Merge pull request 'develop' (#50) from develop into master

Reviewed-on: #50
This commit is contained in:
Chris Cromer 2022-09-02 00:37:33 -04:00
commit 74d081abbf
45 changed files with 698 additions and 129 deletions

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@ -82,6 +82,8 @@ elif env['platform'] == "windows":
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
env.Append(ENV=os.environ)
env.Append(CXXFLAGS=['-std=c++17'])
env.Append(LINKFLAGS=[
'--static',
'-Wl,--no-undefined',

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@ -1,12 +1,14 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Main.gdns" type="Script" id=1]
[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
[ext_resource path="res://GUI/GameOver.tscn" type="PackedScene" id=3]
[ext_resource path="res://levels/PrototypeR.tscn" type="PackedScene" id=2]
[ext_resource path="res://gui/GameOver.tscn" type="PackedScene" id=3]
[ext_resource path="res://gui/GameWon.tscn" type="PackedScene" id=4]
[node name="Main" type="Node"]
pause_mode = 2
script = ExtResource( 1 )
game_version = "1.0.0"
level = ExtResource( 2 )
[node name="Level" type="Node" parent="."]
@ -14,3 +16,6 @@ pause_mode = 1
[node name="GameOver" parent="." instance=ExtResource( 3 )]
visible = false
[node name="GameWon" parent="." instance=ExtResource( 4 )]
visible = false

BIN
godot/assets/music/prototype_r.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/prototype_r.ogg-fe1f80b61f2acb1c2ae620457cf8aac9.oggstr"
[deps]
source_file="res://assets/music/prototype_r.ogg"
dest_files=[ "res://.import/prototype_r.ogg-fe1f80b61f2acb1c2ae620457cf8aac9.oggstr" ]
[params]
loop=true
loop_offset=0

BIN
godot/assets/sounds/victory.wav (Stored with Git LFS) Normal file

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@ -0,0 +1,23 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/victory.wav-652e970b8418d2fc380cb882ddb39b3d.sample"
[deps]
source_file="res://assets/sounds/victory.wav"
dest_files=[ "res://.import/victory.wav-652e970b8418d2fc380cb882ddb39b3d.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -1,9 +1,6 @@
extends KinematicBody2D
signal player_touched
var velocity = Vector2()
export var direction = -1
export var detect_edges = true
@ -16,6 +13,7 @@ func _ready() -> void:
$AnimatedSprite.flip_h = true
$FloorChecker.position.x = $CollisionShape2D.shape.get_extents().x * direction
$FloorChecker.enabled = detect_edges
Event.connect("level_loaded", self, "_on_level_loaded")
func _physics_process(_delta: float) -> void:
@ -31,8 +29,15 @@ func _physics_process(_delta: float) -> void:
for i in get_slide_count():
var collision = get_slide_collision(i)
if collision.collider.name == "Player":
emit_signal("player_touched")
Event.emit_signal("player_touched", 3)
Event.emit_signal("object_updated", self.get_name(), "Walking", global_position, velocity)
func squash() -> void:
Event.emit_signal("object_removed", self.get_name())
queue_free()
func _on_level_loaded() -> void:
Event.emit_signal("object_created", self.get_name(), "Walking", global_position, Vector2(0, 0))

View File

@ -1,9 +1,6 @@
extends KinematicBody2D
signal player_touched
export var direction = -1
export var speed = 50
export var follow_path = false
@ -22,6 +19,8 @@ func _ready() -> void:
if direction == 1:
$AnimatedSprite.flip_h = true
Event.connect("level_loaded", self, "_on_level_loaded")
func _physics_process(delta: float) -> void:
if $LeftWallChecker.is_colliding():
@ -29,17 +28,18 @@ func _physics_process(delta: float) -> void:
elif $RightWallChecker.is_colliding():
wall_checker_collided($RightWallChecker)
var velocity: Vector2 = Vector2(0, 0)
if not follow_path:
var target_position = position
target_position.x *= 2 * direction
position = position.move_toward(target_position, round(speed * delta))
var velocity = get_velocity_towards_target(delta)
velocity = get_velocity_towards_target(delta)
var collision = move_and_collide(velocity, true, true, true)
if collision and collision.collider.name != "Player":
var _collision = move_and_collide(velocity)
else:
var velocity = get_velocity_towards_target(delta)
velocity = get_velocity_towards_target(delta)
var collision = move_and_collide(velocity, true, true, true)
if collision and collision.collider.name != "Player":
@ -60,6 +60,8 @@ func _physics_process(delta: float) -> void:
elif start_position.x + target.x < position.x:
$AnimatedSprite.flip_h = false
Event.emit_signal("object_updated", self.get_name(), "Flying", global_position, velocity)
func get_velocity_towards_target(delta: float) -> Vector2:
var velocity = Vector2(0, 0)
@ -77,6 +79,10 @@ func get_velocity_towards_target(delta: float) -> Vector2:
func wall_checker_collided(wall_checker: RayCast2D) -> void:
if wall_checker.get_collider().name == "Player":
emit_signal("player_touched")
Event.emit_signal("player_touched", 3)
direction *= -1
$AnimatedSprite.flip_h = not $AnimatedSprite.flip_h
func _on_level_loaded() -> void:
Event.emit_signal("object_created", self.get_name(), "Flying", global_position, Vector2(0, 0))

