fix goal state

This commit is contained in:
2022-08-01 14:10:00 -04:00
parent d14cc627de
commit b24c9e8732
7 changed files with 68 additions and 56 deletions

View File

@@ -38,16 +38,9 @@ void GoalNotReached::_state_exit()
void GoalNotReached::_on_Goal_body_entered(Node *node)
{
Godot::print("Flag touched");
/* auto parent_node = get_parent();
if (parent_node != nullptr)
{
auto goal = Object::cast_to<Area2D>(parent_node);
goal->set_collision_mask_bit(0, false);
}
get_state_machine()->change("GoalReached");*/
get_state_machine()->change("GoalReached");
}

View File

@@ -1,4 +1,5 @@
#include "goal/GoalReached.h"
#include <Area2D.hpp>
using namespace godot;
@@ -6,7 +7,6 @@ void GoalReached::_register_methods()
{
register_method("_state_enter", &GoalReached::_state_enter);
register_method("_state_exit", &GoalReached::_state_exit);
//register_signal<GoalReached>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
}
GoalReached::GoalReached()
@@ -24,6 +24,7 @@ void GoalReached::_init()
void GoalReached::_state_enter()
{
Godot::print("Flag touched");
}