added 2022-06-21 23:26:43 -04:00
876206c39d Added two states, collected and not collected 2022-06-11 00:26:11 -04:00
5fe9e3340a Some fixes on Coin files 2022-06-06 20:59:51 -04:00
20e2fafcf4 Coin state machines archives created but not functional 2022-05-24 23:17:16 -04:00
4a2cda5ecd
update comments 2022-04-22 21:56:22 -04:00
8b251776a0
fix header path 2022-04-22 21:45:46 -04:00
e5c4e54fe4
add missing CameraLimit class comment 2022-04-22 14:13:39 -04:00
8edcae5adc
add camera limit script 2022-04-20 11:48:11 -04:00
97d84ef36a make level dynamic from main 2022-04-16 20:05:32 -04:00
db51a218ec improve error messages and checking 2022-04-16 20:05:32 -04:00