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e7a1b4f2f8
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Added music to VictoryScreen
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2022-09-01 23:22:37 -04:00 |
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e62acd3ab1
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final changes to music
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2022-09-01 23:22:10 -04:00 |
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a8e364415c
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changed coin type format to avoid negatives
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2022-09-01 23:21:30 -04:00 |
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2c5d3d9afe
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validation over 100 coins
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2022-09-01 23:20:53 -04:00 |
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346af5dd44
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Merge branch 'develop' into feature/Prototype_R_LEVEL
# Conflicts:
# godot/levels/Prototype.tscn
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2022-09-01 22:04:21 -04:00 |
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ba46d6c65b
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Make player using the event bus for enemies touching him
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2022-09-01 22:00:59 -04:00 |
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3ca5f4e7b2
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improve coin counter HUD
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2022-09-01 18:34:37 -04:00 |
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1f63f5e00a
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Player touched signal added
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2022-09-01 16:37:50 -04:00 |
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2e07679b52
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minor fix
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2022-09-01 16:18:38 -04:00 |
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c002528d49
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Merge branch 'develop' into feature/Prototype_R_LEVEL
# Conflicts:
# godot/Main.tscn
# godot/gui/GameOver.tscn
# src/gui/game_over/GameOverScreen.cpp
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2022-09-01 16:13:55 -04:00 |
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3f45f3f5a9
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Merge branch 'feature/Prototype_R_LEVEL' into feature/PROTOTYPE_R_SOUNDS
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2022-09-01 15:58:59 -04:00 |
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7236428157
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coin and bgm added, game over music still not done
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2022-09-01 15:55:02 -04:00 |
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fe9cebc620
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fix notifier bug, it only effected the exported game
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2022-09-01 12:26:59 -04:00 |
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d560d13627
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fix pause bug when monitor isn't present
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2022-09-01 12:26:26 -04:00 |
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629c41c235
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fix spacing
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2022-09-01 11:31:23 -04:00 |
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5d611f790d
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make the restart button send the game started event
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2022-09-01 11:30:58 -04:00 |
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e29492447d
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change the way level gets loaded and use the event bus
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2022-09-01 11:30:01 -04:00 |
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ea83bf8660
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add new events
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2022-09-01 11:24:46 -04:00 |
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08216d061c
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add a win screen when the flag is reached
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2022-08-31 01:07:56 -04:00 |
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eb14adbb0e
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add the godot namespace to the calls so it is more clear where the method resides
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2022-08-31 00:36:01 -04:00 |
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ee34563424
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add player won signal
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2022-08-31 00:24:38 -04:00 |
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8863a74c09
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remove node include
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2022-08-31 00:24:02 -04:00 |
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bc82d3d08c
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fix header guards
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2022-08-31 00:05:08 -04:00 |
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12df454946
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add some more checks to make sure a node is loaded before using it
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2022-08-29 20:48:29 -04:00 |
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a34ca72577
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fix sounds when jumping on enemy
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2022-08-29 20:17:12 -04:00 |
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0e4bad4823
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R prototype lvl made. Coins and coinHUD added
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2022-08-28 20:15:40 -04:00 |
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b9570c5f16
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play jump sound when bouncing on enemy
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2022-08-28 01:57:37 -04:00 |
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39173cef21
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cleanup code
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2022-08-28 01:08:04 -04:00 |
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156d3ddcae
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Merge branch 'develop' into feature/cleanup
# Conflicts:
# src/godot.cpp
# src/player/Player.cpp
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2022-08-28 00:38:08 -04:00 |
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3bcbde8161
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Game over screen finished
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2022-08-27 22:34:18 -04:00 |
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705ed4e897
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Use event bus for coins
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2022-08-27 18:32:33 -04:00 |
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8b53f74929
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Merge branch 'develop' into feature/Coin
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2022-08-27 18:17:58 -04:00 |
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a27f968297
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add gameover
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2022-08-27 18:14:21 -04:00 |
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3eb3d8765a
|
add event bus
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2022-08-27 18:10:36 -04:00 |
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c102c2ad3f
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use empty PackedScene instead of nullptr
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2022-08-27 00:25:15 -04:00 |
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9e0d428ffa
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include forgotten header
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2022-08-26 23:57:12 -04:00 |
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1a2c5eab98
|
improve default values
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2022-08-26 23:56:30 -04:00 |
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ddb630ca3e
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change NULL to nullptr
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2022-08-26 21:43:09 -04:00 |
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3478127e86
|
remove main namespace
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2022-08-26 21:02:40 -04:00 |
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0f4e77d4b7
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cleanup c++ code
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2022-08-26 19:27:57 -04:00 |
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a9f26a8408
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
# godot/project.godot
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2022-08-26 13:54:25 -04:00 |
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b74a8ce1aa
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fix function name and pointer usage
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2022-08-26 13:51:19 -04:00 |
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ff600cd761
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fix spacing
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2022-08-26 13:48:59 -04:00 |
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563cdade00
|
refactor code to be more decoupled
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2022-08-14 16:53:44 -04:00 |
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2a7b20ed54
|
dynamically load monitor and crt shader
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2022-08-14 15:15:36 -04:00 |
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e7fb9dff03
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fix incorrect name in log
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2022-08-14 13:18:09 -04:00 |
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64102a992a
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GameOverScreen .h/.cpp made. Godot scene completed
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2022-08-12 21:50:48 -04:00 |
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09916a0598
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Merge branch 'develop' into feature/enemies
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2022-08-03 21:40:09 -04:00 |
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4267332d70
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move the level instance to a level node so that pausing the game doesn't effect the main node
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2022-08-03 21:25:19 -04:00 |
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e54e3b0687
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changes to coinHUD
|
2022-08-01 15:05:09 -04:00 |
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