#include "gui/game_over/GameOverScreen.h" #include #include #include #include #include #include using namespace godot; void GameOverScreen::_register_methods() { register_method("_on_animation_finished", &GameOverScreen::_on_botonreiniciar_pressed); } GameOverScreen::GameOverScreen() { } GameOverScreen::~GameOverScreen() { } void GameOverScreen::_init() { _resource_loader = ResourceLoader::get_singleton(); } void GameOverScreen::_on_botonreiniciar_pressed() { if (_resource_loader->exists("res://levels/Prototype.tscn")) //CAMBIAR A DINAMICO { Ref level_scene = _resource_loader->load("res://levels/Prototype.tscn"); auto level = level_scene->instance(); auto level_node = get_tree()->get_root()->find_node("Level"); level_node->add_child(level); } }