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cf20410bc8
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add player node which will be used to capture their info from the HUD
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2022-07-19 21:44:28 -04:00 |
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f582a32124
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allow starting and stopping the monitor via signal
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2022-07-19 21:44:28 -04:00 |
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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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d79864c05d
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start monitor scene
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2022-07-19 21:44:28 -04:00 |
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d14cc627de
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Flag successfully placed on lvl, hitbox detected and working
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2022-07-17 21:51:11 -04:00 |
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b9ff12dab3
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Finished coin counter
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2022-07-16 18:36:38 -04:00 |
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b25e1f040c
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minor changes
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2022-07-15 23:04:06 -04:00 |
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26cb0fb86f
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update tiled importer and fix camera bounds to work with it
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2022-07-06 18:03:25 -04:00 |
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3a58777773
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coin counter method created
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2022-06-25 20:54:47 -04:00 |
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a439748a34
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On-screen coin counter state machine archives added
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2022-06-21 23:26:43 -04:00 |
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28f7af6c73
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add enemies collision name to project
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2022-06-17 11:35:56 -04:00 |
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9aafc64ba7
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add enemies prototype level
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2022-06-17 11:35:15 -04:00 |
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4196f4d9e9
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change collision layers and masks
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2022-06-17 11:33:58 -04:00 |
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876206c39d
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Added two states, collected and not collected
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2022-06-11 00:26:11 -04:00 |
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5fe9e3340a
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Some fixes on Coin files
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2022-06-06 20:59:51 -04:00 |
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7d62b37ffc
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add enemy scenes
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2022-05-25 16:13:29 -04:00 |
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20e2fafcf4
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Coin state machines archives created but not functional
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2022-05-24 23:17:16 -04:00 |
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a079d8aa37
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changes to coin
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2022-05-24 15:23:29 -04:00 |
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57289dcb8f
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Coin added to prototype
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2022-05-20 12:50:47 -04:00 |
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4a64951f28
|
reimport levels with y sorting disabled
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2022-04-23 15:48:25 -04:00 |
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2280e72ff1
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optimize tiled imports by disabling y sorting
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2022-04-23 15:39:47 -04:00 |
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4a2cda5ecd
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update comments
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2022-04-22 21:56:22 -04:00 |
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8b251776a0
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fix header path
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2022-04-22 21:45:46 -04:00 |
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e5c4e54fe4
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add missing CameraLimit class comment
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2022-04-22 14:13:39 -04:00 |
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6874c86786
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change default player direction to the right
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2022-04-21 23:33:00 -04:00 |
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69e4d0d6fc
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remove temporary gdscript camera limit
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2022-04-20 11:48:57 -04:00 |
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8edcae5adc
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add camera limit script
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2022-04-20 11:48:11 -04:00 |
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3e63355826
|
Merge branch 'develop'
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
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2022-04-20 10:31:21 -04:00 |
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9adf91c231
|
Merge branch 'develop' into feature/tilesets
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
# godot/tilesets/tiles.tsx
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2022-04-20 10:22:52 -04:00 |
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70e9c00620
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Merge pull request 'move object art into separate files' (#11) from feature/art into develop
Reviewed-on: #11
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2022-04-20 00:39:41 -04:00 |
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a314f33b94
|
move object art into separate files
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2022-04-20 00:37:59 -04:00 |
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c88a8615b2
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update level2
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2022-04-19 23:48:49 -04:00 |
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b6a8177f49
|
Merge pull request 'develop' (#10) from develop into master
Reviewed-on: #10
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2022-04-16 20:05:31 -04:00 |
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97d84ef36a
|
make level dynamic from main
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2022-04-16 20:05:32 -04:00 |
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f3656fe4b4
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remove object layer
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2022-04-16 20:05:32 -04:00 |
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ef4ec86071
|
update maps and tilesets
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2022-04-16 20:05:32 -04:00 |
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825e309372
|
add zstd support and fix a bug
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2022-04-16 20:05:32 -04:00 |
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dff7c7b78b
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ignore tiled session files
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2022-04-16 20:05:32 -04:00 |
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c803a62a01
|
rename tiled file name
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2022-04-16 20:05:32 -04:00 |
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db51a218ec
|
improve error messages and checking
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2022-04-16 20:05:32 -04:00 |
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ec64717393
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Merge pull request 'feature/tilesets' (#9) from feature/tilesets into develop
Reviewed-on: #9
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2022-04-16 20:04:15 -04:00 |
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6c1ee2c12b
|
make level dynamic from main
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2022-04-16 20:04:15 -04:00 |
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bc33004f7d
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remove object layer
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2022-04-16 20:04:15 -04:00 |
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50df0a7865
|
update maps and tilesets
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2022-04-16 20:04:15 -04:00 |
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73e4e442c3
|
add zstd support and fix a bug
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2022-04-16 20:04:15 -04:00 |
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b791768ec1
|
ignore tiled session files
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2022-04-16 20:04:15 -04:00 |
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a89283ea36
|
rename tiled file name
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2022-04-16 20:04:15 -04:00 |
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dab20270be
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make level dynamic from main
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2022-04-16 17:20:45 -04:00 |
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cdaa32ce17
|
remove object layer
|
2022-04-16 16:03:41 -04:00 |
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97e38b4b51
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Merge pull request 'improve error messages and checking' (#8) from feature/improve-state-machine into develop
Reviewed-on: #8
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2022-04-16 15:58:20 -04:00 |
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