Initial commit
28
Makefile
Normal file
@ -0,0 +1,28 @@
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|
CC = gcc
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MV = mvn
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|
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CFLAGS=-Wall -Werror -ggdb
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BIN=DroidQuest
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JAR=dq-2.7.jar
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all:
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|
$(CC) $(CFLAGS) dq.c -o dq.o
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$(CC) $(CFLAGS) dq.c -o $(BIN)
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|
$(MV) install
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|
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|
install:
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mkdir -vp /usr/share/DroidQuest/chips
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cp -v src/main/resources/chips/* /usr/share/DroidQuest/chips/
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cp -v target/$(JAR) /usr/share/DroidQuest/$(JAR)
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cp -v $(BIN) /usr/bin/$(BIN)
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uninstall:
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rm -v /usr/share/DroidQuest/chips/*
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rm -v /usr/share/DroidQuest/$(JAR)
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rmdir -v /usr/share/DroidQuest/chips
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rmdir -v /usr/share/DroidQuest
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rm -v /usr/bin/$(BIN)
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clean:
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rm -vR -f *.o *.~ target/classes/ target/maven-archiver target/maven-status
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6
dq.c
Normal file
@ -0,0 +1,6 @@
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#include <stdlib.h>
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int main() {
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system("java -jar /usr/share/DroidQuest/dq-2.7.jar");
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return 0;
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}
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73
pom.xml
@ -1,35 +1,52 @@
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
|
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.droidquest</groupId>
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<groupId>com.droidquest</groupId>
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<artifactId>dq</artifactId>
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<artifactId>dq</artifactId>
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<version>1.1-SNAPSHOT</version>
|
<version>2.7</version>
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<packaging>jar</packaging>
|
<packaging>jar</packaging>
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<name>DroidQuest</name>
|
<name>DroidQuest</name>
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<url>https://github.com/ThomasFooteDQ/DroidQuest</url>
|
<url>https://github.com/ThomasFooteDQ/DroidQuest</url>
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<properties>
|
<properties>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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</properties>
|
</properties>
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|
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<build>
|
<build>
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<sourceDirectory>src</sourceDirectory>
|
<sourceDirectory>src</sourceDirectory>
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</build>
|
<plugins>
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|
<plugin>
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|
<!-- Build an executable JAR -->
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<groupId>org.apache.maven.plugins</groupId>
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|
<artifactId>maven-jar-plugin</artifactId>
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|
<version>2.4</version>
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|
<configuration>
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|
<archive>
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|
<manifest>
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|
<addClasspath>true</addClasspath>
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|
<classpathPrefix>lib/</classpathPrefix>
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|
<mainClass>com.droidquest.DQ</mainClass>
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|
</manifest>
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|
</archive>
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|
</configuration>
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|
</plugin>
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|
</plugins>
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|
</build>
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|
|
||||||
<dependencies>
|
<dependencies>
|
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<!--
|
<!--
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<dependency>
|
<dependency>
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<groupId>ch.qos.logback</groupId>
|
<groupId>ch.qos.logback</groupId>
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<artifactId>logback-classic</artifactId>
|
<artifactId>logback-classic</artifactId>
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<version>1.0.13</version>
|
<version>1.0.13</version>
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</dependency>
|
</dependency>
|
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<dependency>
|
<dependency>
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<groupId>com.google.guava</groupId>
|
<groupId>com.google.guava</groupId>
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<artifactId>guava</artifactId>
|
<artifactId>guava</artifactId>
|
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<version>16.0</version>
|
<version>16.0</version>
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</dependency>
|
</dependency>
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-->
|
-->
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</dependencies>
|
</dependencies>
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</project>
|
</project>
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@ -39,7 +39,7 @@ public class DQ extends JFrame implements ActionListener {
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}
|
}
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});
|
});
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|
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setIconImage(new ImageIcon("images/helper0.gif").getImage());
|
setIconImage(new ImageIcon(getClass().getResource("/images/helper0.gif")).getImage());
|
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|
|
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Container contentPane = getContentPane();
|
Container contentPane = getContentPane();
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myRoom = new RoomDisplay(this);
|
myRoom = new RoomDisplay(this);
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@ -280,7 +280,7 @@ public class DQ extends JFrame implements ActionListener {
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public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
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if (e.getActionCommand().equals("Save Level")) {
|
if (e.getActionCommand().equals("Save Level")) {
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FileDialog fd = new FileDialog(this, "Save Level", FileDialog.SAVE);
|
FileDialog fd = new FileDialog(this, "Save Level", FileDialog.SAVE);
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fd.setDirectory("ROlevels");
|
fd.setDirectory(System.getProperty("user.home") + "/.DroidQuest/" + "ROlevels");
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fd.show();
|
fd.show();
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System.out.println("Dialog returned with "
|
System.out.println("Dialog returned with "
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+ fd.getDirectory()
|
+ fd.getDirectory()
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@ -485,16 +485,16 @@ public class DQ extends JFrame implements ActionListener {
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// dev.level.items.removeElement(dev);
|
// dev.level.items.removeElement(dev);
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// break;
|
// break;
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// case 2: // Re-summon Device
|
// case 2: // Re-summon Device
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//
|
//
|
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// break;
|
// break;
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// case 3: // Move Device
|
// case 3: // Move Device
|
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//
|
//
|
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// break;
|
// break;
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// case 4: // Delete Wire
|
// case 4: // Delete Wire
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//
|
//
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// break;
|
// break;
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// case 5: // Remake Wire
|
// case 5: // Remake Wire
|
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//
|
//
|
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// break;
|
// break;
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// }
|
// }
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// type=TYPE_BLANK;
|
// type=TYPE_BLANK;
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@ -513,7 +513,7 @@ public class DQ extends JFrame implements ActionListener {
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//
|
//
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//Hot cursor makes input port true, but it doesn't show graphically.
|
//Hot cursor makes input port true, but it doesn't show graphically.
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//Add some way to show how much of a charge a Crystal has.
|
//Add some way to show how much of a charge a Crystal has.
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//Add {CENTER}, {LEFT}, & {RIGHT} to TextBoxes
|
//Add {CENTER}, {LEFT}, & {RIGHT} to TextBoxes
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//Give Rooms an array of Materials that's used instead of the RoomArray matrix.
|
//Give Rooms an array of Materials that's used instead of the RoomArray matrix.
