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457915a46a
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add CRT shader
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2022-08-03 21:38:13 -04:00 |
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4267332d70
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move the level instance to a level node so that pausing the game doesn't effect the main node
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2022-08-03 21:25:19 -04:00 |
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e54e3b0687
|
changes to coinHUD
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2022-08-01 15:05:09 -04:00 |
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2be22ceb68
|
Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
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2022-08-01 14:17:05 -04:00 |
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b24c9e8732
|
fix goal state
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2022-08-01 14:10:00 -04:00 |
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f8f1210e61
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Merge branch 'develop' into feature/enemies
# Conflicts:
# godot/characters/player/Player.tscn
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2022-07-27 00:08:25 -04:00 |
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f9e70eae01
|
connect signals to the dreadteeth
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2022-07-27 00:03:18 -04:00 |
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8cfa1d5cce
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add sounds and adjust music
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2022-07-26 23:14:21 -04:00 |
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d50d5063b8
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:47:05 -04:00 |
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6b86126127
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gui focus changes and limits
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2022-07-23 13:45:09 -04:00 |
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8eabc38a91
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:28:52 -04:00 |
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5c4106246c
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fix error that happens after the GUI is freed
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2022-07-23 13:27:21 -04:00 |
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332ac5b028
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:07:55 -04:00 |
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71bf91fd2f
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make ui_accept press the button
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2022-07-23 13:03:35 -04:00 |
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1398f3d92c
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GUI should not be visible until ready
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2022-07-23 13:03:35 -04:00 |
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4f8c134bb7
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add level 2 music
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2022-07-22 00:10:08 -04:00 |
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edd24b6798
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undo accidental collision extents change
|
2022-07-21 00:17:12 -04:00 |
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948f4ce911
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add some enemy behavior prototypes
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2022-07-21 00:05:08 -04:00 |
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31003a2863
|
Merge branch 'develop' into feature/enemies
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2022-07-19 22:11:53 -04:00 |
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84eb228a6c
|
fix bug with RUT validation
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2022-07-19 21:44:28 -04:00 |
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ae40849c21
|
validate information and send it to the monitor
|
2022-07-19 21:44:28 -04:00 |
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39d0804268
|
remove default text from text inputs
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2022-07-19 21:44:28 -04:00 |
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10bf1fd270
|
add GUI to get player info
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2022-07-19 21:44:28 -04:00 |
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0d1613a7ef
|
add pixel operator fonts
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2022-07-19 21:44:28 -04:00 |
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0d2b9cb67f
|
remove player script
|
2022-07-19 21:44:28 -04:00 |
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298298359b
|
move code into the start monitor function instead of setting it during initialization
|
2022-07-19 21:44:28 -04:00 |
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cf20410bc8
|
add player node which will be used to capture their info from the HUD
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2022-07-19 21:44:28 -04:00 |
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f582a32124
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allow starting and stopping the monitor via signal
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2022-07-19 21:44:28 -04:00 |
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9f3e78fa94
|
Get monitor working and communicating with backend
|
2022-07-19 21:44:28 -04:00 |
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d79864c05d
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start monitor scene
|
2022-07-19 21:44:28 -04:00 |