View File

@ -1,9 +1,6 @@
extends KinematicBody2D
signal player_touched
onready var start_position = position
var velocity = Vector2()
export var speed = 50.0
@ -11,17 +8,27 @@ export var fall_speed = 75.0
var return_to_start: bool = false
func _ready() -> void:
Event.connect("level_loaded", self, "_on_level_loaded")
func _physics_process(delta: float) -> void:
if return_to_start:
position = position.move_toward(start_position, speed * delta)
Event.emit_signal("object_updated", self.get_name(), "Rising", global_position, velocity)
else:
var collision = move_and_collide(Vector2(0, (position.y + fall_speed) * delta))
if collision:
return_to_start = true
$AnimatedSprite.play("normal")
if collision.collider.name == "Player":
emit_signal("player_touched")
Event.emit_signal("player_touched", 3)
Event.emit_signal("object_updated", self.get_name(), "Falling", global_position, velocity)
if position.y <= start_position.y:
return_to_start = false
$AnimatedSprite.play("angry")
func _on_level_loaded() -> void:
Event.emit_signal("object_created", self.get_name(), "Falling", global_position, Vector2(0, 0))

View File

@ -52,4 +52,4 @@ collision_mask = 24
[node name="Jump" type="AudioStreamPlayer" parent="Sounds"]
stream = ExtResource( 8 )
volume_db = -45.0
volume_db = -20.0

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://assets/coin.png" type="Texture" id=1]
[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=2]
[ext_resource path="res://collectables/coin/states/CoinNotCollected.gdns" type="Script" id=3]
[ext_resource path="res://collectables/coin/states/CoinCollected.gdns" type="Script" id=4]
[ext_resource path="res://assets/sounds/coin.wav" type="AudioStream" id=5]
[sub_resource type="CircleShape2D" id=1]
radius = 6.0
@ -67,5 +68,9 @@ script = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/jump = SubResource( 5 )
[node name="CoinCollectedSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
volume_db = -6.19
[connection signal="body_entered" from="." to="StateMachine/CoinNotCollected" method="_on_body_entered" flags=6]
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine/CoinCollected" method="_on_animation_finished" flags=6]

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://GUI/botonreiniciar.gdns" type="Script" id=3]
[ext_resource path="res://gui/GameOverScreen.gdns" type="Script" id=3]
[ext_resource path="res://assets/sounds/died.wav" type="AudioStream" id=4]
[sub_resource type="DynamicFont" id=1]
size = 50
@ -45,4 +46,9 @@ custom_fonts/font = SubResource( 2 )
custom_styles/hover = SubResource( 3 )
text = "REINICIAR"
[node name="GameOverMusic" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -25.0
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
[connection signal="pressed" from="Control/RestartButton" to="." method="_on_restart_button_pressed"]

54
godot/gui/GameWon.tscn Normal file
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@ -0,0 +1,54 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://gui/GameWonScreen.gdns" type="Script" id=3]
[ext_resource path="res://assets/sounds/victory.wav" type="AudioStream" id=4]
[sub_resource type="DynamicFont" id=1]
size = 50
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.0705882, 0.917647, 0, 1 )
[node name="GameWon" type="CanvasLayer"]
script = ExtResource( 3 )
[node name="Control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[node name="ColorRect" type="ColorRect" parent="Control"]
margin_right = 512.0
margin_bottom = 288.0
rect_min_size = Vector2( 512, 288 )
color = Color( 0, 0, 0, 1 )
[node name="Label" type="Label" parent="Control"]
margin_left = 66.0
margin_top = 17.0
margin_right = 456.0
margin_bottom = 71.0
custom_fonts/font = SubResource( 1 )
text = "GANASTE!"
align = 1
[node name="QuitButton" type="Button" parent="Control"]
margin_left = 194.0
margin_top = 150.0
margin_right = 338.0
margin_bottom = 180.0
custom_fonts/font = SubResource( 2 )
custom_styles/hover = SubResource( 3 )
text = "SALIR"
[node name="VictorySound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -18.0
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
[connection signal="pressed" from="Control/QuitButton" to="." method="_on_quit_button_pressed"]

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@ -0,0 +1,8 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
[resource]
resource_name = "GameWonScreen"
class_name = "GameWonScreen"
library = ExtResource( 1 )

