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edd24b6798
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undo accidental collision extents change
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2022-07-21 00:17:12 -04:00 |
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948f4ce911
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add some enemy behavior prototypes
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2022-07-21 00:05:08 -04:00 |
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31003a2863
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Merge branch 'develop' into feature/enemies
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2022-07-19 22:11:53 -04:00 |
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84eb228a6c
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fix bug with RUT validation
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2022-07-19 21:44:28 -04:00 |
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ae40849c21
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validate information and send it to the monitor
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2022-07-19 21:44:28 -04:00 |
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39d0804268
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remove default text from text inputs
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2022-07-19 21:44:28 -04:00 |
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e4b91d2739
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pause game when starting
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2022-07-19 21:44:28 -04:00 |
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10bf1fd270
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add GUI to get player info
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2022-07-19 21:44:28 -04:00 |
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0d1613a7ef
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add pixel operator fonts
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2022-07-19 21:44:28 -04:00 |
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0d2b9cb67f
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remove player script
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2022-07-19 21:44:28 -04:00 |
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298298359b
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move code into the start monitor function instead of setting it during initialization
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2022-07-19 21:44:28 -04:00 |
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cf20410bc8
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add player node which will be used to capture their info from the HUD
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2022-07-19 21:44:28 -04:00 |
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f582a32124
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allow starting and stopping the monitor via signal
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2022-07-19 21:44:28 -04:00 |
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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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d79864c05d
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start monitor scene
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2022-07-19 21:44:28 -04:00 |
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26cb0fb86f
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update tiled importer and fix camera bounds to work with it
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2022-07-06 18:03:25 -04:00 |
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28f7af6c73
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add enemies collision name to project
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2022-06-17 11:35:56 -04:00 |
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9aafc64ba7
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add enemies prototype level
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2022-06-17 11:35:15 -04:00 |
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4196f4d9e9
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change collision layers and masks
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2022-06-17 11:33:58 -04:00 |
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7d62b37ffc
|
add enemy scenes
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2022-05-25 16:13:29 -04:00 |
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4a64951f28
|
reimport levels with y sorting disabled
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2022-04-23 15:48:25 -04:00 |
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2280e72ff1
|
optimize tiled imports by disabling y sorting
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2022-04-23 15:39:47 -04:00 |
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4a2cda5ecd
|
update comments
|
2022-04-22 21:56:22 -04:00 |
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8b251776a0
|
fix header path
|
2022-04-22 21:45:46 -04:00 |
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e5c4e54fe4
|
add missing CameraLimit class comment
|
2022-04-22 14:13:39 -04:00 |
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6874c86786
|
change default player direction to the right
|
2022-04-21 23:33:00 -04:00 |
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69e4d0d6fc
|
remove temporary gdscript camera limit
|
2022-04-20 11:48:57 -04:00 |
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8edcae5adc
|
add camera limit script
|
2022-04-20 11:48:11 -04:00 |
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3e63355826
|
Merge branch 'develop'
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
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2022-04-20 10:31:21 -04:00 |
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9adf91c231
|
Merge branch 'develop' into feature/tilesets
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
# godot/tilesets/tiles.tsx
|
2022-04-20 10:22:52 -04:00 |
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70e9c00620
|
Merge pull request 'move object art into separate files' (#11) from feature/art into develop
Reviewed-on: #11
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2022-04-20 00:39:41 -04:00 |
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a314f33b94
|
move object art into separate files
|
2022-04-20 00:37:59 -04:00 |
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c88a8615b2
|
update level2
|
2022-04-19 23:48:49 -04:00 |
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b6a8177f49
|
Merge pull request 'develop' (#10) from develop into master
Reviewed-on: #10
|
2022-04-16 20:05:31 -04:00 |
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97d84ef36a
|
make level dynamic from main
|
2022-04-16 20:05:32 -04:00 |
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f3656fe4b4
|
remove object layer
|
2022-04-16 20:05:32 -04:00 |
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ef4ec86071
|
update maps and tilesets
|
2022-04-16 20:05:32 -04:00 |
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825e309372
|
add zstd support and fix a bug
|
2022-04-16 20:05:32 -04:00 |
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dff7c7b78b
|
ignore tiled session files
|
2022-04-16 20:05:32 -04:00 |
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c803a62a01
|
rename tiled file name
|
2022-04-16 20:05:32 -04:00 |
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db51a218ec
|
improve error messages and checking
|
2022-04-16 20:05:32 -04:00 |
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ec64717393
|
Merge pull request 'feature/tilesets' (#9) from feature/tilesets into develop
Reviewed-on: #9
|
2022-04-16 20:04:15 -04:00 |
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6c1ee2c12b
|
make level dynamic from main
|
2022-04-16 20:04:15 -04:00 |
|
|
bc33004f7d
|
remove object layer
|
2022-04-16 20:04:15 -04:00 |
|
|
50df0a7865
|
update maps and tilesets
|
2022-04-16 20:04:15 -04:00 |
|
|
73e4e442c3
|
add zstd support and fix a bug
|
2022-04-16 20:04:15 -04:00 |
|
|
b791768ec1
|
ignore tiled session files
|
2022-04-16 20:04:15 -04:00 |
|
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a89283ea36
|
rename tiled file name
|
2022-04-16 20:04:15 -04:00 |
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|
dab20270be
|
make level dynamic from main
|
2022-04-16 17:20:45 -04:00 |
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cdaa32ce17
|
remove object layer
|
2022-04-16 16:03:41 -04:00 |
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