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//Make burners & tester put chips on even pixels
|
//Make burners & tester put chips on even pixels
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//
|
//
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@ -524,7 +524,7 @@ public class DQ extends JFrame implements ActionListener {
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//Bus
|
//Bus
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//Clock Chip
|
//Clock Chip
|
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//Delay
|
//Delay
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//One Shot Chip
|
//One Shot Chip
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//RS
|
//RS
|
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//6 bit Counter
|
//6 bit Counter
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//Full Adder
|
//Full Adder
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@ -542,7 +542,7 @@ public class DQ extends JFrame implements ActionListener {
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//
|
//
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//
|
//
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//JAR file created with this command:
|
//JAR file created with this command:
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//% jar cmf0 manifest.txt DQ.jar *.class
|
//% jar cmf0 manifest.txt DQ.jar *.class
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//
|
//
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//ZIP file created with these files:
|
//ZIP file created with these files:
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//DQ.jar
|
//DQ.jar
|
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|
@ -445,7 +445,7 @@ public class RoomDisplay extends JPanel {
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public void SaveLevel(String filename) {
|
public void SaveLevel(String filename) {
|
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System.out.println("Saving level " + filename);
|
System.out.println("Saving level " + filename);
|
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try {
|
try {
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FileOutputStream out = new FileOutputStream(filename);
|
FileOutputStream out = new FileOutputStream(System.getProperty("user.home") + "/.DroidQuest/" + "ROlevels/" + filename);
|
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ObjectOutputStream s = new ObjectOutputStream(out);
|
ObjectOutputStream s = new ObjectOutputStream(out);
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level.writeObject(s);
|
level.writeObject(s);
|
||||||
s.flush();
|
s.flush();
|
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@ -471,7 +471,7 @@ public class RoomDisplay extends JPanel {
|
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|
|
||||||
// Add flags for loading Object inventories or running Init()
|
// Add flags for loading Object inventories or running Init()
|
||||||
try {
|
try {
|
||||||
FileInputStream in = new FileInputStream(filename);
|
FileInputStream in = new FileInputStream(System.getProperty("user.home") + "/.DroidQuest/" + "ROlevels/" + filename);
|
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ObjectInputStream s = new ObjectInputStream(in);
|
ObjectInputStream s = new ObjectInputStream(in);
|
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level.readObject(s);
|
level.readObject(s);
|
||||||
s.close();
|
s.close();
|
||||||
|
@ -5,20 +5,24 @@ import java.applet.AudioClip;
|
|||||||
import java.net.MalformedURLException;
|
import java.net.MalformedURLException;
|
||||||
import java.net.URL;
|
import java.net.URL;
|
||||||
|
|
||||||
|
import java.net.URLDecoder;
|
||||||
|
|
||||||
public class SoundClip {
|
public class SoundClip {
|
||||||
public AudioClip audioClip;
|
public AudioClip audioClip;
|
||||||
private String filename;
|
private String filename;
|
||||||
|
|
||||||
public SoundClip(String f) {
|
public SoundClip(String f) {
|
||||||
filename = f;
|
filename = f;
|
||||||
try {
|
URL url = this.getClass().getProtectionDomain().getCodeSource().getLocation();
|
||||||
URL baseURL = new URL("file:" + System.getProperty("user.dir") + "/sounds/");
|
try {
|
||||||
URL soundURL;
|
String jarPath = URLDecoder.decode(url.getFile(), "UTF-8");
|
||||||
soundURL = new URL(baseURL, filename);
|
URL baseURL = new URL("jar:file:" + jarPath + "!/sounds/");
|
||||||
audioClip = Applet.newAudioClip(soundURL);
|
URL soundURL;
|
||||||
}
|
soundURL = new URL(baseURL, filename);
|
||||||
catch (MalformedURLException e) {
|
audioClip = Applet.newAudioClip(soundURL);
|
||||||
System.err.println(e.getMessage());
|
}
|
||||||
}
|
catch(Exception e) {
|
||||||
|
System.err.println(e.getMessage());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -136,7 +136,8 @@ public class Player extends Item implements Avatar {
|
|||||||
+ fd.getFile());
|
+ fd.getFile());
|
||||||
if (fd.getFile() != null) {
|
if (fd.getFile() != null) {
|
||||||
((SmallChip) carrying).Empty();
|
((SmallChip) carrying).Empty();
|
||||||
((SmallChip) carrying).LoadChip(fd.getDirectory() + fd.getFile());
|
//((SmallChip) carrying).LoadChip(fd.getDirectory() + fd.getFile());
|
||||||
|
((SmallChip) carrying).LoadChip(fd.getFile(), false);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -77,7 +77,7 @@ public class Graphix implements Serializable {
|
|||||||
int numfiles = filenames.length;
|
int numfiles = filenames.length;
|
||||||
icons = new ImageIcon[numfiles];
|
icons = new ImageIcon[numfiles];
|
||||||
for (int a = 0; a < numfiles; a++) {
|
for (int a = 0; a < numfiles; a++) {
|
||||||
icons[a] = new ImageIcon("images/" + filenames[a]);
|
icons[a] = new ImageIcon(getClass().getResource("/images/" + filenames[a]));
|
||||||
}
|
}
|
||||||
icon = icons[0];
|
icon = icons[0];
|
||||||
}
|
}
|
||||||
@ -131,4 +131,4 @@ public class Graphix implements Serializable {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -12,9 +12,12 @@ import com.droidquest.materials.SmallChipBurner;
|
|||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.awt.image.BufferedImage;
|
import java.awt.image.BufferedImage;
|
||||||
|
import java.awt.event.*;
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
import java.util.Vector;
|
import java.util.Vector;
|
||||||
|
|
||||||
|
import java.nio.file.Files;
|
||||||
|
|
||||||
public class SmallChip extends GenericChip {
|
public class SmallChip extends GenericChip {
|
||||||
public int speed;
|
public int speed;
|
||||||
|
|
||||||
@ -231,8 +234,119 @@ public class SmallChip extends GenericChip {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadChip(String filename) {
|
public void LoadChip(String filename, boolean gameChip) {
|
||||||
try {
|
try {
|
||||||
|
File file;
|
||||||
|
InputStream link;
|
||||||
|
|
||||||
|
if (!gameChip) {
|
||||||
|
filename = System.getProperty("user.home") + "/.DroidQuest/chips/" + filename;
|
||||||
|
|
||||||
|
/* Create default chips for user */
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/");
|
||||||
|
if (!file.exists()) {
|
||||||
|
file.mkdirs();