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/coin.png" type="Texture" id=1]
[ext_resource path="res://hud/coin/Counter.gdns" type="Script" id=2]
[ext_resource path="res://hud/coin/CoinCounter.gdns" type="Script" id=2]
[ext_resource path="res://hud/CoinHUD.gd" type="Script" id=3]
[sub_resource type="StyleBoxFlat" id=1]
@ -28,31 +28,34 @@ pause_mode = 2
script = ExtResource( 3 )
[node name="Panel" type="Panel" parent="."]
margin_left = 144.0
margin_top = 18.0
margin_right = 288.0
margin_bottom = 54.0
anchor_left = 0.5
anchor_right = 0.5
margin_left = -44.5
margin_top = 5.0
margin_right = 44.5
margin_bottom = 25.0
custom_styles/panel = SubResource( 1 )
[node name="Label" type="Label" parent="."]
margin_left = 180.0
margin_top = 18.0
margin_right = 220.0
margin_bottom = 36.0
[node name="X" type="Label" parent="Panel"]
margin_left = 40.0
margin_top = 4.0
margin_right = 53.0
margin_bottom = 24.0
text = "X"
[node name="Coins" type="Label" parent="."]
margin_left = 198.0
margin_top = 18.0
margin_right = 238.0
margin_bottom = 32.0
[node name="Coins" type="Label" parent="Panel"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = 13.5
margin_top = 4.0
margin_right = 36.0
margin_bottom = 18.0
text = "##"
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 162, 18 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Panel"]
position = Vector2( 12, 1 )
frames = SubResource( 4 )
animation = "spin"
frame = 1
playing = true
centered = false

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
@ -6,6 +6,7 @@
[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5]
[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/music/prototype_r.ogg" type="AudioStream" id=7]
[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
[node name="Prototype" type="Node2D"]
@ -56,4 +57,9 @@ position = Vector2( 234, 450 )
[node name="Goal" parent="." instance=ExtResource( 8 )]
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -29.714
autoplay = true
[editable path="Coins/coin"]

View File

@ -89,10 +89,3 @@ position = Vector2( 247, 439 )
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 62, 546 )
[connection signal="player_touched" from="Enemies/Blightwing" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"]

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="120" height="32" tilewidth="18" tileheight="18" infinite="0" nextlayerid="4" nextobjectid="1">
<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
<layer id="3" name="Background" width="120" height="32">
<data encoding="base64" compression="zstd">
KLUv/WAAO+UJAKKFEBmgKa0BQ/z5f96XBipzAacygijAnyB3inwKFSvNi9glMAjxxA9XlsgtTIpZPMt4Y5dngxsSKwGqJ/AAXtOPtCPdGGCgMLGl7aACk0ACwdEBxfEUiOZVzal6o7kqyNAeN3fIyH7S5qp2c6UrxlMzmjiIKgDhsHQId31OUO2QhjGOn1jH74PYuHOc8tYy/qlHqaNzDnLc/nFdEc9bdesdom5Z3PEgeGCq2jtS46axwFMfv3dxfKgNZ5HU/e4tjqcWSd0k/yrTDSmpq+CqHl/d0aVt0urewnTzsUiyVcsyprra58l1+g7NC/UOqt5CzniZswtOyWRvAHxDn0csowOGV42bUrLGiSrDqDOLOIxxbSotgVq8/NT2n/z80u/Jz1KVb98VKDofNZOm5Ndvltmp+0cuUIUgKiT5TQw=
</data>
</layer>
<layer id="1" name="Middleground" width="120" height="32">
<data encoding="base64" compression="zstd">
KLUv/WAAO50FAMQCADEAAAAyMwACAAAAAwQAGwACFgAAABcYABt6AAAAe3wAGxeGXwB7iACGXogxoCCzdWCCFIgEYmQHpY//V412Vf4gGemWL/1AEQoZHqr8I5IHRLoFS671y2WYzYBxqqNa2qcCCqf7uoRE1YZxqzJNOVxJqesG5R7dJVCGcRyg1GVAvQU6Pu6UVhrTRgcqSPFJzkzZ78bTSSezM7YmircT9lep4Hgo+u2SHKWql8yW9EEH
</data>
</layer>
<layer id="2" name="Foreground" width="120" height="32">
<data encoding="base64" compression="zstd">
KLUv/WAAO70CAKgAdAB0AIiINzeIN0YjWjcjNyNuNwAaoJD2AWBDhVoO4YKf+iiKEtrHJVQSqc4GzhDlVlFe0Tb1bDJ629TRhBsftwpQtCpKtEu19HH9uSSqrEzywUAhHQ==
</data>
</layer>
</map>

View File

@ -0,0 +1,24 @@
[remap]
importer="vnen.tiled_importer"
type="PackedScene"
path="res://.import/PrototypeR.tmx-dfb7d18f520c5c44182a13443fe1b69c.scn"
[deps]
source_file="res://levels/PrototypeR.tmx"
dest_files=[ "res://.import/PrototypeR.tmx-dfb7d18f520c5c44182a13443fe1b69c.scn" ]
[params]
custom_properties=true
tile_metadata=false
uv_clip=true
y_sort=false
image_flags=0
collision_layer=2
collision_mask=0
embed_internal_images=false
save_tiled_properties=false
add_background=true
post_import_script=""

