alai/godot
2023-03-01 09:19:25 -03:00
..
addons/vnen.tiled_importer update tiled importer and fix camera bounds to work with it 2022-07-06 18:03:25 -04:00
assets Added victory sound to assets 2022-09-01 23:22:56 -04:00
characters enhance the AI movement process 2023-03-01 09:19:25 -03:00
collectables/coin enhance the AI movement process 2023-03-01 09:19:25 -03:00
gdnative add state machine and have player use it 2022-04-11 13:30:51 -04:00
goal enhance the AI movement process 2023-03-01 09:19:25 -03:00
gui Added music to VictoryScreen 2022-09-01 23:22:37 -04:00
hud improve coin counter HUD 2022-09-01 18:34:37 -04:00
levels swap second shelly for a dreadtooth 2023-03-01 09:13:53 -03:00
monitor disable monitor key if not debugging 2022-09-22 16:47:51 -03:00
parallax update maps and tilesets 2022-04-16 20:04:15 -04:00
shaders/crt add CRT shader 2022-08-03 21:38:13 -04:00
state_machine fix incorrect gdnative resource 2022-04-13 01:10:40 -04:00
tilesets update level2 2022-04-19 23:48:49 -04:00
alai.kb update the knowledge base for the dreadtooth enemy type 2023-03-01 09:14:36 -03:00
alai.tiled-project rename tiled file name 2022-04-16 20:04:15 -04:00
CameraLimit.gdns add camera limit script 2022-04-20 11:48:11 -04:00
Event.gdns add event bus 2022-08-27 18:10:36 -04:00
icon.png prototype 2022-04-05 14:51:59 -04:00
icon.png.import reimport icon as lossless 2D pixel art 2022-04-06 22:50:07 -04:00
Main.gdns add state machine and have player use it 2022-04-11 13:30:51 -04:00
Main.tscn integrate obelisk into alai 2023-02-26 21:45:25 -03:00
project.godot Merge branch 'develop' into feature/Coin 2022-08-27 18:17:58 -04:00