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/CountToN.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/CountToN.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/gates.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/gates.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/oscillator.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/oscillator.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/WallHugger.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/WallHugger.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/4NodeL2R.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/4NodeL2R.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/4NodeR2L.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/4NodeR2L.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/4ORL2R.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/4ORL2R.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/4ORR2L.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/4ORR2L.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/6BitCounter.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/6BitCounter.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/Bus.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/Bus.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/Clock.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/Clock.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/Delay.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/Delay.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/FullAdder.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/FullAdder.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/Monomer.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/Monomer.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/old_WallHugger.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/old_WallHugger.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/OneShot.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/OneShot.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/quarter.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/quarter.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/RSflipflop.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/RSflipflop.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
file = new File(System.getProperty("user.home") + "/.DroidQuest/chips/Token.chip");
|
||||||
|
if (!file.exists()) {
|
||||||
|
link = getClass().getResourceAsStream("/chips/Token.chip");
|
||||||
|
Files.copy(link, file.getAbsoluteFile().toPath());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
filename = "/usr/share/DroidQuest/chips/" + filename;
|
||||||
|
}
|
||||||
|
|
||||||
FileInputStream in = new FileInputStream(filename);
|
FileInputStream in = new FileInputStream(filename);
|
||||||
ObjectInputStream s = new ObjectInputStream(in);
|
ObjectInputStream s = new ObjectInputStream(in);
|
||||||
|
|
||||||
@ -367,4 +481,12 @@ public class SmallChip extends GenericChip {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void copyFile(InputStream in, OutputStream out) throws IOException {
|
||||||
|
byte[] buffer = new byte[1024];
|
||||||
|
int read;
|
||||||
|
while((read = in.read(buffer)) != -1){
|
||||||
|
out.write(buffer, 0, read);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
package com.droidquest.items;
|
package com.droidquest.items;
|
||||||
|
|
||||||
import com.droidquest.Room;
|
import com.droidquest.Room;
|
||||||
|
import com.droidquest.Wire;
|
||||||
import com.droidquest.chipstuff.Port;
|
import com.droidquest.chipstuff.Port;
|
||||||
import com.droidquest.devices.Device;
|
import com.droidquest.devices.Device;
|
||||||
import com.droidquest.devices.PortDevice;
|
import com.droidquest.devices.PortDevice;
|
||||||
@ -112,8 +113,7 @@ public class AutoWire extends Item {
|
|||||||
|
|
||||||
if (animation == 1) {
|
if (animation == 1) {
|
||||||
if (portdevices[0].ports[0].myWire == null) { // Wiring
|
if (portdevices[0].ports[0].myWire == null) { // Wiring
|
||||||
portdevices[0].ports[0].type = Port.TYPE_UNDEFINED;
|
portdevices[0].ports[0].myWire = new Wire(chip.ports[0], portdevices[0].ports[0]);
|
||||||
portdevices[0].ports[0].value = false;
|
|
||||||
}
|
}
|
||||||
else { // Unwiring
|
else { // Unwiring
|
||||||
portdevices[0].ports[0].myWire.Remove();
|
portdevices[0].ports[0].myWire.Remove();
|
||||||
@ -128,8 +128,7 @@ public class AutoWire extends Item {
|
|||||||
if (animation >= 2 && animation <= 8) {
|
if (animation >= 2 && animation <= 8) {
|
||||||
if (portdevices[0].ports[0].myWire != null) { // Wiring
|
if (portdevices[0].ports[0].myWire != null) { // Wiring
|
||||||
if (portdevices[animation - 1].ports[0].myWire == null) {
|
if (portdevices[animation - 1].ports[0].myWire == null) {
|
||||||
portdevices[animation - 1].ports[0].type = Port.TYPE_UNDEFINED;
|
portdevices[animation - 1].ports[0].myWire = new Wire(chip.ports[animation - 1], portdevices[animation - 1].ports[0]);
|
||||||
portdevices[animation - 1].ports[0].value = false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Unwiring
|
else { // Unwiring
|
||||||
|
@ -22,7 +22,7 @@ public class SkyGuard extends Item {
|
|||||||
public void GenerateIcons() {
|
public void GenerateIcons() {
|
||||||
icons = new ImageIcon[5];
|
icons = new ImageIcon[5];
|
||||||
for (int a = 0; a < 5; a++) {
|
for (int a = 0; a < 5; a++) {
|
||||||
icons[a] = new ImageIcon("images/skyguard" + a + ".gif");
|
icons[a] = new ImageIcon(getClass().getResource("/images/skyguard" + a + ".gif"));
|
||||||
}
|
}
|
||||||
currentIcon = icons[0].getImage();
|
currentIcon = icons[0].getImage();
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@ public class SkywayFlyer extends Item {
|
|||||||
public void GenerateIcons() {
|
public void GenerateIcons() {
|
||||||
icons = new ImageIcon[filenames.length];
|
icons = new ImageIcon[filenames.length];
|
||||||
for (int a = 0; a < filenames.length; a++) {
|
for (int a = 0; a < filenames.length; a++) {
|
||||||
icons[a] = new ImageIcon("images/" + filenames[a]);
|
icons[a] = new ImageIcon(getClass().getResource("/images/" + filenames[a]));
|
||||||
}
|
}
|
||||||
currentIcon = icons[0].getImage();
|
currentIcon = icons[0].getImage();
|
||||||
}
|
}
|
||||||
|
@ -33,8 +33,8 @@ public class TrashCollector extends Item {
|
|||||||
|
|
||||||
public void GenerateIcons() {
|
public void GenerateIcons() {
|
||||||
icons = new ImageIcon[2];
|
icons = new ImageIcon[2];
|
||||||
icons[0] = new ImageIcon("images/trashcollector0.gif");
|
icons[0] = new ImageIcon(getClass().getResource("/images/trashcollector0.gif"));
|
||||||
icons[1] = new ImageIcon("images/trashcollector1.gif");
|
icons[1] = new ImageIcon(getClass().getResource("/images/trashcollector1.gif"));
|
||||||
currentIcon = icons[0].getImage();
|
currentIcon = icons[0].getImage();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -68,7 +68,9 @@ public class Level implements ImageObserver, Serializable {
|
|||||||
BURNSOUND, ENDMUSICSOUND, STARTMUSICSOUND,
|
BURNSOUND, ENDMUSICSOUND, STARTMUSICSOUND,
|
||||||
TELEPORTSOUND, TRANSPORTSOUND
|
TELEPORTSOUND, TRANSPORTSOUND
|
||||||
};
|
};
|
||||||
public transient boolean cheatmode = true;
|
/* Cromer: Disable cheatmode */
|
||||||
|
public transient boolean cheatmode = false;
|
||||||
|
/* Cromer */
|
||||||
|
|
||||||
Level() {
|
Level() {
|
||||||
Item.level = this;
|
Item.level = this;
|
||||||
@ -892,7 +894,7 @@ public class Level implements ImageObserver, Serializable {
|
|||||||
if (item.getClass().toString().endsWith("SmallChip")) {
|
if (item.getClass().toString().endsWith("SmallChip")) {
|
||||||
SmallChip sc = (SmallChip) item;
|
SmallChip sc = (SmallChip) item;
|
||||||
String chipfilename = "tmp" + (a - orgNumItems) + ".chip";
|
String chipfilename = "tmp" + (a - orgNumItems) + ".chip";
|
||||||
sc.LoadChip(chipfilename);
|
sc.LoadChip(chipfilename, false);
|
||||||
File f = new File(chipfilename);
|
File f = new File(chipfilename);
|
||||||
f.delete();
|
f.delete();
|
||||||
}
|
}
|
||||||
|
@ -267,7 +267,7 @@ public class MainMenu extends Level {
|
|||||||
player = gameCursor;
|
player = gameCursor;
|
||||||