View File

@ -0,0 +1,154 @@
[gd_scene load_steps=15 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/PrototypeR.tmx" type="PackedScene" id=3]
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=4]
[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=5]
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/music/prototype_r.ogg" type="AudioStream" id=7]
[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=9]
[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=10]
[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=11]
[ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=12]
[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=13]
[ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=14]
[node name="PrototypeR" type="Node2D"]
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 36, 444 )
collision_layer = 5
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 512
limit_bottom = 288
drag_margin_h_enabled = true
drag_margin_v_enabled = true
__meta__ = {
"_edit_bone_": true
}
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
rect = Rect2( 0, 0, 24, 24 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.2, 0.1 )
motion_offset = Vector2( 0, -288 )
motion_mirroring = Vector2( 528, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = ExtResource( 4 )
centered = false
[node name="Map" type="Node2D" parent="."]
[node name="PrototypeR" parent="Map" instance=ExtResource( 3 )]
script = ExtResource( 1 )
[node name="CoinHUD" parent="." instance=ExtResource( 5 )]
[node name="Coins" type="Node" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 270, 432 )
[node name="Coin2" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 846, 252 )
[node name="Coin3" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 342 )
[node name="Coin4" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 180 )
[node name="Coin9" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 108 )
[node name="Coin10" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1800, 378 )
[node name="Coin11" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1872, 378 )
[node name="Coin12" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1836, 315 )
[node name="Coin5" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 522, 270 )
[node name="Coin6" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 990, 324 )
[node name="Coin13" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1134, 414 )
[node name="Coin7" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 468, 306 )
[node name="Coin8" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 576, 306 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -25.0
autoplay = true
[node name="Goal" parent="." instance=ExtResource( 8 )]
position = Vector2( 2052, 396 )
[node name="Enemies" type="Node" parent="."]
[node name="Blockface" parent="Enemies" instance=ExtResource( 9 )]
position = Vector2( 531, 228 )
[node name="Blockface2" parent="Enemies" instance=ExtResource( 9 )]
position = Vector2( 1287, 72 )
[node name="Shelly" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 918, 258 )
[node name="Shelly2" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 612, 360 )
[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 11 )]
position = Vector2( 1337, 217 )
[node name="Spikeball" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1458, 336 )
[node name="Spikeball2" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1428, 348 )
[node name="Spikeball3" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1845, 366 )
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 1962, 432 )
[node name="Blightwing" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 1206, 450 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( -126, 0 )
[node name="Blightwing2" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 1846, 324 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing2"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing2/Path"]
position = Vector2( -36, 63 )
[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing2/Path"]
position = Vector2( 36, 63 )

View File

@ -1,10 +1,8 @@
extends Node
signal monitor_loaded()
export var monitor_enabled: bool = false
export var debug: bool = false
export var development_url: String = "http://localhost:4050/api/v1"
var url_real: String = "https://alai.cromer.cl/api/v1"
export var use_development_url: bool = false
@ -53,7 +51,11 @@ func _ready() -> void:
Event.connect("object_created", self, "_object_created")
Event.connect("object_updated", self, "_object_updated")
Event.connect("object_removed", self, "_object_removed")
Event.connect("game_started", self, "_on_game_started")
Event.connect("player_died", self, "_on_game_over")
Event.connect("player_won", self, "_on_game_won")
Event.connect("coin_collected", self, "_on_coin_update")
game_version = get_parent().game_version
player["rut"] = ""
@ -108,7 +110,7 @@ func _physics_process(_delta: float) -> void:
if monitor_enabled:
if has_node("MonitorGUI") and not $MonitorGUI.visible:
$MonitorGUI.visible = true
emit_signal("monitor_loaded")
Event.emit_signal("monitor_loaded")
if started and not get_tree().paused:
var frame = empty_frame.duplicate(true)
@ -130,13 +132,14 @@ func _physics_process(_delta: float) -> void:
start_monitor()
else:
get_tree().paused = false
emit_signal("monitor_loaded")
Event.emit_signal("monitor_loaded")
queue_free()
func _on_input_validated(validated_player: Dictionary) -> void:
$MonitorGUI.queue_free()
get_tree().paused = false
Event.emit_signal("game_started")
player = validated_player.duplicate(true)
game["player"] = player
@ -188,6 +191,7 @@ func remove_object(name: String) -> void:
for i in range(0, objects.size()):
if objects[i]["name"] == name:
objects.remove(i)
return
func _on_coin_update(amount: int) -> void:
@ -219,7 +223,16 @@ func send_data() -> void:
print("Body B: " + String(body.length()))
print("Body MB: " + String(body.length() / pow(2, 20)))
$HTTPRequest.request(url + "/game", headers, false, HTTPClient.METHOD_POST, body)
if not debug:
$HTTPRequest.request(url + "/game", headers, false, HTTPClient.METHOD_POST, body)
else:
var file = File.new()
if file.open("user://game.json", File.WRITE) != 0:
print_debug("Could not open game.json for writing!")
return
file.store_string(json)
file.close()
func compress_payload(payload: String) -> String:
@ -231,3 +244,21 @@ func compress_payload(payload: String) -> String:
return new_payload
func _on_game_started() -> void:
print_debug("started game")
if not started:
start_monitor()
func _on_game_over() -> void:
if started:
stop_monitor()
game["won"] = false
send_data()
func _on_game_won() -> void:
if started:
stop_monitor()
game["won"] = true
send_data()

