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f9e70eae01
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connect signals to the dreadteeth
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2022-07-27 00:03:18 -04:00 |
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8cfa1d5cce
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add sounds and adjust music
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2022-07-26 23:14:21 -04:00 |
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d50d5063b8
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:47:05 -04:00 |
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6b86126127
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gui focus changes and limits
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2022-07-23 13:45:09 -04:00 |
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8eabc38a91
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:28:52 -04:00 |
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5c4106246c
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fix error that happens after the GUI is freed
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2022-07-23 13:27:21 -04:00 |
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332ac5b028
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Merge branch 'develop' into feature/enemies
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2022-07-23 13:07:55 -04:00 |
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71bf91fd2f
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make ui_accept press the button
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2022-07-23 13:03:35 -04:00 |
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1398f3d92c
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GUI should not be visible until ready
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2022-07-23 13:03:35 -04:00 |
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4f8c134bb7
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add level 2 music
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2022-07-22 00:10:08 -04:00 |
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d35993d072
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add comment to _on_player_touched
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2022-07-21 20:54:06 -04:00 |
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edd24b6798
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undo accidental collision extents change
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2022-07-21 00:17:12 -04:00 |
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948f4ce911
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add some enemy behavior prototypes
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2022-07-21 00:05:08 -04:00 |
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31003a2863
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Merge branch 'develop' into feature/enemies
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2022-07-19 22:11:53 -04:00 |
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84eb228a6c
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fix bug with RUT validation
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2022-07-19 21:44:28 -04:00 |
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ae40849c21
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validate information and send it to the monitor
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2022-07-19 21:44:28 -04:00 |
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39d0804268
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remove default text from text inputs
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2022-07-19 21:44:28 -04:00 |
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e4b91d2739
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pause game when starting
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2022-07-19 21:44:28 -04:00 |
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10bf1fd270
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add GUI to get player info
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2022-07-19 21:44:28 -04:00 |
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0d1613a7ef
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add pixel operator fonts
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2022-07-19 21:44:28 -04:00 |
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0d2b9cb67f
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remove player script
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2022-07-19 21:44:28 -04:00 |
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298298359b
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move code into the start monitor function instead of setting it during initialization
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2022-07-19 21:44:28 -04:00 |
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cf20410bc8
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add player node which will be used to capture their info from the HUD
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2022-07-19 21:44:28 -04:00 |
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f582a32124
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allow starting and stopping the monitor via signal
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2022-07-19 21:44:28 -04:00 |
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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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d79864c05d
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start monitor scene
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2022-07-19 21:44:28 -04:00 |
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d14cc627de
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Flag successfully placed on lvl, hitbox detected and working
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2022-07-17 21:51:11 -04:00 |
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b9ff12dab3
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Finished coin counter
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2022-07-16 18:36:38 -04:00 |
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b25e1f040c
|
minor changes
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2022-07-15 23:04:06 -04:00 |
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26cb0fb86f
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update tiled importer and fix camera bounds to work with it
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2022-07-06 18:03:25 -04:00 |
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3a58777773
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coin counter method created
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2022-06-25 20:54:47 -04:00 |
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a439748a34
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On-screen coin counter state machine archives added
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2022-06-21 23:26:43 -04:00 |
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28f7af6c73
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add enemies collision name to project
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2022-06-17 11:35:56 -04:00 |
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9aafc64ba7
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add enemies prototype level
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2022-06-17 11:35:15 -04:00 |
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4196f4d9e9
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change collision layers and masks
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2022-06-17 11:33:58 -04:00 |
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876206c39d
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Added two states, collected and not collected
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2022-06-11 00:26:11 -04:00 |
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5fe9e3340a
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Some fixes on Coin files
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2022-06-06 20:59:51 -04:00 |
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7d62b37ffc
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add enemy scenes
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2022-05-25 16:13:29 -04:00 |
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20e2fafcf4
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Coin state machines archives created but not functional
|
2022-05-24 23:17:16 -04:00 |
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a079d8aa37
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changes to coin
|
2022-05-24 15:23:29 -04:00 |
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57289dcb8f
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Coin added to prototype
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2022-05-20 12:50:47 -04:00 |
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4a64951f28
|
reimport levels with y sorting disabled
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2022-04-23 15:48:25 -04:00 |
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2280e72ff1
|
optimize tiled imports by disabling y sorting
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2022-04-23 15:39:47 -04:00 |
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4a2cda5ecd
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update comments
|
2022-04-22 21:56:22 -04:00 |
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8b251776a0
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fix header path
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2022-04-22 21:45:46 -04:00 |
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e5c4e54fe4
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add missing CameraLimit class comment
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2022-04-22 14:13:39 -04:00 |
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6874c86786
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change default player direction to the right
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2022-04-21 23:33:00 -04:00 |
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69e4d0d6fc
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remove temporary gdscript camera limit
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2022-04-20 11:48:57 -04:00 |
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8edcae5adc
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add camera limit script
|
2022-04-20 11:48:11 -04:00 |
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3e63355826
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Merge branch 'develop'
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
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2022-04-20 10:31:21 -04:00 |
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