currentViewer = player;
|
currentViewer = player;
|
||||||
|
|
||||||
File f = new File("ROlevels/");
|
File f = new File(System.getProperty("user.home") + "/.DroidQuest/" + "ROlevels/");
|
||||||
if (!f.exists()) {
|
if (!f.exists()) {
|
||||||
f.mkdir();
|
f.mkdir();
|
||||||
}
|
}
|
||||||
@ -301,7 +301,7 @@ public class MainMenu extends Level {
|
|||||||
LinkRoomsUpDown(pageIndex, newPageIndex);
|
LinkRoomsUpDown(pageIndex, newPageIndex);
|
||||||
pageIndex = newPageIndex;
|
pageIndex = newPageIndex;
|
||||||
}
|
}
|
||||||
materials.addElement(new Portal("ROlevels/" + files[a], false, false));
|
materials.addElement(new Portal(files[a], false, false));
|
||||||
int matIndex = materials.size() - 1;
|
int matIndex = materials.size() - 1;
|
||||||
int y = 1 + (a % 5) * 2;
|
int y = 1 + (a % 5) * 2;
|
||||||
Room room = rooms.elementAt(pageIndex);
|
Room room = rooms.elementAt(pageIndex);
|
||||||
|
@ -71,7 +71,7 @@ class RO1 extends Level {
|
|||||||
rooms.addElement(new Room());
|
rooms.addElement(new Room());
|
||||||
}
|
}
|
||||||
|
|
||||||
{ // Room 0, Entry point
|
{ // Room 0, Entry point
|
||||||
Room room = rooms.elementAt(0);
|
Room room = rooms.elementAt(0);
|
||||||
room.SetMaterialOutline(0, 0, 19, 11, 1);
|
room.SetMaterialOutline(0, 0, 19, 11, 1);
|
||||||
room.SetMaterialFill(19, 8, 19, 10, 0);
|
room.SetMaterialFill(19, 8, 19, 10, 0);
|
||||||
@ -83,7 +83,7 @@ class RO1 extends Level {
|
|||||||
room.AddTextBox("This way to Robotropolis", 360, 290, 200);
|
room.AddTextBox("This way to Robotropolis", 360, 290, 200);
|
||||||
room.AddArrow(559, 11 * 28 + 16, Arrow.DIR_RIGHT, 100, Color.white);
|
room.AddArrow(559, 11 * 28 + 16, Arrow.DIR_RIGHT, 100, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 1, Robots Here
|
{ // Room 1, Robots Here
|
||||||
Room room = rooms.elementAt(1);
|
Room room = rooms.elementAt(1);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||||
@ -181,7 +181,7 @@ class RO1 extends Level {
|
|||||||
items.addElement(ng);
|
items.addElement(ng);
|
||||||
SmallChip sc = new SmallChip(10 * 28, 6 * 32, orobot.InternalRoom, "2");
|
SmallChip sc = new SmallChip(10 * 28, 6 * 32, orobot.InternalRoom, "2");
|
||||||
items.addElement(sc);
|
items.addElement(sc);
|
||||||
sc.LoadChip("chips/WallHugger.chip");
|
sc.LoadChip("WallHugger.chip", true);
|
||||||
Wire dummy;
|
Wire dummy;
|
||||||
dummy = new Wire(rSensor.ports[0], ng.ports[0]);
|
dummy = new Wire(rSensor.ports[0], ng.ports[0]);
|
||||||
dummy = new Wire(ng.ports[1], orobot.devices[9].ports[0]); // Antenna
|
dummy = new Wire(ng.ports[1], orobot.devices[9].ports[0]); // Antenna
|
||||||
@ -196,7 +196,7 @@ class RO1 extends Level {
|
|||||||
}
|
}
|
||||||
items.addElement(new Key(8 * 28, 8 * 32, room, Color.blue));
|
items.addElement(new Key(8 * 28, 8 * 32, room, Color.blue));
|
||||||
}
|
}
|
||||||
{ // Room 2, Sewer Door
|
{ // Room 2, Sewer Door
|
||||||
Room room = rooms.elementAt(2);
|
Room room = rooms.elementAt(2);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||||
@ -215,7 +215,7 @@ class RO1 extends Level {
|
|||||||
room.AddTextBox("{BIG} The City Sewer", 40, 80, 500);
|
room.AddTextBox("{BIG} The City Sewer", 40, 80, 500);
|
||||||
items.addElement(new Sweeper(476, 224, room));
|
items.addElement(new Sweeper(476, 224, room));
|
||||||
}
|
}
|
||||||
{ // Room 3, Maze 1 "PR"
|
{ // Room 3, Maze 1 "PR"
|
||||||
Room room = rooms.elementAt(3);
|
Room room = rooms.elementAt(3);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1},
|
||||||
@ -234,7 +234,7 @@ class RO1 extends Level {
|
|||||||
String[] i1 = {"0073.jpg", "0074.jpg"};
|
String[] i1 = {"0073.jpg", "0074.jpg"};
|
||||||
room.graphix.addElement(new Graphix(i1, 4 * 28 + 14, 5 * 32));
|
room.graphix.addElement(new Graphix(i1, 4 * 28 + 14, 5 * 32));
|
||||||
}
|
}
|
||||||
{ // Room 4, Maze 2 "CG"
|
{ // Room 4, Maze 2 "CG"
|
||||||
Room room = rooms.elementAt(4);
|
Room room = rooms.elementAt(4);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1},
|
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1},
|
||||||
@ -254,7 +254,7 @@ class RO1 extends Level {
|
|||||||
room.graphix.addElement(new Graphix(i6, 13 * 28, 4 * 32,
|
room.graphix.addElement(new Graphix(i6, 13 * 28, 4 * 32,
|
||||||
Graphix.BOUNCE, 0, 2, 3 * 16));
|
Graphix.BOUNCE, 0, 2, 3 * 16));
|
||||||
}
|
}
|
||||||
{ // Room 5, Maze 3 "PC"
|
{ // Room 5, Maze 3 "PC"
|
||||||
Room room = rooms.elementAt(5);
|
Room room = rooms.elementAt(5);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
{1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||||
@ -271,7 +271,7 @@ class RO1 extends Level {
|
|||||||
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}
|
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 6, Maze 4 "RC"
|
{ // Room 6, Maze 4 "RC"
|
||||||
Room room = rooms.elementAt(6);
|
Room room = rooms.elementAt(6);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1},
|
||||||
@ -291,7 +291,7 @@ class RO1 extends Level {
|
|||||||
room.graphix.addElement(new Graphix(i7, 12 * 28, 4 * 32,
|
room.graphix.addElement(new Graphix(i7, 12 * 28, 4 * 32,
|
||||||
Graphix.BOUNCE, 0, 2, 3 * 16));
|
Graphix.BOUNCE, 0, 2, 3 * 16));
|
||||||
}
|
}
|
||||||
{ // Room 7, Maze 5 "MW"
|
{ // Room 7, Maze 5 "MW"
|
||||||
Room room = rooms.elementAt(7);
|
Room room = rooms.elementAt(7);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1},
|
||||||
@ -310,7 +310,7 @@ class RO1 extends Level {
|
|||||||
String[] i2 = {"0086.jpg", "0087.jpg"};
|
String[] i2 = {"0086.jpg", "0087.jpg"};
|
||||||
room.graphix.addElement(new Graphix(i2, 5 * 28, 2 * 32));
|
room.graphix.addElement(new Graphix(i2, 5 * 28, 2 * 32));
|
||||||
}
|
}
|
||||||
{ // Room 8, Maze 6 "CIG"
|
{ // Room 8, Maze 6 "CIG"
|
||||||
Room room = rooms.elementAt(8);
|
Room room = rooms.elementAt(8);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||||
@ -327,7 +327,7 @@ class RO1 extends Level {
|
|||||||
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1}
|
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 9, Maze 7 "NH"
|
{ // Room 9, Maze 7 "NH"
|
||||||
Room room = rooms.elementAt(9);
|
Room room = rooms.elementAt(9);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1},
|
{1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1},
|
||||||
@ -344,7 +344,7 @@ class RO1 extends Level {
|
|||||||
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1}
|
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 10, Maze 8 "SG"
|
{ // Room 10, Maze 8 "SG"
|
||||||
Room room = rooms.elementAt(10);
|
Room room = rooms.elementAt(10);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||||
@ -364,7 +364,7 @@ class RO1 extends Level {
|
|||||||
room.graphix.addElement(new Graphix(i8, 13 * 28, 10 * 32,
|
room.graphix.addElement(new Graphix(i8, 13 * 28, 10 * 32,
|
||||||
Graphix.BOUNCE, 2, 0, 5 * 14));
|
Graphix.BOUNCE, 2, 0, 5 * 14));
|
||||||
}
|
}
|
||||||
{ // Room 11, Maze Bottom
|
{ // Room 11, Maze Bottom
|
||||||
Room room = rooms.elementAt(11);
|
Room room = rooms.elementAt(11);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -382,7 +382,7 @@ class RO1 extends Level {
|
|||||||
};
|
};
|
||||||
items.addElement(new ContactSensor(9 * 28, 2 * 32, room, new Token(0, 0, null)));
|
items.addElement(new ContactSensor(9 * 28, 2 * 32, room, new Token(0, 0, null)));
|
||||||
}
|
}
|
||||||
{ // Room 12, Top Corridor 1
|
{ // Room 12, Top Corridor 1
|
||||||
Room room = rooms.elementAt(12);
|
Room room = rooms.elementAt(12);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -399,7 +399,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 13, Top Corridor 2
|
{ // Room 13, Top Corridor 2
|
||||||
Room room = rooms.elementAt(13);
