optimize gear and energy

This commit is contained in:
2022-11-14 08:31:16 -03:00
parent 7f10c06a0a
commit e4ba3f9907
2 changed files with 11 additions and 5 deletions

View File

@@ -2,9 +2,15 @@ using Godot;
public class Gear : Area2D
{
private Sprite _sprite;
public override void _Ready()
{
_sprite = GetNode<Sprite>("Sprite");
}
public override void _Process(float delta)
{
Sprite sprite = GetNode<Sprite>("Sprite");
sprite.Rotate(Mathf.Deg2Rad(2));
_sprite.Rotate(Mathf.Deg2Rad(2));
}
}