Flag successfully placed on lvl, hitbox detected and working
This commit is contained in:
56
src/goal/GoalNotReached.cpp
Normal file
56
src/goal/GoalNotReached.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "goal/GoalNotReached.h"
|
||||
#include <Area2D.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
|
||||
void GoalNotReached::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &GoalNotReached::_state_enter);
|
||||
register_method("_state_exit", &GoalNotReached::_state_exit);
|
||||
register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
|
||||
}
|
||||
|
||||
GoalNotReached::GoalNotReached()
|
||||
{
|
||||
}
|
||||
|
||||
GoalNotReached::~GoalNotReached()
|
||||
{
|
||||
}
|
||||
|
||||
void GoalNotReached::_init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GoalNotReached::_state_enter()
|
||||
{
|
||||
animated_sprite = get_parent()->get_node<AnimatedSprite>("AnimatedSprite");
|
||||
animated_sprite->set_animation("flagmove");
|
||||
animated_sprite->play();
|
||||
}
|
||||
|
||||
void GoalNotReached::_state_exit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GoalNotReached::_on_Goal_body_entered(Node *node)
|
||||
{
|
||||
Godot::print("Flag touched");
|
||||
/* auto parent_node = get_parent();
|
||||
|
||||
if (parent_node != nullptr)
|
||||
{
|
||||
auto goal = Object::cast_to<Area2D>(parent_node);
|
||||
goal->set_collision_mask_bit(0, false);
|
||||
}
|
||||
|
||||
get_state_machine()->change("GoalReached");*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
76
src/goal/GoalNotReached.h
Normal file
76
src/goal/GoalNotReached.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#ifndef ALAI_GOAL_NOT_REACHED
|
||||
#define ALAI_GOAL_NOT_REACHED
|
||||
|
||||
#include "state_machine/State.h"
|
||||
|
||||
#include <Godot.hpp>
|
||||
#include <Node.hpp>
|
||||
#include <AnimatedSprite.hpp>
|
||||
|
||||
namespace godot
|
||||
{
|
||||
/**
|
||||
* @brief This class controls what happens when the Coin is in the not collected state.
|
||||
*
|
||||
*/
|
||||
class GoalNotReached : public State
|
||||
{
|
||||
GODOT_CLASS(GoalNotReached, State)
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief The animated sprite of the Coin.
|
||||
*
|
||||
*/
|
||||
AnimatedSprite *animated_sprite;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This method registers classes with Godot.
|
||||
*
|
||||
* @details This method registers methods, properties, and signals with the Godot engine.
|
||||
*/
|
||||
static void _register_methods();
|
||||
|
||||
/**
|
||||
* @brief Construct a new GoalNotReached object.
|
||||
*
|
||||
*/
|
||||
GoalNotReached();
|
||||
|
||||
/**
|
||||
* @brief Destroy the GoalNotReached object.
|
||||
*
|
||||
*/
|
||||
~GoalNotReached();
|
||||
|
||||
/**
|
||||
* @brief Initialize the class from Godot.
|
||||
*
|
||||
* @details This method is called just once when the Godot engine connects to the instance of the class.
|
||||
*/
|
||||
void _init();
|
||||
|
||||
/**
|
||||
* @brief Called when the not collected state of the coin is entered.
|
||||
*
|
||||
*/
|
||||
void _state_enter();
|
||||
|
||||
/**
|
||||
* @brief Called when the not collected state of the coin is exited.
|
||||
*
|
||||
*/
|
||||
void _state_exit();
|
||||
|
||||
/**
|
||||
* @brief Method called on body entered.
|
||||
*
|
||||
* @param[in] node Node interacting with whoever
|
||||
*/
|
||||
void _on_Goal_body_entered(Node *node);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
35
src/goal/GoalReached.cpp
Normal file
35
src/goal/GoalReached.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
#include "goal/GoalReached.h"
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void GoalReached::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &GoalReached::_state_enter);
|
||||
register_method("_state_exit", &GoalReached::_state_exit);
|
||||
//register_signal<GoalReached>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
|
||||
}
|
||||
|
||||
GoalReached::GoalReached()
|
||||
{
|
||||
}
|
||||
|
||||
GoalReached::~GoalReached()
|
||||
{
|
||||
}
|
||||
|
||||
void GoalReached::_init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GoalReached::_state_enter()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GoalReached::_state_exit()
|
||||
{
|
||||
|
||||
}
|
||||
|
74
src/goal/GoalReached.h
Normal file
74
src/goal/GoalReached.h
Normal file
@@ -0,0 +1,74 @@
|
||||
#ifndef ALAI_GOAL_REACHED
|
||||
#define ALAI_GOAL_REACHED
|
||||
|
||||
#include "state_machine/State.h"
|
||||
|
||||
#include <Godot.hpp>
|
||||
#include <Node.hpp>
|
||||
#include <AnimatedSprite.hpp>
|
||||
|
||||
namespace godot
|
||||
{
|
||||
/**
|
||||
* @brief This class controls what happens when the goal flag is in the reached state.
|
||||
*
|
||||
*/
|
||||
class GoalReached : public State
|
||||
{
|
||||
GODOT_CLASS(GoalReached, State)
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief The animated sprite of the Coin.
|
||||
*
|
||||
*/
|
||||
AnimatedSprite *animated_sprite;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This method registers classes with Godot.
|
||||
*
|
||||
* @details This method registers methods, properties, and signals with the Godot engine.
|
||||
*/
|
||||
static void _register_methods();
|
||||
|
||||
/**
|
||||
* @brief Construct a new GoalReached object.
|
||||
*
|
||||
*/
|
||||
GoalReached();
|
||||
|
||||
/**
|
||||
* @brief Destroy the GoalReached object.
|
||||
*
|
||||
*/
|
||||
~GoalReached();
|
||||
|
||||
/**
|
||||
* @brief Initialize the class from Godot.
|
||||
*
|
||||
* @details This method is called just once when the Godot engine connects to the instance of the class.
|
||||
*/
|
||||
void _init();
|
||||
|
||||
/**
|
||||
* @brief Called when the collected state of the coin is entered.
|
||||
*
|
||||
*/
|
||||
void _state_enter();
|
||||
|
||||
/**
|
||||
* @brief Called when the collected state of the coin is exited.
|
||||
*
|
||||
*/
|
||||
void _state_exit();
|
||||
|
||||
/**
|
||||
* @brief Called when the animation of the collected coin has finished.
|
||||
*
|
||||
*/
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@@ -12,6 +12,8 @@
|
||||
#include "coin/CoinNotCollected.h"
|
||||
#include "coin/CoinCollected.h"
|
||||
#include "coin/CoinCounter.h"
|
||||
#include "goal/GoalReached.h"
|
||||
#include "goal/GoalNotReached.h"
|
||||
|
||||
using namespace godot;
|
||||
|
||||
@@ -55,4 +57,6 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
|
||||
register_class<CoinNotCollected>();
|
||||
register_class<CoinCollected>();
|
||||
register_class<CoinCounter>();
|
||||
register_class<GoalReached>();
|
||||
register_class<GoalNotReached>();
|
||||
}
|
||||
|
Reference in New Issue
Block a user