View File

@ -7,7 +7,7 @@
void alai::CameraLimit::_register_methods()
{
register_method("_ready", &CameraLimit::_ready);
godot::register_method("_ready", &CameraLimit::_ready);
}
alai::CameraLimit::CameraLimit()

View File

@ -2,11 +2,16 @@
void alai::Event::_register_methods()
{
godot::register_signal<Event>("game_started");
godot::register_signal<Event>("monitor_loaded");
godot::register_signal<Event>("level_loaded");
godot::register_signal<Event>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
godot::register_signal<Event>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
godot::register_signal<Event>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
godot::register_signal<Event>("player_died");
godot::register_signal<Event>("player_won");
godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
}

View File

@ -1,5 +1,7 @@
#include "Main.h"
#include "Event.h"
#include <SceneTree.hpp>
void alai::Main::_register_methods()
@ -86,24 +88,21 @@ void alai::Main::_ready()
void alai::Main::_on_monitor_loaded()
{
if (level != nullptr)
{
auto level_node = load_level();
connect("monitor_loaded", level_node->get_child(0)->find_node("Player", true, false), "_on_monitor_loaded");
emit_signal("monitor_loaded");
}
load_level();
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("level_loaded");
}
void alai::Main::load_monitor()
{
auto event = get_node<alai::Event>("/root/Event");
event->connect("monitor_loaded", this, "_on_monitor_loaded");
godot::Ref<godot::PackedScene> monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn");
add_child(monitor_scene->instance());
auto monitor = get_node("Monitor");
monitor->connect("monitor_loaded", this, "_on_monitor_loaded");
get_tree()->set_pause(true);
}
godot::Node *alai::Main::load_level()
void alai::Main::load_level()
{
if (level != nullptr)
{
@ -111,9 +110,7 @@ godot::Node *alai::Main::load_level()
auto loaded_level = level->instance();
auto level_node = get_node("Level");
level_node->add_child(loaded_level);
return level_node;
}
return nullptr;
}
void alai::Main::_physics_process(float delta)

View File

@ -224,9 +224,8 @@ namespace alai
/**
* @brief Loads the selected level.
*
* @return Node* The level node which we will later add the monitor to.
*/
Node *load_level();
void load_level();
};
}

View File

@ -2,13 +2,14 @@
#include "Event.h"
#include <AudioStreamPlayer.hpp>
#include <AnimationPlayer.hpp>
void alai::CoinCollected::_register_methods()
{
register_method("_state_enter", &CoinCollected::_state_enter);
register_method("_state_exit", &CoinCollected::_state_exit);
register_method("_on_animation_finished", &CoinCollected::_on_animation_finished);
godot::register_method("_state_enter", &CoinCollected::_state_enter);
godot::register_method("_state_exit", &CoinCollected::_state_exit);
godot::register_method("_on_animation_finished", &CoinCollected::_on_animation_finished);
}
alai::CoinCollected::CoinCollected()
@ -32,12 +33,12 @@ void alai::CoinCollected::_state_enter()
auto animation_player = Object::cast_to<godot::AnimationPlayer>(node);
animation_player->play("jump");
}
auto coin_collected_sound = get_parent()->get_node<godot::AudioStreamPlayer>("CoinCollectedSound");
coin_collected_sound->play();
}
void alai::CoinCollected::_state_exit()
{
}
void alai::CoinCollected::_on_animation_finished(godot::String anim_name)

View File

@ -6,8 +6,8 @@
void alai::CoinCounter::_register_methods()
{
register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
register_method("_ready", &CoinCounter::_ready);
godot::register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
godot::register_method("_ready", &CoinCounter::_ready);
}
alai::CoinCounter::CoinCounter()
@ -23,15 +23,28 @@ void alai::CoinCounter::_init()
coins = 0;
}
void alai::CoinCounter::_on_coin_collected(int amount)
{
coins = coins + amount;
set_text(godot::String::num(coins));
}
void alai::CoinCounter::_ready()
{
set_text("0");
set_text("00");
auto event = get_node<alai::Event>("/root/Event");
event->connect("coin_collected", this, "_on_coin_collected");
}
void alai::CoinCounter::_on_coin_collected(int amount)
{
coins = coins + amount;
if (coins >= 100)
{
auto extra = coins - 100;
coins = extra;
}
godot::String coin_string = godot::String();
if (coins <= 9)
{
coin_string = "0" + godot::String::num(coins);
}
else{
coin_string = godot::String::num(coins);
}
set_text(coin_string);
}