|
Room room = rooms.elementAt(13);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -416,7 +416,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 14, Top Corridor Branch
|
{ // Room 14, Top Corridor Branch
|
||||||
Room room = rooms.elementAt(14);
|
Room room = rooms.elementAt(14);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -433,7 +433,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 15, Hallway Top Right
|
{ // Room 15, Hallway Top Right
|
||||||
Room room = rooms.elementAt(15);
|
Room room = rooms.elementAt(15);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
||||||
@ -450,7 +450,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 16, Hallway Bottom Right
|
{ // Room 16, Hallway Bottom Right
|
||||||
Room room = rooms.elementAt(16);
|
Room room = rooms.elementAt(16);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
||||||
@ -467,7 +467,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 17, Hallway Bottom
|
{ // Room 17, Hallway Bottom
|
||||||
Room room = rooms.elementAt(17);
|
Room room = rooms.elementAt(17);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -485,7 +485,7 @@ class RO1 extends Level {
|
|||||||
};
|
};
|
||||||
items.addElement(new AmpireBot(10 * 28, 3 * 32, room));
|
items.addElement(new AmpireBot(10 * 28, 3 * 32, room));
|
||||||
}
|
}
|
||||||
{ // Room 18, Hallway Bottom Left
|
{ // Room 18, Hallway Bottom Left
|
||||||
Room room = rooms.elementAt(18);
|
Room room = rooms.elementAt(18);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
||||||
@ -502,7 +502,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 19, Hallway Top Left
|
{ // Room 19, Hallway Top Left
|
||||||
Room room = rooms.elementAt(19);
|
Room room = rooms.elementAt(19);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -519,7 +519,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 20, Hallway Top
|
{ // Room 20, Hallway Top
|
||||||
Room room = rooms.elementAt(20);
|
Room room = rooms.elementAt(20);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -536,7 +536,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 21, WallHugger Puzzle
|
{ // Room 21, WallHugger Puzzle
|
||||||
Room room = rooms.elementAt(21);
|
Room room = rooms.elementAt(21);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3},
|
||||||
@ -557,7 +557,7 @@ class RO1 extends Level {
|
|||||||
int[] protect = {0, 3 * 32, 19 * 28, 11 * 32, 10 * 28, 0};
|
int[] protect = {0, 3 * 32, 19 * 28, 11 * 32, 10 * 28, 0};
|
||||||
items.addElement(new Sentry(3 * 28, 120, room, pace, protect, false));
|
items.addElement(new Sentry(3 * 28, 120, room, pace, protect, false));
|
||||||
}
|
}
|
||||||
{ // Room 22, Bouncer Puzzle
|
{ // Room 22, Bouncer Puzzle
|
||||||
Room room = rooms.elementAt(22);
|
Room room = rooms.elementAt(22);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -578,7 +578,7 @@ class RO1 extends Level {
|
|||||||
int[] protect = {4 * 28, 0, 19 * 28, 11 * 32, 0, 5 * 32};
|
int[] protect = {4 * 28, 0, 19 * 28, 11 * 32, 0, 5 * 32};
|
||||||
items.addElement(new Sentry(3 * 28, 94, room, pace, protect, false));
|
items.addElement(new Sentry(3 * 28, 94, room, pace, protect, false));
|
||||||
}
|
}
|
||||||
{ // Room 23, AnteChamber
|
{ // Room 23, AnteChamber
|
||||||
Room room = rooms.elementAt(23);
|
Room room = rooms.elementAt(23);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -597,7 +597,7 @@ class RO1 extends Level {
|
|||||||
room.AddTextBox("Do you have EVERYTHING?",
|
room.AddTextBox("Do you have EVERYTHING?",
|
||||||
98, 278, 168);
|
98, 278, 168);
|
||||||
}
|
}
|
||||||
{ // Room 24, Directional Token Sensor here
|
{ // Room 24, Directional Token Sensor here
|
||||||
Room room = rooms.elementAt(24);
|
Room room = rooms.elementAt(24);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3},
|
||||||
@ -617,7 +617,7 @@ class RO1 extends Level {
|
|||||||
170, 320, 500);
|
170, 320, 500);
|
||||||
items.addElement(new DirectionalSensor(3 * 28 + 14, 4 * 32, room, new Token(0, 0, null)));
|
items.addElement(new DirectionalSensor(3 * 28 + 14, 4 * 32, room, new Token(0, 0, null)));
|
||||||
}
|
}
|
||||||
{ // Room 25, Sewer Grate Top
|
{ // Room 25, Sewer Grate Top
|
||||||
Room room = rooms.elementAt(25);
|
Room room = rooms.elementAt(25);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
||||||
@ -637,7 +637,7 @@ class RO1 extends Level {
|
|||||||
182, 48, 90);
|
182, 48, 90);
|
||||||
items.addElement(new Sentry3(2 * 28, 64, room));
|
items.addElement(new Sentry3(2 * 28, 64, room));
|
||||||
}
|
}
|
||||||
{ // Room 26, Sewer Grate Bottom
|
{ // Room 26, Sewer Grate Bottom
|
||||||
Room room = rooms.elementAt(26);
|
Room room = rooms.elementAt(26);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{4, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 4},
|
{4, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 4},
|
||||||
@ -662,7 +662,7 @@ class RO1 extends Level {
|
|||||||
room.AddTextBox("These poor creatures never made it out...Will you???",
|
room.AddTextBox("These poor creatures never made it out...Will you???",
|
||||||
84, 224, 500);
|
84, 224, 500);
|
||||||
}
|
}
|
||||||
{ // Room 27, 2nd Lock
|
{ // Room 27, 2nd Lock
|
||||||
Room room = rooms.elementAt(27);
|
Room room = rooms.elementAt(27);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
||||||
@ -683,7 +683,7 @@ class RO1 extends Level {
|
|||||||
room.AddTextBox("That was a great job!",
|
room.AddTextBox("That was a great job!",
|
||||||
2 * 28, 320, 500);
|
2 * 28, 320, 500);
|
||||||
}
|
}
|
||||||
{ // Room 28, Portal Chamber
|
{ // Room 28, Portal Chamber
|
||||||
Room room = rooms.elementAt(28);
|
Room room = rooms.elementAt(28);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
||||||
@ -704,7 +704,7 @@ class RO1 extends Level {
|
|||||||
room.AddTextBox("You CAN take it with you (If you hold on tight)....",
|
room.AddTextBox("You CAN take it with you (If you hold on tight)....",
|
||||||
336, 256, 224);
|
336, 256, 224);
|
||||||
}
|
}
|
||||||
{ // Room 29, Help Screen
|
{ // Room 29, Help Screen
|
||||||
Room room = rooms.elementAt(29);
|
Room room = rooms.elementAt(29);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6},
|
{6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6},
|
||||||
@ -738,7 +738,7 @@ class RO1 extends Level {
|
|||||||
3 * 28, 11 * 32, 500);
|
3 * 28, 11 * 32, 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
{ // Room 30, Secret Trash-flow
|
{ // Room 30, Secret Trash-flow
|
||||||
Room room = rooms.elementAt(30);
|
Room room = rooms.elementAt(30);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -755,7 +755,7 @@ class RO1 extends Level {
|
|||||||
{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3}
|
{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 31, Secret room
|
{ // Room 31, Secret room
|
||||||
Room room = rooms.elementAt(31);
|
Room room = rooms.elementAt(31);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -846,7 +846,7 @@ class RO1 extends Level {
|
|||||||
items.addElement(gameCursor);
|
items.addElement(gameCursor);
|
||||||
|
|
||||||
SmallChip sc = new SmallChip(0, 0, null, "1");
|
SmallChip sc = new SmallChip(0, 0, null, "1");
|
||||||
sc.LoadChip("chips/CountToN.chip");
|
sc.LoadChip("CountToN.chip", true);
|
||||||
items.addElement(sc);
|
items.addElement(sc);
|
||||||
items.addElement(new RO1Init());
|
items.addElement(new RO1Init());
|
||||||
|
|
||||||
@ -903,14 +903,14 @@ class RO1Init extends Initializer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// The Black Crystal and Chip 1 go somewhere in the Maze
|
// The Black Crystal and Chip 1 go somewhere in the Maze
|
||||||
// Room=3, 2,7
|
// Room=3, 2,7
