316 lines
17 KiB
Java
316 lines
17 KiB
Java
package com.droidquest.levels;
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import com.droidquest.Room;
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import com.droidquest.RoomDisplay;
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import com.droidquest.avatars.GameCursor;
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import com.droidquest.avatars.HelpCam;
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import com.droidquest.decorations.Arrow;
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import com.droidquest.items.BlueRobot;
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import com.droidquest.items.Crystal;
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import com.droidquest.materials.Material;
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import com.droidquest.materials.Portal;
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import java.awt.*;
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import java.io.File;
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public class MainMenu extends Level {
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public MainMenu(RoomDisplay rd) {
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super(rd);
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// Material 0, Blank
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materials.addElement(new Material(true, false));
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// Material 1, White Wall
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materials.addElement(new Material(new Color(255, 255, 255), false, true));
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// Material 2, Green Wall
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materials.addElement(new Material(new Color(0, 255, 0), false, true));
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// Material 3, Red Wall
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materials.addElement(new Material(new Color(255, 0, 0), false, true));
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// Material 4, Blue Wall
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materials.addElement(new Material(new Color(0, 0, 255), false, true));
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// Material 5, Portal to RO game
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materials.addElement(new Portal("RO1.lvl", false, true));
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// Material 6, Portal to RO Lab
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materials.addElement(new Portal("ROLab.lvl", false, true));
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// Material 7, Portal to RO tutorial A
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materials.addElement(new Portal("ROTutA.lvl", false, true));
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// Material 8, Portal to RO tutorial B
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materials.addElement(new Portal("ROTutB.lvl", false, true));
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// Material 9, Portal to RO tutorial C
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materials.addElement(new Portal("ROTutC.lvl", false, true));
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// Material 10, Portal to RO tutorial D
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materials.addElement(new Portal("ROTutD.lvl", false, true));
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// Material 11, Portal to RO tutorial E
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materials.addElement(new Portal("ROTutE.lvl", false, true));
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// Material 12, Portal to RO tutorial F
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materials.addElement(new Portal("ROTutF.lvl", false, true));
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// Material 13, Portal to RO Tutorial 3
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materials.addElement(new Portal("ROTut3.lvl", false, true));
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// Material 14, Portal to EndGame 1
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materials.addElement(new Portal("ROEndGame.lvl", true, true));
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// Material 15, Portal to RO Level 6
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materials.addElement(new Portal("RO6.lvl", true, true));
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// Room 0, Help Screen
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// Room 1, Credits
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// Room 2, Credits part 2
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// Room 3, Credits part 3
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// Room 4, Title, Entry Point
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// Room 5, Saved Games List
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// Room 6, New Games List
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for (int a = 0; a < 10; a++) {
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rooms.addElement(new Room());
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}
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{ // Room 0: Help Screen
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Room room = rooms.elementAt(0);
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room.AddTextBox("Droid Quest Temporary Cheats", 4 * 28, 2 * 32, 500);
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room.AddTextBox("Q = Quicken the Animation Timer", 2 * 28, 4 * 32, 500);
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room.AddTextBox("W = Slow the Animation Timer", 2 * 28, 5 * 32, 500);
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room.AddTextBox("M = Memory Report", 2 * 28, 6 * 32, 500);
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room.AddTextBox("(To go to Main Menu, press Return.)", 70, 11 * 32, 500);
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}
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{ // Room 1: Credits
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Room room = rooms.elementAt(1);
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room.AddTextBox("Credits:", 7 * 28, 2 * 32, 500);
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room.AddTextBox("Original Robot Odyssey by Mike Wallace and Leslie Grimm, (C) The Learning Company",
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2 * 28, 3 * 32, 500);
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room.AddTextBox("Original Atari Adventure by Warren Robinett, (C) Atari International",
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2 * 28, 6 * 32, 500);
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room.AddTextBox("DroidQuest (C) 2000 Thomas Foote", 2 * 28, 8 * 32, 500);
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room.RoomArray = new int[][]{
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}
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};
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}
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{ // Room 2: Credits 2
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Room room = rooms.elementAt(2);
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room.AddTextBox("Special thanks to...", 2 * 28, 2 * 32, 500);
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room.AddTextBox("Eric Welsh Eric Jacobs Vladimir Dimitrov Nathan Woods John Isidoro Derek Pechel Jeffery Hanke Matheww Russo Jim Veneskey Erik Santiso Michael Mol", 2 * 28, 4 * 32, 220);
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room.AddTextBox("Che Fox illuvius lexspoon shuffles Locklainn samdroid", 12 * 28, 4 * 32, 200);
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room.RoomArray = new int[][]{
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{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}
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};
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LinkRoomsUpDown(1, 2);
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}
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{ // Room 3: Credits 3
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Room room = rooms.elementAt(3);
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room.AddTextBox("Christopher Walkup, age 6 Billy Leete, age 5", 2 * 28, 4 * 32, 350);
