alai/src/gui/game_over/GameOverScreen.cpp

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#include "gui/game_over/GameOverScreen.h"
#include <Node.hpp>
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#include <SceneTree.hpp>
using namespace godot;
void GameOverScreen::_register_methods()
{
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register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
}
GameOverScreen::GameOverScreen()
{
}
GameOverScreen::~GameOverScreen()
{
}
void GameOverScreen::_init()
{
}
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void GameOverScreen::_on_restart_button_pressed()
{
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get_tree()->change_scene("res://monitor/GUI.tscn");
}