|
||||||
// Room=4 4,1
|
// Room=4 4,1
|
||||||
// Room=5 1,18
|
// Room=5 1,18
|
||||||
// Room=6 6,6
|
// Room=6 6,6
|
||||||
// Room=7 4,4
|
// Room=7 4,4
|
||||||
// Room=8 16,5
|
// Room=8 16,5
|
||||||
// Room=9 4,3
|
// Room=9 4,3
|
||||||
// Room=10 6,8
|
// Room=10 6,8
|
||||||
|
|
||||||
Item bcrystal = level.FindItem("BlackCrystal");
|
Item bcrystal = level.FindItem("BlackCrystal");
|
||||||
switch (level.random.nextInt(8)) {
|
switch (level.random.nextInt(8)) {
|
||||||
@ -1020,4 +1020,4 @@ class RO1Init extends Initializer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -19,15 +19,15 @@ class ROTut3 extends Level {
|
|||||||
|
|
||||||
// Material 0, Blank
|
// Material 0, Blank
|
||||||
materials.addElement(new Material(true, false));
|
materials.addElement(new Material(true, false));
|
||||||
// Material 1, Green Wall
|
// Material 1, Green Wall
|
||||||
materials.addElement(new Material(new Color(0, 255, 0), false, true));
|
materials.addElement(new Material(new Color(0, 255, 0), false, true));
|
||||||
// Material 2, Light Blue Wall
|
// Material 2, Light Blue Wall
|
||||||
materials.addElement(new Material(new Color(190, 190, 255), false, true));
|
materials.addElement(new Material(new Color(190, 190, 255), false, true));
|
||||||
// Material 3, Blue Wall
|
// Material 3, Blue Wall
|
||||||
materials.addElement(new Material(new Color(0, 0, 255), false, true));
|
materials.addElement(new Material(new Color(0, 0, 255), false, true));
|
||||||
// Material 4, LightOrange Wall
|
// Material 4, LightOrange Wall
|
||||||
materials.addElement(new Material(new Color(255, 224, 192), false, true));
|
materials.addElement(new Material(new Color(255, 224, 192), false, true));
|
||||||
// Material 5, Red Wall
|
// Material 5, Red Wall
|
||||||
materials.addElement(new Material(new Color(255, 0, 0), false, true));
|
materials.addElement(new Material(new Color(255, 0, 0), false, true));
|
||||||
// Material 6, Recharger
|
// Material 6, Recharger
|
||||||
materials.addElement(new CrystalRecharger());
|
materials.addElement(new CrystalRecharger());
|
||||||
@ -54,7 +54,7 @@ class ROTut3 extends Level {
|
|||||||
rooms.addElement(new Room());
|
rooms.addElement(new Room());
|
||||||
}
|
}
|
||||||
|
|
||||||
{ // Room 0, Help Screen
|
{ // Room 0, Help Screen
|
||||||
Room room = rooms.elementAt(0);
|
Room room = rooms.elementAt(0);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
|
||||||
@ -89,7 +89,7 @@ class ROTut3 extends Level {
|
|||||||
6 * 28, 8 * 32, 500);
|
6 * 28, 8 * 32, 500);
|
||||||
room.AddTextBox("To continue, press RETURN.", 4 * 28, 11 * 32, 500);
|
room.AddTextBox("To continue, press RETURN.", 4 * 28, 11 * 32, 500);
|
||||||
}
|
}
|
||||||
{ // Room 1, Title Screen
|
{ // Room 1, Title Screen
|
||||||
Room room = rooms.elementAt(1);
|
Room room = rooms.elementAt(1);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -116,7 +116,7 @@ class ROTut3 extends Level {
|
|||||||
2 * 28, 9 * 32, 500);
|
2 * 28, 9 * 32, 500);
|
||||||
room.AddArrow(559, 7 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
room.AddArrow(559, 7 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 2, Crossroads
|
{ // Room 2, Crossroads
|
||||||
Room room = rooms.elementAt(2);
|
Room room = rooms.elementAt(2);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2},
|
{2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2},
|
||||||
@ -147,7 +147,7 @@ class ROTut3 extends Level {
|
|||||||
toolbox = new ToolBox(28, 10 * 32, room);
|
toolbox = new ToolBox(28, 10 * 32, room);
|
||||||
items.addElement(toolbox);
|
items.addElement(toolbox);
|
||||||
}
|
}
|
||||||
{ // Room 3, Paths to Paintbrush & Shape Editor
|
{ // Room 3, Paths to Paintbrush & Shape Editor
|
||||||
Room room = rooms.elementAt(3);
|
Room room = rooms.elementAt(3);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -167,7 +167,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(10 * 28, 0, Arrow.DIR_UP, 28, Color.white);
|
room.AddArrow(10 * 28, 0, Arrow.DIR_UP, 28, Color.white);
|
||||||
room.AddArrow(559, 6 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
room.AddArrow(559, 6 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 4, Paintbrush intro
|
{ // Room 4, Paintbrush intro
|
||||||
Room room = rooms.elementAt(4);
|
Room room = rooms.elementAt(4);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -293,7 +293,7 @@ class ROTut3 extends Level {
|
|||||||
};
|
};
|
||||||
room.editable = true;
|
room.editable = true;
|
||||||
}
|
}
|
||||||
{ // Room 10, Shape Editor intro
|
{ // Room 10, Shape Editor intro
|
||||||
Room room = rooms.elementAt(10);
|
Room room = rooms.elementAt(10);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -319,7 +319,7 @@ class ROTut3 extends Level {
|
|||||||
items.addElement(new Crystal(5 * 28, 8 * 32, room, 100000));
|
items.addElement(new Crystal(5 * 28, 8 * 32, room, 100000));
|
||||||
items.addElement(new DirectionalSensor(11 * 28, 6 * 32, room, new Crystal(0, 0, null, 0)));
|
items.addElement(new DirectionalSensor(11 * 28, 6 * 32, room, new Crystal(0, 0, null, 0)));
|
||||||
}
|
}
|
||||||
{ // Room 11, Shape Editor room
|
{ // Room 11, Shape Editor room
|
||||||
Room room = rooms.elementAt(11);
|
Room room = rooms.elementAt(11);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
||||||
@ -341,7 +341,7 @@ class ROTut3 extends Level {
|
|||||||
2 * 28, 3 * 32, 500);
|
2 * 28, 3 * 32, 500);
|
||||||
room.AddArrow(559, 6 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
room.AddArrow(559, 6 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 12, Shape Editor workshop
|
{ // Room 12, Shape Editor workshop
|
||||||
Room room = rooms.elementAt(12);
|
Room room = rooms.elementAt(12);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -373,7 +373,7 @@ class ROTut3 extends Level {
|
|||||||
items.addElement(new Triangle(15 * 28, 4 * 32, room, new Color(255, 128, 0)));
|
items.addElement(new Triangle(15 * 28, 4 * 32, room, new Color(255, 128, 0)));
|
||||||
items.addElement(new Crystal(17 * 28, 4 * 32, room, 100000));
|
items.addElement(new Crystal(17 * 28, 4 * 32, room, 100000));
|
||||||
}
|
}
|
||||||
{ // Room 13, Prototype Intro
|
{ // Room 13, Prototype Intro
|
||||||
Room room = rooms.elementAt(13);
|
Room room = rooms.elementAt(13);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -405,7 +405,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(559, 9 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
room.AddArrow(559, 9 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
||||||
items.addElement(new PrototypeChip(14 * 28, 2 * 32 - 8, room));
|
items.addElement(new PrototypeChip(14 * 28, 2 * 32 - 8, room));
|
||||||
}
|
}
|
||||||
{ // Room 14, Prototype Intro 2
|
{ // Room 14, Prototype Intro 2
|
||||||
Room room = rooms.elementAt(14);
|
Room room = rooms.elementAt(14);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -429,7 +429,7 @@ class ROTut3 extends Level {
|
|||||||
2 * 28, 8 * 32, 480);
|
2 * 28, 8 * 32, 480);
|
||||||
room.AddArrow(559, 9 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
room.AddArrow(559, 9 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 15, Prototype Chip
|
{ // Room 15, Prototype Chip
|
||||||
Room room = rooms.elementAt(15);
|
Room room = rooms.elementAt(15);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -464,7 +464,7 @@ class ROTut3 extends Level {
|
|||||||
wire = new Wire(ng.ports[0], node.ports[2]);
|
wire = new Wire(ng.ports[0], node.ports[2]);
|
||||||
wire = new Wire(pc.portdevices[0].ports[0], node.ports[1]);
|
wire = new Wire(pc.portdevices[0].ports[0], node.ports[1]);
|
||||||
}
|
}
|
||||||
{ // Room 16, Antenna
|
