diff --git a/godot/GUI/GameOver.tscn b/godot/GUI/GameOver.tscn new file mode 100644 index 0000000..d9729bf --- /dev/null +++ b/godot/GUI/GameOver.tscn @@ -0,0 +1,47 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1] +[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2] +[ext_resource path="res://GUI/botonreiniciar.gdns" type="Script" id=3] + +[sub_resource type="DynamicFont" id=1] +size = 50 +font_data = ExtResource( 1 ) + +[sub_resource type="DynamicFont" id=2] +font_data = ExtResource( 2 ) + +[sub_resource type="StyleBoxFlat" id=3] +bg_color = Color( 0.0705882, 0.917647, 0, 1 ) + +[node name="GameOver" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 + +[node name="ColorRect" type="ColorRect" parent="."] +margin_right = 512.0 +margin_bottom = 288.0 +rect_min_size = Vector2( 512, 288 ) +rect_rotation = -0.338293 +color = Color( 0, 0, 0, 1 ) + +[node name="Label" type="Label" parent="."] +margin_left = 66.0 +margin_top = 17.0 +margin_right = 456.0 +margin_bottom = 71.0 +custom_fonts/font = SubResource( 1 ) +text = "GAME OVER" +align = 1 + +[node name="botonreiniciar" type="Button" parent="."] +margin_left = 194.0 +margin_top = 150.0 +margin_right = 338.0 +margin_bottom = 180.0 +custom_fonts/font = SubResource( 2 ) +custom_styles/hover = SubResource( 3 ) +text = "REINICIAR" +script = ExtResource( 3 ) + +[connection signal="pressed" from="botonreiniciar" to="botonreiniciar" method="_on_botonreiniciar_pressed"] diff --git a/godot/GUI/botonreiniciar.gdns b/godot/GUI/botonreiniciar.gdns new file mode 100644 index 0000000..750e9bf --- /dev/null +++ b/godot/GUI/botonreiniciar.gdns @@ -0,0 +1,8 @@ +[gd_resource type="NativeScript" load_steps=2 format=2] + +[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1] + +[resource] +resource_name = "GameOverScreen" +class_name = "GameOverScreen" +library = ExtResource( 1 ) diff --git a/src/gui/game_over/GameOverScreen.cpp b/src/gui/game_over/GameOverScreen.cpp new file mode 100644 index 0000000..b26ec00 --- /dev/null +++ b/src/gui/game_over/GameOverScreen.cpp @@ -0,0 +1,26 @@ +#include "gui/game_over/GameOverScreen.h" +#include +using namespace godot; + +void GameOverScreen::_register_methods() +{ + register_method("_on_botonreiniciar_pressed", &GameOverScreen::_on_botonreiniciar_pressed); +} + +GameOverScreen::GameOverScreen() +{ +} + +GameOverScreen::~GameOverScreen() +{ +} + +void GameOverScreen::_init() +{ + +} +void GameOverScreen::_on_botonreiniciar_pressed() +{ + get_tree().change_scene("res://monitor/GUI.tscn"); + +} \ No newline at end of file diff --git a/src/gui/game_over/GameOverScreen.h b/src/gui/game_over/GameOverScreen.h new file mode 100644 index 0000000..651886f --- /dev/null +++ b/src/gui/game_over/GameOverScreen.h @@ -0,0 +1,58 @@ +#ifndef ALAI_GAME_OVER_SCREEN +#define ALAI_GAME_OVER_SCREEN + + +#include +#include +#include + +namespace godot +{ + /** + * @brief This class controls what happens when the Coin is in the collected . + * + */ + class GameOverScreen : public Control + { + GODOT_CLASS(GameOverScreen, Control) + + private: + + + public: + /** + * @brief This method registers classes with Godot. + * + * @details This method registers methods, properties, and signals with the Godot engine. + */ + static void _register_methods(); + + /** + * @brief Construct a new GameOverScreen object. + * + */ + GameOverScreen(); + + /** + * @brief Destroy the GameOverScreen object. + * + */ + ~GameOverScreen(); + + /** + * @brief Initialize the class from Godot. + * + * @details This method is called just once when the Godot engine connects to the instance of the class. + */ + void _init(); + + /** + * @brief Called when the collected of the coin is entered. + * + */ + void _on_botonreiniciar_pressed(); + }; + +} + +#endif