View File

@ -15,7 +15,7 @@ namespace alai
GODOT_CLASS(CoinCounter, godot::Label)
private:
int coins;
uint8_t coins;
public:
/**

View File

@ -4,9 +4,9 @@
void alai::CoinNotCollected::_register_methods()
{
register_method("_state_enter", &CoinNotCollected::_state_enter);
register_method("_state_exit", &CoinNotCollected::_state_exit);
register_method("_on_body_entered", &CoinNotCollected::_on_body_entered);
godot::register_method("_state_enter", &CoinNotCollected::_state_enter);
godot::register_method("_state_exit", &CoinNotCollected::_state_exit);
godot::register_method("_on_body_entered", &CoinNotCollected::_on_body_entered);
}
alai::CoinNotCollected::CoinNotCollected()

View File

@ -4,9 +4,9 @@
void alai::GoalNotReached::_register_methods()
{
register_method("_state_enter", &GoalNotReached::_state_enter);
register_method("_state_exit", &GoalNotReached::_state_exit);
register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
godot::register_method("_state_enter", &GoalNotReached::_state_enter);
godot::register_method("_state_exit", &GoalNotReached::_state_exit);
godot::register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
}
alai::GoalNotReached::GoalNotReached()

View File

@ -1,11 +1,13 @@
#include "goal/GoalReached.h"
#include "Event.h"
#include <Area2D.hpp>
void alai::GoalReached::_register_methods()
{
register_method("_state_enter", &GoalReached::_state_enter);
register_method("_state_exit", &GoalReached::_state_exit);
godot::register_method("_state_enter", &GoalReached::_state_enter);
godot::register_method("_state_exit", &GoalReached::_state_exit);
}
alai::GoalReached::GoalReached()
@ -22,7 +24,8 @@ void alai::GoalReached::_init()
void alai::GoalReached::_state_enter()
{
godot::Godot::print("Flag touched");
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_won");
}
void alai::GoalReached::_state_exit()

View File

@ -16,6 +16,7 @@
#include "goal/GoalReached.h"
#include "goal/GoalNotReached.h"
#include "gui/game_over/GameOverScreen.h"
#include "gui/game_won/GameWonScreen.h"
/**
* @brief This function connects the gdnative init function.
@ -62,4 +63,5 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
godot::register_class<alai::GoalReached>();
godot::register_class<alai::GoalNotReached>();
godot::register_class<alai::GameOverScreen>();
godot::register_class<alai::GameWonScreen>();
}

View File

@ -1,7 +1,8 @@
#include "gui/game_over/GameOverScreen.h"
#include "Event.h"
#include <Node.hpp>
#include <AudioStreamPlayer.hpp>
#include <PackedScene.hpp>
#include <Ref.hpp>
#include <Resource.hpp>
@ -10,10 +11,12 @@
void alai::GameOverScreen::_register_methods()
{
register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
register_method("_ready", &GameOverScreen::_ready);
register_method("connect_signal", &GameOverScreen::connect_signal);
register_method("_on_player_died", &GameOverScreen::_on_player_died);
godot::register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
godot::register_method("_ready", &GameOverScreen::_ready);
godot::register_method("restart_game", &GameOverScreen::restart_game);
godot::register_method("connect_signal", &GameOverScreen::connect_signal);
godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
godot::register_method("_on_visibility_changed", &GameOverScreen::_on_visibility_changed);
}
alai::GameOverScreen::GameOverScreen()
@ -36,9 +39,9 @@ void alai::GameOverScreen::_ready()
void alai::GameOverScreen::_on_restart_button_pressed()
{
if (_resource_loader->exists("res://levels/Prototype.tscn"))
if (_resource_loader->exists("res://levels/PrototypeR.tscn"))
{
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/Prototype.tscn");
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/PrototypeR.tscn");
auto level = level_scene->instance();
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
@ -46,7 +49,7 @@ void alai::GameOverScreen::_on_restart_button_pressed()
{
level_node->add_child(level);
set_visible(false);
call_deferred("connect_signal");
call_deferred("restart_game");
}
else
{
@ -80,8 +83,28 @@ void alai::GameOverScreen::_on_player_died()
}
}
void alai::GameOverScreen::restart_game()
{
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("game_started");
connect_signal();
}
void alai::GameOverScreen::connect_signal()
{
auto event = get_node<alai::Event>("/root/Event");
event->connect("player_died", this, "_on_player_died");
}
void alai::GameOverScreen::_on_visibility_changed()
{
auto gameoversound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
if (is_visible())
{
gameoversound->play();
}
else
{
gameoversound->stop();
}
}