{ // Room 16, Antenna
|
||||||
Room room = rooms.elementAt(16);
|
Room room = rooms.elementAt(16);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -487,7 +487,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(559, 6 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
room.AddArrow(559, 6 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
||||||
items.addElement(new Antenna(2 * 28, 2 * 32, room, Color.white));
|
items.addElement(new Antenna(2 * 28, 2 * 32, room, Color.white));
|
||||||
}
|
}
|
||||||
{ // Room 17, Antenna & SmallChip
|
{ // Room 17, Antenna & SmallChip
|
||||||
Room room = rooms.elementAt(17);
|
Room room = rooms.elementAt(17);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -513,9 +513,9 @@ class ROTut3 extends Level {
|
|||||||
items.addElement(new Antenna(2 * 28, 2 * 32, room, Color.white));
|
items.addElement(new Antenna(2 * 28, 2 * 32, room, Color.white));
|
||||||
SmallChip sc = new SmallChip(4 * 28, 4 * 32, room, "1");
|
SmallChip sc = new SmallChip(4 * 28, 4 * 32, room, "1");
|
||||||
items.addElement(sc);
|
items.addElement(sc);
|
||||||
sc.LoadChip("chips/oscillator.chip");
|
sc.LoadChip("oscillator.chip", true);
|
||||||
}
|
}
|
||||||
{ // Room 18, Burner Intro
|
{ // Room 18, Burner Intro
|
||||||
Room room = rooms.elementAt(18);
|
Room room = rooms.elementAt(18);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2},
|
||||||
@ -542,7 +542,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(0, 7 * 32, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 7 * 32, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
room.AddArrow(2 * 28 + 14, 383, Arrow.DIR_DOWN, 28, Color.white);
|
room.AddArrow(2 * 28 + 14, 383, Arrow.DIR_DOWN, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 19, Burner Room
|
{ // Room 19, Burner Room
|
||||||
Room room = rooms.elementAt(19);
|
Room room = rooms.elementAt(19);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
||||||
@ -577,7 +577,7 @@ class ROTut3 extends Level {
|
|||||||
sc.inBurner = true;
|
sc.inBurner = true;
|
||||||
items.addElement(new Burner(18 * 28, 10 * 32 + 2, room));
|
items.addElement(new Burner(18 * 28, 10 * 32 + 2, room));
|
||||||
}
|
}
|
||||||
{ // Room 20, Nesting
|
{ // Room 20, Nesting
|
||||||
Room room = rooms.elementAt(20);
|
Room room = rooms.elementAt(20);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -597,7 +597,7 @@ class ROTut3 extends Level {
|
|||||||
4 * 28, 2 * 32, 400);
|
4 * 28, 2 * 32, 400);
|
||||||
room.AddArrow(0, 6 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 6 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 21, Nesting II
|
{ // Room 21, Nesting II
|
||||||
Room room = rooms.elementAt(21);
|
Room room = rooms.elementAt(21);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2},
|
||||||
@ -624,7 +624,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(18 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
room.AddArrow(18 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
||||||
room.AddArrow(0, 6 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 6 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 22, Nesting III
|
{ // Room 22, Nesting III
|
||||||
Room room = rooms.elementAt(22);
|
Room room = rooms.elementAt(22);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -648,7 +648,7 @@ class ROTut3 extends Level {
|
|||||||
2 * 28, 9 * 32, 500);
|
2 * 28, 9 * 32, 500);
|
||||||
room.AddArrow(0, 6 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 6 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 23, Nesting workshop
|
{ // Room 23, Nesting workshop
|
||||||
Room room = rooms.elementAt(23);
|
Room room = rooms.elementAt(23);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -680,7 +680,7 @@ class ROTut3 extends Level {
|
|||||||
items.addElement(new ContactSensor(10 * 28, 5 * 32, robot.InternalRoom,
|
items.addElement(new ContactSensor(10 * 28, 5 * 32, robot.InternalRoom,
|
||||||
new Hexagon(0, 0, null, Color.white)));
|
new Hexagon(0, 0, null, Color.white)));
|
||||||
}
|
}
|
||||||
{ // Room 24, Wallhugger intro
|
{ // Room 24, Wallhugger intro
|
||||||
Room room = rooms.elementAt(24);
|
Room room = rooms.elementAt(24);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -705,9 +705,9 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
SmallChip sc = new SmallChip(4 * 28, 5 * 32, room, "3");
|
SmallChip sc = new SmallChip(4 * 28, 5 * 32, room, "3");
|
||||||
items.addElement(sc);
|
items.addElement(sc);
|
||||||
sc.LoadChip("chips/WallHugger.chip");
|
sc.LoadChip("WallHugger.chip", true);
|
||||||
}
|
}
|
||||||
{ // Room 25, Wallhugger wiring
|
{ // Room 25, Wallhugger wiring
|
||||||
Room room = rooms.elementAt(25);
|
Room room = rooms.elementAt(25);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -768,7 +768,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(17 * 28, 383, Arrow.DIR_DOWN, 28, Color.white);
|
room.AddArrow(17 * 28, 383, Arrow.DIR_DOWN, 28, Color.white);
|
||||||
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 27, Wallhugger maze
|
{ // Room 27, Wallhugger maze
|
||||||
Room room = rooms.elementAt(27);
|
Room room = rooms.elementAt(27);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2},
|
||||||
@ -785,7 +785,7 @@ class ROTut3 extends Level {
|
|||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
{ // Room 28, Chip speed
|
{ // Room 28, Chip speed
|
||||||
Room room = rooms.elementAt(28);
|
Room room = rooms.elementAt(28);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -809,7 +809,7 @@ class ROTut3 extends Level {
|
|||||||
2 * 28, 8 * 32, 500);
|
2 * 28, 8 * 32, 500);
|
||||||
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 29, Chip talk
|
{ // Room 29, Chip talk
|
||||||
Room room = rooms.elementAt(29);
|
Room room = rooms.elementAt(29);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -837,7 +837,7 @@ class ROTut3 extends Level {
|
|||||||
3 * 28, 9 * 32, 450);
|
3 * 28, 9 * 32, 450);
|
||||||
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(0, 9 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 30, Chip Record
|
{ // Room 30, Chip Record
|
||||||
Room room = rooms.elementAt(30);
|
Room room = rooms.elementAt(30);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -862,9 +862,9 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(2 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
room.AddArrow(2 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
||||||
SmallChip sc = new SmallChip(2 * 28, 5 * 32, room, "5");
|
SmallChip sc = new SmallChip(2 * 28, 5 * 32, room, "5");
|
||||||
items.addElement(sc);
|
items.addElement(sc);
|
||||||
sc.LoadChip("chips/gates.chip");
|
sc.LoadChip("gates.chip", true);
|
||||||
}
|
}
|
||||||
{ // Room 31, Chip Save
|
{ // Room 31, Chip Save
|
||||||
Room room = rooms.elementAt(31);
|
Room room = rooms.elementAt(31);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -888,7 +888,7 @@ class ROTut3 extends Level {
|
|||||||
4 * 28, 8 * 32, 400);
|
4 * 28, 8 * 32, 400);
|
||||||
room.AddArrow(2 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
room.AddArrow(2 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 32, Chip Load
|
{ // Room 32, Chip Load
|
||||||
Room room = rooms.elementAt(32);
|
Room room = rooms.elementAt(32);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -912,7 +912,7 @@ class ROTut3 extends Level {
|
|||||||
4 * 28, 8 * 32, 400);
|
4 * 28, 8 * 32, 400);
|
||||||
room.AddArrow(2 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
room.AddArrow(2 * 28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 33, Exit
|
{ // Room 33, Exit
|
||||||
Room room = rooms.elementAt(33);
|
