alai/src/coin/CoinNotCollected.cpp

47 lines
1.0 KiB
C++

#include "coin/CoinNotCollected.h"
#include <Area2D.hpp>
void alai::CoinNotCollected::_register_methods()
{
godot::register_method("_state_enter", &CoinNotCollected::_state_enter);
godot::register_method("_state_exit", &CoinNotCollected::_state_exit);
godot::register_method("_on_body_entered", &CoinNotCollected::_on_body_entered);
}
alai::CoinNotCollected::CoinNotCollected()
{
}
alai::CoinNotCollected::~CoinNotCollected()
{
}
void alai::CoinNotCollected::_init()
{
}
void alai::CoinNotCollected::_state_enter()
{
animated_sprite = get_parent()->get_node<godot::AnimatedSprite>("AnimatedSprite");
animated_sprite->set_animation("spin");
animated_sprite->play();
}
void alai::CoinNotCollected::_state_exit()
{
}
void alai::CoinNotCollected::_on_body_entered(Node *node)
{
auto parent_node = get_parent();
if (parent_node != nullptr)
{
auto coin = Object::cast_to<godot::Area2D>(parent_node);
coin->set_collision_mask_bit(0, false);
}
get_state_machine()->change("CoinCollected");
}