Player touched signal added
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@@ -11,6 +11,8 @@ void alai::Event::_register_methods()
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godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
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godot::register_signal<Event>("player_died");
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godot::register_signal<Event>("player_won");
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godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
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}
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alai::Event::Event()
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