Room room = rooms.elementAt(33);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -937,7 +937,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddTextBox("Press ? for help or hints.",
|
room.AddTextBox("Press ? for help or hints.",
|
||||||
2 * 28, 11 * 32, 500);
|
2 * 28, 11 * 32, 500);
|
||||||
}
|
}
|
||||||
{ // Room 34, Paintbrush colors
|
{ // Room 34, Paintbrush colors
|
||||||
Room room = rooms.elementAt(34);
|
Room room = rooms.elementAt(34);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -963,7 +963,7 @@ class ROTut3 extends Level {
|
|||||||
3 * 28, 9 * 32, 500);
|
3 * 28, 9 * 32, 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
{ // Room 35, Factory Intro
|
{ // Room 35, Factory Intro
|
||||||
Room room = rooms.elementAt(35);
|
Room room = rooms.elementAt(35);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -987,7 +987,7 @@ class ROTut3 extends Level {
|
|||||||
2 * 28, 8 * 32, 500);
|
2 * 28, 8 * 32, 500);
|
||||||
room.AddArrow(11 * 28, 0, Arrow.DIR_UP, 28, Color.white);
|
room.AddArrow(11 * 28, 0, Arrow.DIR_UP, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 36, Factory
|
{ // Room 36, Factory
|
||||||
Room room = rooms.elementAt(36);
|
Room room = rooms.elementAt(36);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -1017,7 +1017,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddTextBox("Return to the Crossroads.",
|
room.AddTextBox("Return to the Crossroads.",
|
||||||
12 * 28, 10 * 32, 200);
|
12 * 28, 10 * 32, 200);
|
||||||
}
|
}
|
||||||
{ // Room 37, Unburning
|
{ // Room 37, Unburning
|
||||||
Room room = rooms.elementAt(37);
|
Room room = rooms.elementAt(37);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -1041,7 +1041,7 @@ class ROTut3 extends Level {
|
|||||||
2 * 28, 8 * 32, 500);
|
2 * 28, 8 * 32, 500);
|
||||||
room.AddArrow(2 * 28 + 14, 559, Arrow.DIR_DOWN, 28, Color.white);
|
room.AddArrow(2 * 28 + 14, 559, Arrow.DIR_DOWN, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 38, ChipTest intro
|
{ // Room 38, ChipTest intro
|
||||||
Room room = rooms.elementAt(38);
|
Room room = rooms.elementAt(38);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
{3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
|
||||||
@ -1067,7 +1067,7 @@ class ROTut3 extends Level {
|
|||||||
4 * 28, 10 * 32, 450);
|
4 * 28, 10 * 32, 450);
|
||||||
room.AddArrow(28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
room.AddArrow(28 + 14, 0, Arrow.DIR_UP, 28, Color.white);
|
||||||
}
|
}
|
||||||
{ // Room 39, Chip Testing
|
{ // Room 39, Chip Testing
|
||||||
Room room = rooms.elementAt(39);
|
Room room = rooms.elementAt(39);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -1116,7 +1116,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddArrow(3 * 28, 10 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
room.AddArrow(3 * 28, 10 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white);
|
||||||
room.AddTextBox("Autowirer", 4 * 28, 11 * 32 - 8, 200);
|
room.AddTextBox("Autowirer", 4 * 28, 11 * 32 - 8, 200);
|
||||||
}
|
}
|
||||||
{ // Room 40, Maze Control
|
{ // Room 40, Maze Control
|
||||||
Room room = rooms.elementAt(40);
|
Room room = rooms.elementAt(40);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -1141,7 +1141,7 @@ class ROTut3 extends Level {
|
|||||||
room.AddTextBox("Try it in the next room.",
|
room.AddTextBox("Try it in the next room.",
|
||||||
2 * 28, 11 * 32, 500);
|
2 * 28, 11 * 32, 500);
|
||||||
}
|
}
|
||||||
{ // Room 41, Maze Control
|
{ // Room 41, Maze Control
|
||||||
Room room = rooms.elementAt(41);
|
Room room = rooms.elementAt(41);
|
||||||
room.RoomArray = new int[][]{
|
room.RoomArray = new int[][]{
|
||||||
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
||||||
@ -1207,7 +1207,7 @@ class ROTut3 extends Level {
|
|||||||
LinkRoomsUpDown(5, 6);
|
LinkRoomsUpDown(5, 6);
|
||||||
|
|
||||||
|
|
||||||
{ // Paintbrush code comes after Robots are constructed
|
{ // Paintbrush code comes after Robots are constructed
|
||||||
Room room = rooms.elementAt(4);
|
Room room = rooms.elementAt(4);
|
||||||
PaintBrush pb = new PaintBrush();
|
PaintBrush pb = new PaintBrush();
|
||||||
pb.x = 17 * 28 + 10;
|
pb.x = 17 * 28 + 10;
|
||||||
@ -1232,4 +1232,4 @@ class ROTut3 extends Level {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,7 @@ public class PlayerBlocker extends Material {
|
|||||||
int numfiles = filenames.length;
|
int numfiles = filenames.length;
|
||||||
images = new ImageIcon[numfiles];
|
images = new ImageIcon[numfiles];
|
||||||
for (int a = 0; a < filenames.length; a++) {
|
for (int a = 0; a < filenames.length; a++) {
|
||||||
images[a] = new ImageIcon("images/" + filenames[a]);
|
images[a] = new ImageIcon(getClass().getResource("/images/" + filenames[a]));
|
||||||
}
|
}
|
||||||
icon = images[0];
|
icon = images[0];
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1013 B After Width: | Height: | Size: 1013 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 373 B After Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 386 B After Width: | Height: | Size: 386 B |
Before Width: | Height: | Size: 374 B After Width: | Height: | Size: 374 B |
Before Width: | Height: | Size: 368 B After Width: | Height: | Size: 368 B |
Before Width: | Height: | Size: 940 B After Width: | Height: | Size: 940 B |
Before Width: | Height: | Size: 999 B After Width: | Height: | Size: 999 B |
Before Width: | Height: | Size: 1000 B After Width: | Height: | Size: 1000 B |
Before Width: | Height: | Size: 940 B After Width: | Height: | Size: 940 B |
Before Width: | Height: | Size: 812 B After Width: | Height: | Size: 812 B |
Before Width: | Height: | Size: 963 B After Width: | Height: | Size: 963 B |
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 9.9 KiB |
Before Width: | Height: | Size: 900 B After Width: | Height: | Size: 900 B |
Before Width: | Height: | Size: 898 B After Width: | Height: | Size: 898 B |
Before Width: | Height: | Size: 899 B After Width: | Height: | Size: 899 B |
Before Width: | Height: | Size: 900 B After Width: | Height: | Size: 900 B |
Before Width: | Height: | Size: 853 B After Width: | Height: | Size: 853 B |
Before Width: | Height: | Size: 856 B After Width: | Height: | Size: 856 B |
Before Width: | Height: | Size: 952 B After Width: | Height: | Size: 952 B |
Before Width: | Height: | Size: 967 B After Width: | Height: | Size: 967 B |
Before Width: | Height: | Size: 949 B After Width: | Height: | Size: 949 B |
Before Width: | Height: | Size: 936 B After Width: | Height: | Size: 936 B |
Before Width: | Height: | Size: 937 B After Width: | Height: | Size: 937 B |
Before Width: | Height: | Size: 936 B After Width: | Height: | Size: 936 B |
Before Width: | Height: | Size: 937 B After Width: | Height: | Size: 937 B |
Before Width: | Height: | Size: 936 B After Width: | Height: | Size: 936 B |
Before Width: | Height: | Size: 937 B After Width: | Height: | Size: 937 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 882 B After Width: | Height: | Size: 882 B |
Before Width: | Height: | Size: 853 B After Width: | Height: | Size: 853 B |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 915 B After Width: | Height: | Size: 915 B |
Before Width: | Height: | Size: 1009 B After Width: | Height: | Size: 1009 B |
Before Width: | Height: | Size: 344 B After Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 424 B After Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 965 B After Width: | Height: | Size: 965 B |
Before Width: | Height: | Size: 859 B After Width: | Height: | Size: 859 B |
Before Width: | Height: | Size: 954 B After Width: | Height: | Size: 954 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |