fix bug that causes monitor's start time to be higher than 0 when entering player info #51
@ -142,6 +142,7 @@ func _on_input_validated(validated_player: Dictionary) -> void:
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Event.emit_signal("game_started")
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player = validated_player.duplicate(true)
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game["player"] = player
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start_monitor()
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func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
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