optimize gear and energy
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@@ -2,9 +2,15 @@ using Godot;
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public class Gear : Area2D
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{
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private Sprite _sprite;
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public override void _Ready()
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{
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_sprite = GetNode<Sprite>("Sprite");
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}
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public override void _Process(float delta)
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{
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Sprite sprite = GetNode<Sprite>("Sprite");
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sprite.Rotate(Mathf.Deg2Rad(2));
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_sprite.Rotate(Mathf.Deg2Rad(2));
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}
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}
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