From b6a5a1f82963232ee34aa783c589890c8a66763b Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Mon, 21 Nov 2022 02:15:26 -0300 Subject: [PATCH] rename eventBus to event --- scenes/collectables/Bolt.cs | 6 +++--- scenes/collectables/Energy.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/scenes/collectables/Bolt.cs b/scenes/collectables/Bolt.cs index c609d5d..975566b 100644 --- a/scenes/collectables/Bolt.cs +++ b/scenes/collectables/Bolt.cs @@ -5,11 +5,11 @@ public class Bolt : Area2D { [Export] private int _value = 1; - private Event _eventBus; + private Event _event; public override void _Ready() { - _eventBus = GetNode("/root/Event"); + _event = GetNode("/root/Event"); GetNode("AnimatedSprite").Play(); } @@ -26,7 +26,7 @@ public class Bolt : Area2D public void Collected() { - _eventBus.EmitSignal("BoltCollected", _value); + _event.EmitSignal("BoltCollected", _value); QueueFree(); } } diff --git a/scenes/collectables/Energy.cs b/scenes/collectables/Energy.cs index a3a36c7..8683312 100644 --- a/scenes/collectables/Energy.cs +++ b/scenes/collectables/Energy.cs @@ -3,12 +3,12 @@ using System; public class Energy : Area2D { - private Event _eventBus; + private Event _event; private AnimatedSprite _sprite; public override void _Ready() { - _eventBus = GetNode("/root/Event"); + _event = GetNode("/root/Event"); _sprite = GetNode("AnimatedSprite"); } @@ -19,7 +19,7 @@ public class Energy : Area2D SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false); if (String.Equals(body.Name, "Player")) { - _eventBus.EmitSignal("EnergyCollected", 1); + _event.EmitSignal("EnergyCollected", 1); } QueueFree(); }