View File

@ -1,10 +1,11 @@
#ifndef ALAI_GAME_OVER_SCREEN_H
#define ALAI_GAME_OVER_SCREEN_H
#ifndef ALAI_GAME_OVER_GAME_OVER_SCREEN_H
#define ALAI_GAME_OVER_GAME_OVER_SCREEN_H
#include <CanvasLayer.hpp>
#include <Godot.hpp>
#include <ResourceLoader.hpp>
namespace alai
{
/**
@ -52,7 +53,9 @@ namespace alai
void _ready();
void _on_player_died();
void _on_restart_button_pressed();
void restart_game();
void connect_signal();
void _on_visibility_changed();
};
}

View File

@ -0,0 +1,81 @@
#include "gui/game_won/GameWonScreen.h"
#include "Event.h"
#include <AudioStreamPlayer.hpp>
#include <SceneTree.hpp>
#include <Viewport.hpp>
void alai::GameWonScreen::_register_methods()
{
godot::register_method("_ready", &GameWonScreen::_ready);
godot::register_method("connect_signal", &GameWonScreen::connect_signal);
godot::register_method("_on_player_won", &GameWonScreen::_on_player_won);
godot::register_method("_on_quit_button_pressed", &GameWonScreen::_on_quit_button_pressed);
godot::register_method("_on_visibility_changed", &GameWonScreen::_on_visibility_changed);
}
alai::GameWonScreen::GameWonScreen()
{
}
alai::GameWonScreen::~GameWonScreen()
{
}
void alai::GameWonScreen::_init()
{
}
void alai::GameWonScreen::_ready()
{
connect_signal();
}
void alai::GameWonScreen::_on_quit_button_pressed()
{
get_tree()->quit();
}
void alai::GameWonScreen::_on_player_won()
{
auto event = get_node<alai::Event>("/root/Event");
event->disconnect("player_won", this, "_on_player_won");
set_visible(true);
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
if (level_node != nullptr)
{
auto child = level_node->get_child(0);
if (child != nullptr)
{
child->queue_free();
}
else
{
WARN_PRINT("Child not found!");
}
}
else
{
WARN_PRINT("Node level not found!");
}
}
void alai::GameWonScreen::connect_signal()
{
auto event = get_node<alai::Event>("/root/Event");
event->connect("player_won", this, "_on_player_won");
}
void alai::GameWonScreen::_on_visibility_changed()
{
auto victorysound = get_node<godot::AudioStreamPlayer>("VictorySound");
if (is_visible())
{
victorysound->play();
}
else
{
victorysound->stop();
}
}

View File

@ -0,0 +1,52 @@
#ifndef ALAI_GAME_WON_GAME_WON_SCREEN_H
#define ALAI_GAME_WON_GAME_WON_SCREEN_H
#include <CanvasLayer.hpp>
#include <Godot.hpp>
namespace alai
{
/**
* @brief This class controls what happens when the game is won.
*
*/
class GameWonScreen : public godot::CanvasLayer
{
GODOT_CLASS(GameWonScreen, godot::CanvasLayer)
public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
/**
* @brief Construct a new GameWonScreen object.
*
*/
GameWonScreen();
/**
* @brief Destroy the GameWonScreen object.
*
*/
~GameWonScreen();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
void _ready();
void _on_player_won();
void _on_quit_button_pressed();
void connect_signal();
void _on_visibility_changed();
};
}
#endif

View File

@ -19,7 +19,7 @@ void alai::player::Player::_register_methods()
godot::register_method("set_velocity", &Player::set_velocity);
godot::register_method("get_velocity", &Player::get_velocity);
godot::register_method("_on_player_touched", &Player::_on_player_touched);
godot::register_method("_on_monitor_loaded", &Player::_on_monitor_loaded);
godot::register_method("_on_level_loaded", &Player::_on_level_loaded);
//godot::register_property<Player, godot::Ref<godot::SpriteFrames>>("sprite_frames", &Player::set_sprite_frames, &Player::get_sprite_frames, godot::Ref<godot::SpriteFrames>(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, godot::String("SpriteFrames"));
godot::register_property<Player, float>("speed", &Player::set_speed, &Player::get_speed, player::speed);
godot::register_property<Player, float>("jump_force", &Player::set_jump_force, &Player::get_jump_force, player::jump_force);
@ -51,11 +51,17 @@ void alai::player::Player::_init()
coins = 0;
notifier_initialized = false;
velocity = godot::Vector2();
}
void alai::player::Player::_ready()
{
auto event = get_node<alai::Event>("/root/Event");
event->connect("level_loaded", this, "_on_level_loaded");
event->connect("player_touched", this, "_on_player_touched");
animated_sprite = get_node<godot::AnimatedSprite>("AnimatedSprite");
if (!animated_sprite)
{
@ -77,7 +83,7 @@ void alai::player::Player::_ready()
}
}
void alai::player::Player::_on_monitor_loaded() {
void alai::player::Player::_on_level_loaded() {
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
@ -151,11 +157,11 @@ void alai::player::Player::_physics_process(float delta)
}
else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))
{
_on_player_touched();
_on_player_touched(3);
}
else if (collider->is_in_group("enemy") && !collider->is_in_group("rideable"))
{
_on_player_touched();
_on_player_touched(3);
}
}
@ -186,10 +192,17 @@ void alai::player::Player::_physics_process(float delta)
auto notifier = get_node<godot::VisibilityNotifier2D>("Camera2D/VisibilityNotifier2D");
if (notifier != nullptr)
{
if (!notifier->is_on_screen())
if (notifier->is_inside_tree() && !notifier->is_on_screen())
{
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_died");
// The first time the notifier is checked always returns false in the first frame
// So skip the check from the first frame
if (notifier_initialized) {
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_died");
}
else {
notifier_initialized = true;
}
}
}
else
@ -289,7 +302,7 @@ godot::Vector2 alai::player::Player::get_velocity()
return this->velocity;
}
void alai::player::Player::_on_player_touched()
void alai::player::Player::_on_player_touched(uint8_t damage)
{
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_died");

View File

@ -117,6 +117,11 @@ namespace alai
*
*/
bool double_jump;
/**
* @brief If the notifier for the player being on screen has been initialized or not.
*
*/
bool notifier_initialized;
public:
/**
@ -278,13 +283,13 @@ namespace alai
* @brief This function is called when an enemy touches the player.
*
*/
void _on_player_touched();
void _on_player_touched(uint8_t damage);
/**
* @brief Called when the monitor is loaded to connect the player to it for tracking.
*
*/
void _on_monitor_loaded();
void _on_level_loaded();
};
}
}

View File

@ -4,9 +4,9 @@
void alai::player::PlayerFall::_register_methods()
{
register_method("_state_enter", &PlayerFall::_state_enter);
register_method("_state_exit", &PlayerFall::_state_exit);
register_method("_physics_process", &PlayerFall::_physics_process);
godot::register_method("_state_enter", &PlayerFall::_state_enter);
godot::register_method("_state_exit", &PlayerFall::_state_exit);
godot::register_method("_physics_process", &PlayerFall::_physics_process);
}
alai::player::PlayerFall::PlayerFall()

View File

@ -4,9 +4,9 @@
void alai::player::PlayerIdle::_register_methods()
{
register_method("_state_enter", &PlayerIdle::_state_enter);
register_method("_state_exit", &PlayerIdle::_state_exit);
register_method("_physics_process", &PlayerIdle::_physics_process);
godot::register_method("_state_enter", &PlayerIdle::_state_enter);
godot::register_method("_state_exit", &PlayerIdle::_state_exit);
godot::register_method("_physics_process", &PlayerIdle::_physics_process);
}
alai::player::PlayerIdle::PlayerIdle()

View File

@ -6,9 +6,9 @@
void alai::player::PlayerJump::_register_methods()
{
register_method("_state_enter", &PlayerJump::_state_enter);
register_method("_state_exit", &PlayerJump::_state_exit);
register_method("_physics_process", &PlayerJump::_physics_process);
godot::register_method("_state_enter", &PlayerJump::_state_enter);
godot::register_method("_state_exit", &PlayerJump::_state_exit);
godot::register_method("_physics_process", &PlayerJump::_physics_process);
}
alai::player::PlayerJump::PlayerJump()

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@ -4,9 +4,9 @@
void alai::player::PlayerMove::_register_methods()
{
register_method("_state_enter", &PlayerMove::_state_enter);
register_method("_state_exit", &PlayerMove::_state_exit);
register_method("_physics_process", &PlayerMove::_physics_process);
godot::register_method("_state_enter", &PlayerMove::_state_enter);
godot::register_method("_state_exit", &PlayerMove::_state_exit);
godot::register_method("_physics_process", &PlayerMove::_physics_process);
}
alai::player::PlayerMove::PlayerMove()

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@ -2,11 +2,11 @@
void alai::State::_register_methods()
{
register_method("set_parent", &State::set_parent);
register_method("get_parent", &State::get_parent);
register_method("set_state_machine", &State::set_state_machine);
register_method("_state_enter", &State::_state_enter);
register_method("_state_exit", &State::_state_exit);
godot::register_method("set_parent", &State::set_parent);
godot::register_method("get_parent", &State::get_parent);
godot::register_method("set_state_machine", &State::set_state_machine);
godot::register_method("_state_enter", &State::_state_enter);
godot::register_method("_state_exit", &State::_state_exit);
}
alai::State::State()