alai/src/goal/GoalReached.cpp

34 lines
558 B
C++

#include "goal/GoalReached.h"
#include "Event.h"
#include <Area2D.hpp>
void alai::GoalReached::_register_methods()
{
godot::register_method("_state_enter", &GoalReached::_state_enter);
godot::register_method("_state_exit", &GoalReached::_state_exit);
}
alai::GoalReached::GoalReached()
{
}
alai::GoalReached::~GoalReached()
{
}
void alai::GoalReached::_init()
{
}
void alai::GoalReached::_state_enter()
{
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_won");
}
void alai::GoalReached::_state_exit()
{
}