rename eventBus to event
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bb6550851a
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b6a5a1f829
@ -5,11 +5,11 @@ public class Bolt : Area2D
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{
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[Export]
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private int _value = 1;
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private Event _eventBus;
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private Event _event;
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public override void _Ready()
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{
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_eventBus = GetNode<Event>("/root/Event");
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_event = GetNode<Event>("/root/Event");
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GetNode<AnimatedSprite>("AnimatedSprite").Play();
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}
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@ -26,7 +26,7 @@ public class Bolt : Area2D
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public void Collected()
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{
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_eventBus.EmitSignal("BoltCollected", _value);
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_event.EmitSignal("BoltCollected", _value);
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QueueFree();
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}
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}
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@ -3,12 +3,12 @@ using System;
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public class Energy : Area2D
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{
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private Event _eventBus;
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private Event _event;
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private AnimatedSprite _sprite;
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public override void _Ready()
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{
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_eventBus = GetNode<Event>("/root/Event");
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_event = GetNode<Event>("/root/Event");
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_sprite = GetNode<AnimatedSprite>("AnimatedSprite");
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}
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@ -19,7 +19,7 @@ public class Energy : Area2D
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SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
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if (String.Equals(body.Name, "Player"))
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{
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_eventBus.EmitSignal("EnergyCollected", 1);
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_event.EmitSignal("EnergyCollected", 1);
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}
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QueueFree();
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}
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