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d14cc627de
|
Flag successfully placed on lvl, hitbox detected and working
|
2022-07-17 21:51:11 -04:00 |
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b9ff12dab3
|
Finished coin counter
|
2022-07-16 18:36:38 -04:00 |
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b25e1f040c
|
minor changes
|
2022-07-15 23:04:06 -04:00 |
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26cb0fb86f
|
update tiled importer and fix camera bounds to work with it
|
2022-07-06 18:03:25 -04:00 |
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3a58777773
|
coin counter method created
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2022-06-25 20:54:47 -04:00 |
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28f7af6c73
|
add enemies collision name to project
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2022-06-17 11:35:56 -04:00 |
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9aafc64ba7
|
add enemies prototype level
|
2022-06-17 11:35:15 -04:00 |
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4196f4d9e9
|
change collision layers and masks
|
2022-06-17 11:33:58 -04:00 |
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876206c39d
|
Added two states, collected and not collected
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2022-06-11 00:26:11 -04:00 |
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5fe9e3340a
|
Some fixes on Coin files
|
2022-06-06 20:59:51 -04:00 |
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7d62b37ffc
|
add enemy scenes
|
2022-05-25 16:13:29 -04:00 |
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20e2fafcf4
|
Coin state machines archives created but not functional
|
2022-05-24 23:17:16 -04:00 |
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a079d8aa37
|
changes to coin
|
2022-05-24 15:23:29 -04:00 |
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57289dcb8f
|
Coin added to prototype
|
2022-05-20 12:50:47 -04:00 |
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4a64951f28
|
reimport levels with y sorting disabled
|
2022-04-23 15:48:25 -04:00 |
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2280e72ff1
|
optimize tiled imports by disabling y sorting
|
2022-04-23 15:39:47 -04:00 |
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6874c86786
|
change default player direction to the right
|
2022-04-21 23:33:00 -04:00 |
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69e4d0d6fc
|
remove temporary gdscript camera limit
|
2022-04-20 11:48:57 -04:00 |
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8edcae5adc
|
add camera limit script
|
2022-04-20 11:48:11 -04:00 |
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9adf91c231
|
Merge branch 'develop' into feature/tilesets
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
# godot/tilesets/tiles.tsx
|
2022-04-20 10:22:52 -04:00 |
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a314f33b94
|
move object art into separate files
|
2022-04-20 00:37:59 -04:00 |
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c88a8615b2
|
update level2
|
2022-04-19 23:48:49 -04:00 |
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6c1ee2c12b
|
make level dynamic from main
|
2022-04-16 20:04:15 -04:00 |
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bc33004f7d
|
remove object layer
|
2022-04-16 20:04:15 -04:00 |
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50df0a7865
|
update maps and tilesets
|
2022-04-16 20:04:15 -04:00 |
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73e4e442c3
|
add zstd support and fix a bug
|
2022-04-16 20:04:15 -04:00 |
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a89283ea36
|
rename tiled file name
|
2022-04-16 20:04:15 -04:00 |
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dab20270be
|
make level dynamic from main
|
2022-04-16 17:20:45 -04:00 |
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|
cdaa32ce17
|
remove object layer
|
2022-04-16 16:03:41 -04:00 |
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a11370c784
|
update maps and tilesets
|
2022-04-16 14:21:15 -04:00 |
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9b0102ee44
|
add zstd support and fix a bug
|
2022-04-16 14:19:59 -04:00 |
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5a644d78c3
|
rename tiled file name
|
2022-04-13 11:23:20 -04:00 |
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8bbf3942cd
|
fix incorrect gdnative resource
|
2022-04-13 01:10:40 -04:00 |
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ecd6fe45b2
|
add state machine and have player use it
|
2022-04-11 13:30:51 -04:00 |
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35af76cda4
|
detatch script
|
2022-04-09 22:21:04 -04:00 |
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ac86f148ba
|
merge develop
|
2022-04-09 22:16:27 -04:00 |
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756b42bf82
|
change the game name
|
2022-04-09 21:50:08 -04:00 |
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aeb3816ded
|
change player collision shape to a rectangle
|
2022-04-06 23:43:23 -04:00 |
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dffd810183
|
recenter player in 0,0
|
2022-04-06 23:27:40 -04:00 |
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c635f64d3f
|
rename level 1 file
|
2022-04-06 23:09:30 -04:00 |
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98a3a04e6a
|
remove default environment since it is not needed
|
2022-04-06 22:54:54 -04:00 |
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02e6e54e2b
|
tweak project settings
|
2022-04-06 22:54:35 -04:00 |
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bfb535cad3
|
reimport icon as lossless 2D pixel art
|
2022-04-06 22:50:07 -04:00 |
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a2ad48e900
|
prototype
|
2022-04-05 14:51:59 -04:00 |
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