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64102a992a
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GameOverScreen .h/.cpp made. Godot scene completed
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2022-08-12 21:50:48 -04:00 |
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e54e3b0687
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changes to coinHUD
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2022-08-01 15:05:09 -04:00 |
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2be22ceb68
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
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2022-08-01 14:17:05 -04:00 |
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b24c9e8732
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fix goal state
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2022-08-01 14:10:00 -04:00 |
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8cfa1d5cce
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add sounds and adjust music
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2022-07-26 23:14:21 -04:00 |
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6b86126127
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gui focus changes and limits
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2022-07-23 13:45:09 -04:00 |
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5c4106246c
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fix error that happens after the GUI is freed
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2022-07-23 13:27:21 -04:00 |
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71bf91fd2f
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make ui_accept press the button
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2022-07-23 13:03:35 -04:00 |
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1398f3d92c
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GUI should not be visible until ready
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2022-07-23 13:03:35 -04:00 |
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4f8c134bb7
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add level 2 music
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2022-07-22 00:10:08 -04:00 |
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84eb228a6c
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fix bug with RUT validation
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2022-07-19 21:44:28 -04:00 |
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ae40849c21
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validate information and send it to the monitor
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2022-07-19 21:44:28 -04:00 |
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39d0804268
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remove default text from text inputs
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2022-07-19 21:44:28 -04:00 |
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10bf1fd270
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add GUI to get player info
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2022-07-19 21:44:28 -04:00 |
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0d1613a7ef
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add pixel operator fonts
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2022-07-19 21:44:28 -04:00 |
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0d2b9cb67f
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remove player script
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2022-07-19 21:44:28 -04:00 |
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298298359b
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move code into the start monitor function instead of setting it during initialization
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2022-07-19 21:44:28 -04:00 |
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cf20410bc8
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add player node which will be used to capture their info from the HUD
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2022-07-19 21:44:28 -04:00 |
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f582a32124
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allow starting and stopping the monitor via signal
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2022-07-19 21:44:28 -04:00 |
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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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d79864c05d
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start monitor scene
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2022-07-19 21:44:28 -04:00 |
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d14cc627de
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Flag successfully placed on lvl, hitbox detected and working
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2022-07-17 21:51:11 -04:00 |
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b9ff12dab3
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Finished coin counter
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2022-07-16 18:36:38 -04:00 |
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b25e1f040c
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minor changes
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2022-07-15 23:04:06 -04:00 |
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26cb0fb86f
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update tiled importer and fix camera bounds to work with it
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2022-07-06 18:03:25 -04:00 |
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3a58777773
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coin counter method created
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2022-06-25 20:54:47 -04:00 |
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876206c39d
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Added two states, collected and not collected
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2022-06-11 00:26:11 -04:00 |
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5fe9e3340a
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Some fixes on Coin files
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2022-06-06 20:59:51 -04:00 |
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20e2fafcf4
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Coin state machines archives created but not functional
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2022-05-24 23:17:16 -04:00 |
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a079d8aa37
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changes to coin
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2022-05-24 15:23:29 -04:00 |
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57289dcb8f
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Coin added to prototype
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2022-05-20 12:50:47 -04:00 |
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4a64951f28
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reimport levels with y sorting disabled
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2022-04-23 15:48:25 -04:00 |
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2280e72ff1
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optimize tiled imports by disabling y sorting
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2022-04-23 15:39:47 -04:00 |
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6874c86786
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change default player direction to the right
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2022-04-21 23:33:00 -04:00 |
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69e4d0d6fc
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remove temporary gdscript camera limit
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2022-04-20 11:48:57 -04:00 |
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8edcae5adc
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add camera limit script
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2022-04-20 11:48:11 -04:00 |
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9adf91c231
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Merge branch 'develop' into feature/tilesets
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
# godot/tilesets/tiles.tsx
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2022-04-20 10:22:52 -04:00 |
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a314f33b94
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move object art into separate files
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2022-04-20 00:37:59 -04:00 |
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c88a8615b2
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update level2
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2022-04-19 23:48:49 -04:00 |
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6c1ee2c12b
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make level dynamic from main
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2022-04-16 20:04:15 -04:00 |
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bc33004f7d
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remove object layer
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2022-04-16 20:04:15 -04:00 |
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50df0a7865
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update maps and tilesets
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2022-04-16 20:04:15 -04:00 |
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73e4e442c3
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add zstd support and fix a bug
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2022-04-16 20:04:15 -04:00 |
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a89283ea36
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rename tiled file name
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2022-04-16 20:04:15 -04:00 |
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dab20270be
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make level dynamic from main
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2022-04-16 17:20:45 -04:00 |
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cdaa32ce17
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remove object layer
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2022-04-16 16:03:41 -04:00 |
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a11370c784
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update maps and tilesets
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2022-04-16 14:21:15 -04:00 |
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9b0102ee44
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add zstd support and fix a bug
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2022-04-16 14:19:59 -04:00 |
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5a644d78c3
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rename tiled file name
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2022-04-13 11:23:20 -04:00 |
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8bbf3942cd
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fix incorrect gdnative resource
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2022-04-13 01:10:40 -04:00 |
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