Commit Graph

58 Commits

Author SHA1 Message Date
f9e70eae01 connect signals to the dreadteeth 2022-07-27 00:03:18 -04:00
d50d5063b8 Merge branch 'develop' into feature/enemies 2022-07-23 13:47:05 -04:00
6b86126127 gui focus changes and limits 2022-07-23 13:45:09 -04:00
8eabc38a91 Merge branch 'develop' into feature/enemies 2022-07-23 13:28:52 -04:00
5c4106246c fix error that happens after the GUI is freed 2022-07-23 13:27:21 -04:00
332ac5b028 Merge branch 'develop' into feature/enemies 2022-07-23 13:07:55 -04:00
71bf91fd2f make ui_accept press the button 2022-07-23 13:03:35 -04:00
1398f3d92c GUI should not be visible until ready 2022-07-23 13:03:35 -04:00
4f8c134bb7 add level 2 music 2022-07-22 00:10:08 -04:00
edd24b6798 undo accidental collision extents change 2022-07-21 00:17:12 -04:00
948f4ce911 add some enemy behavior prototypes 2022-07-21 00:05:08 -04:00
31003a2863 Merge branch 'develop' into feature/enemies 2022-07-19 22:11:53 -04:00
84eb228a6c fix bug with RUT validation 2022-07-19 21:44:28 -04:00
ae40849c21 validate information and send it to the monitor 2022-07-19 21:44:28 -04:00
39d0804268 remove default text from text inputs 2022-07-19 21:44:28 -04:00
10bf1fd270 add GUI to get player info 2022-07-19 21:44:28 -04:00
0d1613a7ef add pixel operator fonts 2022-07-19 21:44:28 -04:00
0d2b9cb67f remove player script 2022-07-19 21:44:28 -04:00
298298359b move code into the start monitor function instead of setting it during initialization 2022-07-19 21:44:28 -04:00
cf20410bc8 add player node which will be used to capture their info from the HUD 2022-07-19 21:44:28 -04:00
f582a32124 allow starting and stopping the monitor via signal 2022-07-19 21:44:28 -04:00
9f3e78fa94 Get monitor working and communicating with backend 2022-07-19 21:44:28 -04:00
d79864c05d start monitor scene 2022-07-19 21:44:28 -04:00
26cb0fb86f update tiled importer and fix camera bounds to work with it 2022-07-06 18:03:25 -04:00
28f7af6c73 add enemies collision name to project 2022-06-17 11:35:56 -04:00
9aafc64ba7 add enemies prototype level 2022-06-17 11:35:15 -04:00
4196f4d9e9 change collision layers and masks 2022-06-17 11:33:58 -04:00
7d62b37ffc add enemy scenes 2022-05-25 16:13:29 -04:00
4a64951f28 reimport levels with y sorting disabled 2022-04-23 15:48:25 -04:00
2280e72ff1 optimize tiled imports by disabling y sorting 2022-04-23 15:39:47 -04:00
6874c86786 change default player direction to the right 2022-04-21 23:33:00 -04:00
69e4d0d6fc remove temporary gdscript camera limit 2022-04-20 11:48:57 -04:00
8edcae5adc add camera limit script 2022-04-20 11:48:11 -04:00
9adf91c231 Merge branch 'develop' into feature/tilesets
# Conflicts:
#	godot/Main.tscn
#	godot/levels/Level2.tmx
#	godot/levels/Level2.tmx.import
#	godot/tilesets/tiles.tsx
2022-04-20 10:22:52 -04:00
a314f33b94 move object art into separate files 2022-04-20 00:37:59 -04:00
c88a8615b2 update level2 2022-04-19 23:48:49 -04:00
6c1ee2c12b make level dynamic from main 2022-04-16 20:04:15 -04:00
bc33004f7d remove object layer 2022-04-16 20:04:15 -04:00
50df0a7865 update maps and tilesets 2022-04-16 20:04:15 -04:00
73e4e442c3 add zstd support and fix a bug 2022-04-16 20:04:15 -04:00
a89283ea36 rename tiled file name 2022-04-16 20:04:15 -04:00
dab20270be make level dynamic from main 2022-04-16 17:20:45 -04:00
cdaa32ce17 remove object layer 2022-04-16 16:03:41 -04:00
a11370c784 update maps and tilesets 2022-04-16 14:21:15 -04:00
9b0102ee44 add zstd support and fix a bug 2022-04-16 14:19:59 -04:00
5a644d78c3 rename tiled file name 2022-04-13 11:23:20 -04:00
8bbf3942cd fix incorrect gdnative resource 2022-04-13 01:10:40 -04:00
ecd6fe45b2 add state machine and have player use it 2022-04-11 13:30:51 -04:00
35af76cda4 detatch script 2022-04-09 22:21:04 -04:00
ac86f148ba merge develop 2022-04-09 22:16:27 -04:00