alai/src/gui/game_over/GameOverScreen.cpp

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#include "gui/game_over/GameOverScreen.h"
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#include <Resource.hpp>
#include <Ref.hpp>
#include <Node.hpp>
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#include <SceneTree.hpp>
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#include <PackedScene.hpp>
#include <Viewport.hpp>
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using namespace godot;
void GameOverScreen::_register_methods()
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{
register_method("_on_animation_finished", &GameOverScreen::_on_botonreiniciar_pressed);
}
GameOverScreen::GameOverScreen()
{
}
GameOverScreen::~GameOverScreen()
{
}
void GameOverScreen::_init()
{
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_resource_loader = ResourceLoader::get_singleton();
}
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void GameOverScreen::_on_botonreiniciar_pressed()
{
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if (_resource_loader->exists("res://levels/Prototype.tscn")) //CAMBIAR A DINAMICO
{
Ref<PackedScene> level_scene = _resource_loader->load("res://levels/Prototype.tscn");
auto level = level_scene->instance();
auto level_node = get_tree()->get_root()->find_node("Level");
level_node->add_child(level);
}
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}
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