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room.RoomArray = new int[][]{
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{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}
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};
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LinkRoomsUpDown(2, 3);
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}
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{ // Room 4: Title
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Room room = rooms.elementAt(4);
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room.AddGraphix("DQlogo.gif", 2 * 28, 1 * 32);
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room.AddTextBox("Credits", 2 * 28, 6 * 32 + 8, 500);
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room.AddArrow(0, 6 * 32, Arrow.DIR_LEFT, 28, Color.white);
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room.AddTextBox("Saved Games", 9 * 28, 10 * 32, 80);
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room.AddTextBox("Games", 450, 6 * 32 + 8, 500);
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room.AddArrow(559, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white);
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room.AddTextBox("{000,000,000} Version 2.7", 0, 16, 500);
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if (cheatmode) {
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room.AddTextBox("{BIG} CHEAT ENABLED!", 91, 8 * 32, 500);
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}
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room.RoomArray = new int[][]{
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1}
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};
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LinkRoomsLeftRight(1, 4);
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}
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{ // Room 5: Save games
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Room room = rooms.elementAt(5);
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room.RoomArray = new int[][]{
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{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
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{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
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};
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LinkRoomsUpDown(4, 5);
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}
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{ // Room 6: Robot Odyssey
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Room room = rooms.elementAt(6);
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room.AddTextBox("{BIG} ROBOT ODYSSEY I", 2 * 28, 2 * 32, 600);
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room.AddTextBox("The Original Game", 2 * 28, 3 * 32, 500);
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room.AddTextBox("Robotropolis", 8 * 28, 6 * 32, 500);
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room.AddTextBox("Innovation Lab", 8 * 28, 8 * 32, 500);
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room.AddTextBox("Tutorials", 8 * 28, 11 * 32, 300);
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room.AddArrow(10 * 28, 383, Arrow.DIR_DOWN, 32, Color.white);
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room.RoomArray = new int[][]{
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{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4}
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};
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LinkRoomsLeftRight(4, 6);
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}
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{ // Room 7: RO Tutorials
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Room room = rooms.elementAt(7);
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room.RoomArray = new int[][]{
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{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4}
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};
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room.AddTextBox("Robot Anatomy", 3 * 28, 4 * 32, 500);
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room.AddTextBox("Robot Wiring", 3 * 28, 6 * 32, 500);
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room.AddTextBox("Sensors", 3 * 28, 8 * 32, 500);
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room.AddTextBox("Toolkit", 3 * 28, 10 * 32, 500);
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LinkRoomsUpDown(6, 7);
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}
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{ // Room 8: RO Tutorials
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Room room = rooms.elementAt(8);
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room.RoomArray = new int[][]{
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{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
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{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}
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};
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room.AddTextBox("Robot Circuits", 3 * 28, 4 * 32, 500);
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room.AddTextBox("Robot Teamwork", 3 * 28, 6 * 32, 500);
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room.AddTextBox("Chip Design", 3 * 28, 8 * 32, 500);
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LinkRoomsUpDown(7, 8);
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}
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{ // Room 9: Secret Room
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Room room = rooms.elementAt(9);
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room.SetMaterialOutline(0, 0, 19, 11, 1);
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room.SetMaterial(2, 2, 14);
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room.SetMaterial(2, 4, 15);
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LinkRoomsUpDown(9, 4);
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items.addElement(new BlueRobot(2 * 28, 6 * 32, room));
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items.addElement(new Crystal(5 * 28, 6 * 32, room, 100000));
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}
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gameCursor = new GameCursor(9 * 28, 6 * 32, rooms.elementAt(4));
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helpCam = new HelpCam(rooms.elementAt(0));
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items.addElement(gameCursor);
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items.addElement(helpCam);
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player = gameCursor;
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currentViewer = player;
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File f = new File(System.getProperty("user.home") + "/.DroidQuest/" + "ROlevels/");
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if (!f.exists()) {
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f.mkdir();
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}
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String[] files = f.list();
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int pageIndex = 5;
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for (int a = 0; a < files.length; a++) {
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if (a > 4 && a % 5 == 0) {
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// Add a new room
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Room oldRoom = rooms.elementAt(pageIndex);
|
|
oldRoom.RoomArray[11][8] = 0;
|
|
oldRoom.RoomArray[11][9] = 0;
|
|
oldRoom.RoomArray[11][10] = 0;
|
|
oldRoom.RoomArray[11][11] = 0;
|
|
Room newRoom = new Room();
|
|
rooms.addElement(newRoom);
|
|
newRoom.RoomArray = new int[][]{
|
|
{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
|
|
};
|
|
int newPageIndex = rooms.indexOf(newRoom);
|
|
LinkRoomsUpDown(pageIndex, newPageIndex);
|
|
pageIndex = newPageIndex;
|
|
}
|
|
materials.addElement(new Portal(files[a], false, false));
|
|
int matIndex = materials.size() - 1;
|
|
int y = 1 + (a % 5) * 2;
|
|
Room room = rooms.elementAt(pageIndex);
|
|
room.RoomArray[y][2] = matIndex;
|
|
room.AddTextBox(files[a], 3 * 28 + 14, y * 32 + 32, 400);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|