Commit Graph

80 Commits

Author SHA1 Message Date
2c5d3d9afe validation over 100 coins 2022-09-01 23:20:53 -04:00
346af5dd44 Merge branch 'develop' into feature/Prototype_R_LEVEL
# Conflicts:
#	godot/levels/Prototype.tscn
2022-09-01 22:04:21 -04:00
ba46d6c65b Make player using the event bus for enemies touching him 2022-09-01 22:00:59 -04:00
3ca5f4e7b2
improve coin counter HUD 2022-09-01 18:34:37 -04:00
1f63f5e00a Player touched signal added 2022-09-01 16:37:50 -04:00
2e07679b52 minor fix 2022-09-01 16:18:38 -04:00
c002528d49
Merge branch 'develop' into feature/Prototype_R_LEVEL
# Conflicts:
#	godot/Main.tscn
#	godot/gui/GameOver.tscn
#	src/gui/game_over/GameOverScreen.cpp
2022-09-01 16:13:55 -04:00
3f45f3f5a9 Merge branch 'feature/Prototype_R_LEVEL' into feature/PROTOTYPE_R_SOUNDS 2022-09-01 15:58:59 -04:00
7236428157 coin and bgm added, game over music still not done 2022-09-01 15:55:02 -04:00
fe9cebc620
fix notifier bug, it only effected the exported game 2022-09-01 12:26:59 -04:00
d560d13627
fix pause bug when monitor isn't present 2022-09-01 12:26:26 -04:00
629c41c235
fix spacing 2022-09-01 11:31:23 -04:00
5d611f790d
make the restart button send the game started event 2022-09-01 11:30:58 -04:00
e29492447d
change the way level gets loaded and use the event bus 2022-09-01 11:30:01 -04:00
ea83bf8660
add new events 2022-09-01 11:24:46 -04:00
08216d061c
add a win screen when the flag is reached 2022-08-31 01:07:56 -04:00
eb14adbb0e
add the godot namespace to the calls so it is more clear where the method resides 2022-08-31 00:36:01 -04:00
ee34563424
add player won signal 2022-08-31 00:24:38 -04:00
8863a74c09
remove node include 2022-08-31 00:24:02 -04:00
bc82d3d08c
fix header guards 2022-08-31 00:05:08 -04:00
12df454946
add some more checks to make sure a node is loaded before using it 2022-08-29 20:48:29 -04:00
a34ca72577
fix sounds when jumping on enemy 2022-08-29 20:17:12 -04:00
0e4bad4823 R prototype lvl made. Coins and coinHUD added 2022-08-28 20:15:40 -04:00
b9570c5f16
play jump sound when bouncing on enemy 2022-08-28 01:57:37 -04:00
39173cef21
cleanup code 2022-08-28 01:08:04 -04:00
156d3ddcae
Merge branch 'develop' into feature/cleanup
# Conflicts:
#	src/godot.cpp
#	src/player/Player.cpp
2022-08-28 00:38:08 -04:00
3bcbde8161 Game over screen finished 2022-08-27 22:34:18 -04:00
705ed4e897 Use event bus for coins 2022-08-27 18:32:33 -04:00
8b53f74929 Merge branch 'develop' into feature/Coin 2022-08-27 18:17:58 -04:00
a27f968297 add gameover 2022-08-27 18:14:21 -04:00
3eb3d8765a
add event bus 2022-08-27 18:10:36 -04:00
c102c2ad3f
use empty PackedScene instead of nullptr 2022-08-27 00:25:15 -04:00
9e0d428ffa
include forgotten header 2022-08-26 23:57:12 -04:00
1a2c5eab98
improve default values 2022-08-26 23:56:30 -04:00
ddb630ca3e
change NULL to nullptr 2022-08-26 21:43:09 -04:00
3478127e86
remove main namespace 2022-08-26 21:02:40 -04:00
0f4e77d4b7
cleanup c++ code 2022-08-26 19:27:57 -04:00
a9f26a8408
Merge branch 'develop' into feature/Coin
# Conflicts:
#	godot/Main.tscn
#	godot/project.godot
2022-08-26 13:54:25 -04:00
b74a8ce1aa
fix function name and pointer usage 2022-08-26 13:51:19 -04:00
ff600cd761
fix spacing 2022-08-26 13:48:59 -04:00
563cdade00
refactor code to be more decoupled 2022-08-14 16:53:44 -04:00
2a7b20ed54
dynamically load monitor and crt shader 2022-08-14 15:15:36 -04:00
e7fb9dff03
fix incorrect name in log 2022-08-14 13:18:09 -04:00
64102a992a GameOverScreen .h/.cpp made. Godot scene completed 2022-08-12 21:50:48 -04:00
09916a0598
Merge branch 'develop' into feature/enemies 2022-08-03 21:40:09 -04:00
4267332d70
move the level instance to a level node so that pausing the game doesn't effect the main node 2022-08-03 21:25:19 -04:00
e54e3b0687 changes to coinHUD 2022-08-01 15:05:09 -04:00
2be22ceb68 Merge branch 'develop' into feature/Coin
# Conflicts:
#	godot/Main.tscn
2022-08-01 14:17:05 -04:00
b24c9e8732 fix goal state 2022-08-01 14:10:00 -04:00
f8f1210e61
Merge branch 'develop' into feature/enemies
# Conflicts:
#	godot/characters/player/Player.tscn
2022-07-27 00:08:25 -04:00