Commit Graph

231 Commits

Author SHA1 Message Date
9f3e78fa94 Get monitor working and communicating with backend 2022-07-19 21:44:28 -04:00
d79864c05d start monitor scene 2022-07-19 21:44:28 -04:00
d14cc627de Flag successfully placed on lvl, hitbox detected and working 2022-07-17 21:51:11 -04:00
b9ff12dab3 Finished coin counter 2022-07-16 18:36:38 -04:00
b25e1f040c minor changes 2022-07-15 23:04:06 -04:00
26cb0fb86f
update tiled importer and fix camera bounds to work with it 2022-07-06 18:03:25 -04:00
3a58777773 coin counter method created 2022-06-25 20:54:47 -04:00
a439748a34 On-screen coin counter state machine archives added 2022-06-21 23:26:43 -04:00
28f7af6c73
add enemies collision name to project 2022-06-17 11:35:56 -04:00
9aafc64ba7
add enemies prototype level 2022-06-17 11:35:15 -04:00
4196f4d9e9
change collision layers and masks 2022-06-17 11:33:58 -04:00
876206c39d Added two states, collected and not collected 2022-06-11 00:26:11 -04:00
5fe9e3340a Some fixes on Coin files 2022-06-06 20:59:51 -04:00
7d62b37ffc
add enemy scenes 2022-05-25 16:13:29 -04:00
20e2fafcf4 Coin state machines archives created but not functional 2022-05-24 23:17:16 -04:00
a079d8aa37 changes to coin 2022-05-24 15:23:29 -04:00
57289dcb8f Coin added to prototype 2022-05-20 12:50:47 -04:00
4a64951f28
reimport levels with y sorting disabled 2022-04-23 15:48:25 -04:00
2280e72ff1
optimize tiled imports by disabling y sorting 2022-04-23 15:39:47 -04:00
4a2cda5ecd
update comments 2022-04-22 21:56:22 -04:00
8b251776a0
fix header path 2022-04-22 21:45:46 -04:00
e5c4e54fe4
add missing CameraLimit class comment 2022-04-22 14:13:39 -04:00
6874c86786
change default player direction to the right 2022-04-21 23:33:00 -04:00
69e4d0d6fc
remove temporary gdscript camera limit 2022-04-20 11:48:57 -04:00
8edcae5adc
add camera limit script 2022-04-20 11:48:11 -04:00
3e63355826
Merge branch 'develop'
# Conflicts:
#	godot/Main.tscn
#	godot/levels/Level2.tmx
#	godot/levels/Level2.tmx.import
2022-04-20 10:31:21 -04:00
9adf91c231
Merge branch 'develop' into feature/tilesets
# Conflicts:
#	godot/Main.tscn
#	godot/levels/Level2.tmx
#	godot/levels/Level2.tmx.import
#	godot/tilesets/tiles.tsx
2022-04-20 10:22:52 -04:00
70e9c00620 Merge pull request 'move object art into separate files' (#11) from feature/art into develop
Reviewed-on: #11
2022-04-20 00:39:41 -04:00
a314f33b94
move object art into separate files 2022-04-20 00:37:59 -04:00
c88a8615b2
update level2 2022-04-19 23:48:49 -04:00
b6a8177f49 Merge pull request 'develop' (#10) from develop into master
Reviewed-on: #10
2022-04-16 20:05:31 -04:00
97d84ef36a make level dynamic from main 2022-04-16 20:05:32 -04:00
f3656fe4b4 remove object layer 2022-04-16 20:05:32 -04:00
ef4ec86071 update maps and tilesets 2022-04-16 20:05:32 -04:00
825e309372 add zstd support and fix a bug 2022-04-16 20:05:32 -04:00
dff7c7b78b ignore tiled session files 2022-04-16 20:05:32 -04:00
c803a62a01 rename tiled file name 2022-04-16 20:05:32 -04:00
db51a218ec improve error messages and checking 2022-04-16 20:05:32 -04:00
ec64717393 Merge pull request 'feature/tilesets' (#9) from feature/tilesets into develop
Reviewed-on: #9
2022-04-16 20:04:15 -04:00
6c1ee2c12b make level dynamic from main 2022-04-16 20:04:15 -04:00
bc33004f7d remove object layer 2022-04-16 20:04:15 -04:00
50df0a7865 update maps and tilesets 2022-04-16 20:04:15 -04:00
73e4e442c3 add zstd support and fix a bug 2022-04-16 20:04:15 -04:00
b791768ec1 ignore tiled session files 2022-04-16 20:04:15 -04:00
a89283ea36 rename tiled file name 2022-04-16 20:04:15 -04:00
dab20270be
make level dynamic from main 2022-04-16 17:20:45 -04:00
cdaa32ce17
remove object layer 2022-04-16 16:03:41 -04:00
97e38b4b51 Merge pull request 'improve error messages and checking' (#8) from feature/improve-state-machine into develop
Reviewed-on: #8
2022-04-16 15:58:20 -04:00
53ce0bd1ff
improve error messages and checking 2022-04-16 15:54:05 -04:00
a11370c784
update maps and tilesets 2022-04-16 14:21:15 -04:00