Commit Graph

103 Commits

Author SHA1 Message Date
5ce3a2f37c
add blightwing prototype example 2022-08-04 00:59:48 -04:00
a72954b578
add blightwing's behavior 2022-08-04 00:59:10 -04:00
89f1ac5303
make dreadtooth animation start automatically 2022-08-04 00:56:14 -04:00
09916a0598
Merge branch 'develop' into feature/enemies 2022-08-03 21:40:09 -04:00
457915a46a
add CRT shader 2022-08-03 21:38:13 -04:00
4267332d70
move the level instance to a level node so that pausing the game doesn't effect the main node 2022-08-03 21:25:19 -04:00
f8f1210e61
Merge branch 'develop' into feature/enemies
# Conflicts:
#	godot/characters/player/Player.tscn
2022-07-27 00:08:25 -04:00
18a7cac068
change dot vector check to be greater than 0 2022-07-27 00:03:59 -04:00
f9e70eae01
connect signals to the dreadteeth 2022-07-27 00:03:18 -04:00
8cfa1d5cce
add sounds and adjust music 2022-07-26 23:14:21 -04:00
d50d5063b8
Merge branch 'develop' into feature/enemies 2022-07-23 13:47:05 -04:00
6b86126127
gui focus changes and limits 2022-07-23 13:45:09 -04:00
8eabc38a91
Merge branch 'develop' into feature/enemies 2022-07-23 13:28:52 -04:00
5c4106246c
fix error that happens after the GUI is freed 2022-07-23 13:27:21 -04:00
332ac5b028
Merge branch 'develop' into feature/enemies 2022-07-23 13:07:55 -04:00
71bf91fd2f make ui_accept press the button 2022-07-23 13:03:35 -04:00
1398f3d92c GUI should not be visible until ready 2022-07-23 13:03:35 -04:00
4f8c134bb7
add level 2 music 2022-07-22 00:10:08 -04:00
d35993d072
add comment to _on_player_touched 2022-07-21 20:54:06 -04:00
edd24b6798
undo accidental collision extents change 2022-07-21 00:17:12 -04:00
948f4ce911
add some enemy behavior prototypes 2022-07-21 00:05:08 -04:00
31003a2863
Merge branch 'develop' into feature/enemies 2022-07-19 22:11:53 -04:00
84eb228a6c fix bug with RUT validation 2022-07-19 21:44:28 -04:00
ae40849c21 validate information and send it to the monitor 2022-07-19 21:44:28 -04:00
39d0804268 remove default text from text inputs 2022-07-19 21:44:28 -04:00
e4b91d2739 pause game when starting 2022-07-19 21:44:28 -04:00
10bf1fd270 add GUI to get player info 2022-07-19 21:44:28 -04:00
0d1613a7ef add pixel operator fonts 2022-07-19 21:44:28 -04:00
0d2b9cb67f remove player script 2022-07-19 21:44:28 -04:00
298298359b move code into the start monitor function instead of setting it during initialization 2022-07-19 21:44:28 -04:00
cf20410bc8 add player node which will be used to capture their info from the HUD 2022-07-19 21:44:28 -04:00
f582a32124 allow starting and stopping the monitor via signal 2022-07-19 21:44:28 -04:00
9f3e78fa94 Get monitor working and communicating with backend 2022-07-19 21:44:28 -04:00
d79864c05d start monitor scene 2022-07-19 21:44:28 -04:00
26cb0fb86f
update tiled importer and fix camera bounds to work with it 2022-07-06 18:03:25 -04:00
28f7af6c73
add enemies collision name to project 2022-06-17 11:35:56 -04:00
9aafc64ba7
add enemies prototype level 2022-06-17 11:35:15 -04:00
4196f4d9e9
change collision layers and masks 2022-06-17 11:33:58 -04:00
7d62b37ffc
add enemy scenes 2022-05-25 16:13:29 -04:00
4a64951f28
reimport levels with y sorting disabled 2022-04-23 15:48:25 -04:00
2280e72ff1
optimize tiled imports by disabling y sorting 2022-04-23 15:39:47 -04:00
4a2cda5ecd
update comments 2022-04-22 21:56:22 -04:00
8b251776a0
fix header path 2022-04-22 21:45:46 -04:00
e5c4e54fe4
add missing CameraLimit class comment 2022-04-22 14:13:39 -04:00
6874c86786
change default player direction to the right 2022-04-21 23:33:00 -04:00
69e4d0d6fc
remove temporary gdscript camera limit 2022-04-20 11:48:57 -04:00
8edcae5adc
add camera limit script 2022-04-20 11:48:11 -04:00
3e63355826
Merge branch 'develop'
# Conflicts:
#	godot/Main.tscn
#	godot/levels/Level2.tmx
#	godot/levels/Level2.tmx.import
2022-04-20 10:31:21 -04:00
9adf91c231
Merge branch 'develop' into feature/tilesets
# Conflicts:
#	godot/Main.tscn
#	godot/levels/Level2.tmx
#	godot/levels/Level2.tmx.import
#	godot/tilesets/tiles.tsx
2022-04-20 10:22:52 -04:00
70e9c00620 Merge pull request 'move object art into separate files' (#11) from feature/art into develop
Reviewed-on: #11
2022-04-20 00:39:41 -04:00