From e4ba3f9907ddb9727cfb2ac394062a3b6e72d7e8 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Mon, 14 Nov 2022 08:31:16 -0300 Subject: [PATCH] optimize gear and energy --- scenes/collectables/Energy.cs | 6 +++--- scenes/gear/Gear.cs | 10 ++++++++-- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/scenes/collectables/Energy.cs b/scenes/collectables/Energy.cs index e5c34bf..52a993b 100644 --- a/scenes/collectables/Energy.cs +++ b/scenes/collectables/Energy.cs @@ -3,11 +3,11 @@ using System; public class Energy : Area2D { - Event eventBus; + private Event _eventBus; public override void _Ready() { - eventBus = GetNode("/root/Event"); + _eventBus = GetNode("/root/Event"); GetNode("AnimatedSprite").Play(); } @@ -18,7 +18,7 @@ public class Energy : Area2D SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false); if (String.Equals(body.Name, "Player")) { - eventBus.EmitSignal("EnergyCollected", 1); + _eventBus.EmitSignal("EnergyCollected", 1); } QueueFree(); } diff --git a/scenes/gear/Gear.cs b/scenes/gear/Gear.cs index 9e3ec26..efeab05 100644 --- a/scenes/gear/Gear.cs +++ b/scenes/gear/Gear.cs @@ -2,9 +2,15 @@ using Godot; public class Gear : Area2D { + private Sprite _sprite; + + public override void _Ready() + { + _sprite = GetNode("Sprite"); + } + public override void _Process(float delta) { - Sprite sprite = GetNode("Sprite"); - sprite.Rotate(Mathf.Deg2Rad(2)); + _sprite.Rotate(Mathf.Deg2Rad(2)); } }